Keyless

Key Required
AutoFarm Open Source
Lua Scriptโข345 lines (9011 chars)
local Library = loadstring(game:HttpGet("https://pastebin.com/raw/KrSEV1Re"))()
local window = Library.Library:Create("Press Buttons To Grow Numbers! ๐", "Crimson")
local tab1Holder = window:Tab("Main")
local tab2Holder = window:Tab("Dungeon")
local plr = game:GetService("Players").LocalPlayer
local settig = {
autorankup = false,
-----
autoMuil = false,
MuilPick = 1,
-----
autoReb = false,
RebPick = 1,
-----
autoUltra = false,
UltraPick = 1,
-----
autoMega = false,
MegaPick = 1,
-----
autoChampion = false,
ChampionPick = 1,
-----
autoSupreme = false,
SupremePick = 1,
-----
autoOverlord = false,
OverlordPick = 1,
-----
autoshard = false,
ShardPick = 1,
-----
autoRune = false,
SelecRunes = "Basic"
}
local dungeonS = {
Selected = "Slime",
Enabled = false,
Pick = 1
}
window:Toggle(tab1Holder, "auto Rankup", function(isToggled)
settig.autorankup = isToggled
if settig.autorankup then
while settig.autorankup do
local args = {
"Rank"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RanksEvent"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)
window:Label(tab1Holder, "in textbox, put the number ontop of the button!")
window:Label(tab1Holder, "Muilt")
window:TextBox(tab1Holder, "Muilt Number", "Default value", function(newValue)
settig.MuilPick = tonumber(newValue)
end)
window:Toggle(tab1Holder, "auto Muilt", function(isToggled)
settig.autoMuil = isToggled
if settig.autoMuil and settig.MuilPick ~= 0 or settig.MuilPick ~= nil then
while settig.autoMuil do
local args = {
{
"Normal",
"Multi",
tostring(settig.MuilPick)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ButtonPress"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)
window:Label(tab1Holder, "Rebirth")
window:TextBox(tab1Holder, "Rebirth", "Default value", function(newValue)
settig.RebPick = tonumber(newValue)
end)
window:Toggle(tab1Holder, "auto Rebirth", function(isToggled)
settig.autoReb = isToggled
if settig.autoReb and settig.RebPick ~= 0 or settig.RebPick ~= nil then
while settig.autoReb do
local args = {
{
"Normal",
"Rebirth",
tostring(settig.RebPick)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ButtonPress"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)
window:Label(tab1Holder, "Ultra")
window:TextBox(tab1Holder, "Ultra", "Default value", function(newValue)
settig.UltraPick = tonumber(newValue)
end)
window:Toggle(tab1Holder, "auto Ultra", function(isToggled)
settig.autoUltra = isToggled
if settig.autoUltra and settig.UltraPick ~= 0 or settig.UltraPick ~= nil then
while settig.autoUltra do
local args = {
{
"Normal",
"Ultra",
tostring(settig.UltraPick)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ButtonPress"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)
window:Label(tab1Holder, "Mega")
window:TextBox(tab1Holder, "Mega", "Default value", function(newValue)
settig.MegaPick = tonumber(newValue)
end)
window:Toggle(tab1Holder, "auto Mega", function(isToggled)
settig.autoMega = isToggled
if settig.autoMega and settig.MegaPick ~= 0 or settig.MegaPick ~= nil then
while settig.autoMega do
local args = {
{
"Normal",
"Mega",
tostring(settig.MegaPick)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ButtonPress"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)
window:Label(tab1Holder, "Champion")
window:TextBox(tab1Holder, "Champion", "Default value", function(newValue)
settig.ChampionPick = tonumber(newValue)
end)
window:Toggle(tab1Holder, "auto Champion", function(isToggled)
settig.autoChampion = isToggled
if settig.autoChampion and settig.ChampionPick ~= 0 or settig.ChampionPick ~= nil then
while settig.autoChampion do
local args = {
{
"Normal",
"Champion",
tostring(settig.ChampionPick)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ButtonPress"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)
window:Label(tab1Holder, "Supreme")
window:TextBox(tab1Holder, "Supreme", "Default value", function(newValue)
