Grab Knife works on
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Grab Knife works on

Prison Lifeusername_5610uusername_5610u 17.4K views 2.1K executesUpdated Jul 7, 2025
3.8/ 5(4 votes)
3175% Positive
Lua Script•1459 lines (10949 chars)
script = Instance.new'Script'
script.Parent = game.CoreGui
me = game.Players.LocalPlayer



char = me.Character



selected = false



attacking = false



hurt = false



grabbed = nil



mode = "drop"



bloodcolors = {"Really red", "Bright red"}







function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)



part.Parent = parent



part.formFactor = form



part.CanCollide = collide



part.Transparency = tran



part.Reflectance = ref



part.Size = Vector3.new(x,y,z)



part.BrickColor = BrickColor.new(color)



part.TopSurface = 0



part.BottomSurface = 0



part.Anchored = anchor



part.Locked = true



part:BreakJoints()



end





function weld(w, p, p1, a, b, c, x, y, z)



w.Parent = p



w.Part0 = p



w.Part1 = p1



w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)



end





function mesh(mesh, parent, x, y, z, type)



mesh.Parent = parent



mesh.Scale = Vector3.new(x, y, z)



mesh.MeshType = type



end





function remgui()



for _,v in pairs(me.PlayerGui:GetChildren()) do



if v.Name == "Modeshow" then



v:remove()



end



end



end





function inform(text,delay)



remgui()



local sc = Instance.new("ScreenGui")



sc.Parent = me.PlayerGui



sc.Name = "Modeshow"



local bak = Instance.new("Frame",sc)



bak.BackgroundColor3 = Color3.new(1,1,1)



bak.Size = UDim2.new(0.94,0,0.1,0)



bak.Position = UDim2.new(0.03,0,0.037,0)



bak.BorderSizePixel = 0



local gi = Instance.new("TextLabel",sc)



gi.Size = UDim2.new(0.92,0,0.09,0)



gi.BackgroundColor3 = Color3.new(0,0,0)



gi.Position = UDim2.new(0.04,0,0.042,0)



gi.TextColor3 = Color3.new(1,1,1)



gi.FontSize = "Size12"



gi.Text = text



coroutine.resume(coroutine.create(function()



wait(delay)



sc:remove()



end))



end





if char:findFirstChild("Bricks",true) then



char:findFirstChild("Bricks",true):remove()



end





bricks = Instance.new("Model",me.Character)



bricks.Name = "Bricks"





--Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------





rarm = char:findFirstChild("Right Arm")



larm = char:findFirstChild("Left Arm")



lleg = char:findFirstChild("Left Leg")



torso = char:findFirstChild("Torso")



hum = char:findFirstChild("Humanoid")





righthold = Instance.new("Part")



prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom")



w11 = Instance.new("Weld")



weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0)





lefthold = Instance.new("Part")



prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom")



w12 = Instance.new("Weld")



weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0)





hold = Instance.new("Part")



prop(hold, bricks, false, 0, 0, 0.2, 0.4, 0.7, "Really red", false, "Custom")



oh = Instance.new("Weld")



weld(oh, lleg, hold, -math.pi/1.4, 0, math.rad(35), 0.55, -0.9, 0.3)





knife = Instance.new("Part")



prop(knife, bricks, false, 0, 0, 0.35, 1.1, 0.5, "Really black", false, "Custom")



orr = Instance.new("Weld")



weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0)



ar = Instance.new("Weld")



weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0)







blade = Instance.new("Part")



prop(blade, bricks, false, 0, 0, 0.1, 1.5, 0.4, "Medium grey", false, "Custom")



Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1)



w2 = Instance.new("Weld")



weld(w2, knife, blade, 0, 0, 0, 0, -1.2, 0)





blade2 = Instance.new("Part")



prop(blade2, bricks, false, 0, 0, 0.1, 0.5, 0.4, "Medium grey", false, "Custom")



local mew = Instance.new("SpecialMesh",blade2)



mew.MeshType = "Wedge"



mew.Scale = Vector3.new(0.3,1,1)



w3 = Instance.new("Weld")



weld(w3, blade, blade2, 0, 0, 0, 0, -1, 0)











rb = Instance.new("Part")



prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom")



w13 = Instance.new("Weld")



weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0)





lb = Instance.new("Part")



prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom")



w14 = Instance.new("Weld")



weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0)





rw = Instance.new("Weld")



weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)





lw = Instance.new("Weld")



weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0)





grabweld = nil



platlol = nil



lolhum = nil





function touch(h)



if hurt then



if grabbed == nil then



local hu = h.Parent:findFirstChild("Humanoid")



local head = h.Parent:findFirstChild("Head")



local torz = h.Parent:findFirstChild("Torso")



if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then



if hu.Health > 0 then



grabbed = torz



hu.PlatformStand = true



local w = Instance.new("Weld")



weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6)



grabweld = w



lolhum = hu



local lolxd = true



platlol = lolxd



hu.Changed:connect(function(prop)



if prop == "PlatformStand" and platlol then



hu.PlatformStand = true



end



end)



end



end



end



end



end





righthold.Touched:connect(touch)



lefthold.Touched:connect(touch)





function bleed(part,po)



