
Key Required

local run = game:GetService("RunService")
local event = game:GetService("ReplicatedStorage"):WaitForChild("meleeEvent")
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local sphere = Instance.new("Part")
sphere.Shape = Enum.PartType.Ball
sphere.Size = Vector3.new(20, 20, 20)
sphere.Anchored = true
sphere.CanCollide = false
sphere.Transparency = 0.6
sphere.Parent = workspace
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "DraggableUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 100)
frame.Position = UDim2.new(0.5, -125, 0.5, -50)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Parent = screenGui
frame.Active = true
frame.Draggable = true
local textBox = Instance.new("TextBox")
textBox.Size = UDim2.new(0.8, 0, 0.4, 0)
textBox.Position = UDim2.new(0.1, 0, 0.1, 0)
textBox.PlaceholderText = "Radius"
textBox.Text = ""
textBox.TextScaled = true
textBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
textBox.TextColor3 = Color3.fromRGB(255, 255, 255)
textBox.BorderSizePixel = 0
textBox.Parent = frame
local button = Instance.new("TextButton")
button.Size = UDim2.new(0.6, 0, 0.3, 0)
button.Position = UDim2.new(0.2, 0, 0.6, 0)
button.Text = "Sphere: False"
button.TextScaled = true
button.BackgroundColor3 = Color3.fromRGB(225,0,0)
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.BorderSizePixel = 0
button.Parent = frame
local toggle = false
-- Button functionality
button.MouseButton1Click:Connect(function()
toggle = not toggle
if toggle == true then
button.Text = "Sphere: True"
button.BackgroundColor3 = Color3.fromRGB(128,255,0)
else
button.Text = "Sphere: False"
button.BackgroundColor3 = Color3.fromRGB(225,0,0)
end
end)
run.Heartbeat:Connect(function()
if toggle == true then
radius = tonumber(textBox.Text)
sphere.Size = Vector3.new(radius * 2, radius * 2, radius * 2)
sphere.Transparency = 0.6
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
sphere.Position = char.HumanoidRootPart.Position
local touching = workspace:GetPartBoundsInRadius(sphere.Position, radius)
local playersFound = {}
for i, v in ipairs(touching) do
local parent = v.Parent
if parent and parent:FindFirstChild("Humanoid") then
local otherPlayer = game.Players:GetPlayerFromCharacter(parent)
if otherPlayer and otherPlayer ~= player and playersFound[otherPlayer] == nil then
table.insert(playersFound, otherPlayer)
end
end
end
if #playersFound > 0 then
for _, targetPlayer in ipairs(playersFound) do
print(targetPlayer.Name)
event:FireServer(targetPlayer)
end
end
end
task.wait()
else
sphere.Transparency = 1
end
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