settig.SupremePick = tonumber(newValue)
end)
window:Toggle(tab1Holder, "auto Supreme", function(isToggled)
settig.autoSupreme = isToggled
if settig.autoSupreme and settig.SupremePick ~= 0 or settig.SupremePick ~= nil then
while settig.autoSupreme do
local args = {
{
"Normal",
"Supreme",
tostring(settig.SupremePick)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ButtonPress"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)
window:Label(tab1Holder, "Overlord")
window:TextBox(tab1Holder, "Overlord", "Default value", function(newValue)
settig.OverlordPick = tonumber(newValue)
end)
window:Toggle(tab1Holder, "auto Overlord", function(isToggled)
settig.autoOverlord = isToggled
if settig.autoOverlord and settig.OverlordPick ~= 0 or settig.OverlordPick ~= nil then
while settig.autoOverlord do
local args = {
{
"Normal",
"Overlord",
tostring(settig.OverlordPick)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ButtonPress"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)
---------------------------------------------------------------------------------------------------------------------------------------
window:Label(tab1Holder, "Shards")
window:TextBox(tab1Holder, "Shards", "Default value", function(newValue)
settig.ShardPick = tonumber(newValue)
end)
window:Toggle(tab1Holder, "auto Shards", function(isToggled)
settig.autoshard = isToggled
if settig.autoshard and settig.ShardPick ~= 0 or settig.ShardPick ~= nil then
while settig.autoshard do
local args = {
{
"Normal",
"Shards",
tostring(settig.ShardPick)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ButtonPress"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)
window:Label(tab1Holder, "Runes")
local Runes = {}
for _, v in pairs(workspace.Buttons.Runes:GetChildren()) do
if not table.find(Runes, v.Name) then
table.insert(Runes, v.Name)
end
end
window:Dropdown(tab1Holder, "Select Rune!", Runes, function(selectedOption)
settig.SelecRunes = tostring(selectedOption)
end)
window:Toggle(tab1Holder, "auto selected", function(isToggled)
settig.autoRune = isToggled
if settig.autoRune and settig.SelecRunes ~= '' or settig.SelecRunes ~= nil then
while settig.autoRune do
local args = {
{
"Runes",
"Runes",
tostring(settig.SelecRunes)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ButtonPress"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)
---------------------------------------------------------------------------------------------------------------------------------------
local DungeonNPCs = {}
--local NPsChild = {}
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("TextLabel") and v.Name == "Damage" then
local folder = v:FindFirstAncestorWhichIsA("Folder")
if folder and not table.find(DungeonNPCs, folder.Name) then
table.insert(DungeonNPCs, folder.Name)
-- NPsChild[folder.Name] = #folder:GetChildren()
end
end
end
window:Label(tab2Holder, "in textbox, put the Npc layout number! Ex: 1 = weakest")
window:Button(tab2Holder, "Go to dungeon", function()
if plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.CFrame = CFrame.new(1092.06189, 4.31912136, 0.757104814, 0.106499553, 9.15563731e-08, 0.994312763, -2.7525342e-08, 1, -8.91318521e-08, -0.994312763, -1.78762978e-08, 0.106499553)
end
end)
window:Dropdown(tab2Holder, "NPC Type", DungeonNPCs, function(selectedOption)
dungeonS.Selected = tostring(selectedOption)
end)
window:TextBox(tab2Holder, "NPC", "Default", function(newValue)
dungeonS.Pick = tonumber(newValue)
end)
window:Toggle(tab2Holder, "Auto selected", function(isToggled)
dungeonS.Enabled = isToggled
if dungeonS.Enabled and dungeonS.Pick ~= 0 or dungeonS.Pick ~= nil then
while dungeonS.Enabled do
local args = {
{
"Dungeons",
tostring(dungeonS.Selected),
tostring(dungeonS.Pick)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ButtonPress"):FireServer(unpack(args))
game:GetService("RunService").Heartbeat:wait();
end
end
end)Features & Information
Hmm Just simple Auto Farm

update for mine mountain area please