local lol1 = math.random(5,30)/100



local lol2 = math.random(5,30)/100



local lol3 =math.random(5,30)/100



local lol4 = math.random(1,#bloodcolors)



local p = Instance.new("Part")



prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom")



p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10)



p.Velocity = Vector3.new(math.random(-190,190)/10,math.random(-190,190)/10,math.random(-190,190)/10)



p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10)



coroutine.resume(coroutine.create(function()



wait(3)



p:remove()



end))



end





h = Instance.new("HopperBin",me.Backpack)



h.Name = "Grab"





bin = h





local function select(mouse)



orr.Part1 = nil



ar.Part1 = knife



mouse.Button1Down:connect(function()



if attacking == false then



attacking = true



lw.Part1 = larm



rw.Part1 = rarm



hurt = true



for i=1, 8 do



rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0)



lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05)



wait(0.1)



end



wait(1)



hurt = false



if grabbed == nil then



for i=1, 4 do



rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)



lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)



wait(0.1)



end



lw.C0 = CFrame.new(0,0,0)



rw.C0 = CFrame.new(0,0,0)



lw.Part1 = nil



rw.Part1 = nil



attacking = false



end



elseif hurt == false and grabbed ~= nil and mode == "drop" then



grabweld:remove()



grabweld = nil



platlol = false



grabbed = nil



lolhum.PlatformStand = false



lolhum = nil



for i=1, 4 do



rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)



lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0)



wait(0.1)



end



lw.C0 = CFrame.new(0,0,0)



rw.C0 = CFrame.new(0,0,0)



lw.Part1 = nil



rw.Part1 = nil



attacking = false



platlol = nil



elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "throw" then



grabweld:remove()



grabweld = nil



local bf = Instance.new("BodyForce",grabbed)



bf.force = torso.CFrame.lookVector * 8500



bf.force = bf.force + Vector3.new(0,7400,0)



coroutine.resume(coroutine.create(function()



wait(0.12)



bf:remove()



end))



for i=1, 6 do



rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0)



lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0)



wait(0.1)



end



for i=1, 4 do



rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0)



lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0)



wait(0.1)



end



wait(0.2)



platlol = false



grabbed = nil



lolhum.PlatformStand = false



lolhum = nil



for i=1, 4 do



rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)



lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0)



wait(0.1)



end



lw.C0 = CFrame.new(0,0,0)



rw.C0 = CFrame.new(0,0,0)



lw.Part1 = nil



rw.Part1 = nil



attacking = false



platlol = nil



elseif hurt == false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode == "kill" then



for i=1, 5 do



lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)



wait(0.1)



end



local ne = grabbed:findFirstChild("Neck")



coroutine.resume(coroutine.create(function()



local duh = grabbed



local duh2 = grabbed.Parent.Head



local lolas = lolhum



duh.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))



for i=1, 60 do



wait(0.1)



local hm = math.random(1,9)



pcall(function()



if hm == 1 then



duh2.Sound.Pitch = math.random(90,110)/100



duh2.Sound:play()



end



end)



if hm > 0 and hm < 3 then



bleed(duh,1)



bleed(duh2,-0.5)



end



end



lolas.Health = 0



for i=1, 85 do



wait(0.1)



local hm = math.random(1,9)



pcall(function()



if hm == 1 then



duh2.Sound.Pitch = math.random(90,110)/100



duh2.Sound:play()



end



end)



if hm > 0 and hm < 3 then



bleed(duh,1)



bleed(duh2,-0.5)



end



end



end))



for i=1, 3 do



lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)



if ne ~= nil then



grabbed.Neck.C0 = grabbed.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)



end



wait(0.1)



end



grabweld:remove()



grabweld = nil



for i=1, 4 do



lw.C0 = lw.C0 * CFrame.new(-0.04,-0.24,-0.2) * CFrame.fromEulerAnglesXYZ(0.1,0,0.06)



wait(0.1)



end



for i=1, 4 do



rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)



lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)



wait(0.1)



end



lw.C0 = CFrame.new(0,0,0)



rw.C0 = CFrame.new(0,0,0)



lw.Part1 = nil



rw.Part1 = nil



platlol = false



grabbed = nil



lolhum = nil



attacking = false



platlol = nil



end



end)



mouse.KeyDown:connect(function(kai)



key = kai:lower()



if key == "q" then



mode = "drop"



inform("Mode: Drop",2)



elseif key == "e" then



mode = "throw"



inform("Mode: Throw",2)



elseif key == "f" then



mode = "kill"



inform("Mode: Kill",2)



end



end)



end





function desel()



repeat wait(0.1) until attacking == false



orr.Part1 = knife



ar.Part1 = nil



end





bin.Selected:connect(select)



bin.Deselected:connect(desel)





char.Humanoid.Died:connect(function()



pcall(function()



grabweld:remove()



grabweld = nil



grabbed = nil



platlol = false



platlol = nil



end)



end)





inform("Grab script loaded succesfully.",2)

--Finished update! Script created by username_5610u

Features & Information

Spawns a knife that you can use to kill people
#Prison life#No key system#Free

Community Comments (2)

username_5610uusername_5610uJul 7, 2025

Request more scripts

likanohj403likanohj403Oct 22, 2025

WWWW

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