kill all
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kill all

Prison Escape v2pagedcomicpagedcomic 124 views 3.7K executesUpdated Aug 4, 2026
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Lua Script•122 lines (4360 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character
local Backpack = LocalPlayer:FindFirstChildOfClass("Backpack")
local Event = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("runThereJungle")

local function findGun(Container)
    if not Container then
        return nil
    end
    for _, Object in ipairs(Container:GetChildren()) do
        if Object:IsA("Tool") and Object:FindFirstChild("GunScript_Local", true) then
            return Object
        end
    end
    return nil
end

local function getSettings(Tool)
    for _, Object in ipairs(Tool:GetDescendants()) do
        if Object:IsA("ModuleScript") then
            local Name = string.lower(Object.Name)
            if Name == "setting"
                or Name == "settings"
                or Name == "configuration"
                or Name == "config" then
                local Success, Data = pcall(require, Object)
                if Success and type(Data) == "table" and Data.BaseDamage ~= nil then
                    return Data
                end
            end
        end
    end
    return nil
end

local Tool = findGun(Character) or findGun(Backpack)
if not Tool then
    return
end

local Settings = getSettings(Tool)
if not Settings then
    return
end

local LocalRoot = Character and Character:FindFirstChild("HumanoidRootPart")
local GunVisualEffects = ReplicatedStorage:FindFirstChild("Miscs")
GunVisualEffects = GunVisualEffects and GunVisualEffects:FindFirstChild("GunVisualEffects")
local ToolEffects = GunVisualEffects and GunVisualEffects:FindFirstChild(Tool.Name)
local GoreEffect = ToolEffects and ToolEffects:FindFirstChild("GoreEffect")

for _, TargetPlayer in ipairs(Players:GetPlayers()) do
    if TargetPlayer ~= LocalPlayer then
        local TargetCharacter = TargetPlayer.Character
        local Humanoid = TargetCharacter and TargetCharacter:FindFirstChildOfClass("Humanoid")
        local Root = TargetCharacter and (
            TargetCharacter:FindFirstChild("HumanoidRootPart")
            or TargetCharacter:FindFirstChild("Head")
        )
        local HitPart = TargetCharacter and (
            TargetCharacter:FindFirstChild("Head")
            or TargetCharacter:FindFirstChild("UpperTorso")
            or TargetCharacter:FindFirstChild("Torso")
            or Root
        )

        if Humanoid and Humanoid.Health > 0 and Root and HitPart then
            local Distance = LocalRoot and (LocalRoot.Position - HitPart.Position).Magnitude or 0
            local DamageInfo = {
                Settings.BaseDamage or 0,
                Settings.HeadshotDamageMultiplier or 1,
                Settings.HeadshotEnabled == true,
                Distance,
                Settings.DamageBasedOnDistance == true,
                Settings.ZeroDamageDistance or 10000,
                Settings.FullDamageDistance or 1000,
                Settings.FriendlyFire == true
            }
            local StatusInfo = {
                Settings.Lifesteal or 0,
                Settings.Knockback or 0,
                Settings.Affliction == true,
                Settings.AfflictionName or "",
                Settings.AfflictChance or 0
            }
            local CriticalInfo = {
                Settings.CriticalDamageEnabled == true,
                Settings.CriticalBaseChance or 0,
                Settings.CriticalDamageMultiplier or 1
            }
            local GoreInfo = {
                Settings.GoreEffectEnabled == true,
                Settings.GoreSoundIDs or {},
                Settings.GoreSoundPitchMin or 1,
                Settings.GoreSoundPitchMax or 1,
                Settings.GoreSoundVolume or 1,
                GoreEffect,
                Settings.FullyGibbedLimbChance or 0
            }

            task.spawn(function()
                pcall(
                    Event.InvokeServer,
                    Event,
                    Settings,
                    Tool,
                    LocalPlayer,
                    Humanoid,
                    Root,
                    DamageInfo,
                    StatusInfo,
                    CriticalInfo,
                    HitPart,
                    GoreInfo
                )
            end)
        end
    end
end

Features & Information

Hit all players per use (weapon effect if held)

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