open sourse auto poop and sell fully auto and more
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[πŸ’©] Poop a Big Poop 🧻N0oneN0one 1.4K views 2.9K executesUpdated Apr 5, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Scriptβ€’174 lines (5376 chars)
--credit gose to No One (discord 7m0g)
-- discord 7m0g!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
--made by no one on them dead homies (my name is no one)
print("no one on TOP!!!!!!!!")
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("No one project", "DarkTheme")
local Tab = Window:NewTab("Main")
local Section = Tab:NewSection("Section Name")

local autoPoopThread = nil
local autoPacketThread = nil
local autoShopBuyThread = nil
local autoUseConsumablesThread = nil

local SHOP_BUY_BUFFERS = {
    "\n\v\aLettuce\000",
    "\n\v\fGlazed Donut\000",
    "\n\v\tHot Sauce\000",
    "\n\v\004Cola\000",
    "\n\v\006Banana\000",
    "\n\v\004Milk\000",
    "\n\v\fGolden Apple\000",
    "\n\v\fEnergy Drink\000",
    "\n\v\005Pizza\000",
}

local SHOP_ITEM_NAMES = {
    "Lettuce",
    "Glazed Donut",
    "Hot Sauce",
    "Cola",
    "Banana",
    "Milk",
    "Golden Apple",
    "Energy Drink",
    "Pizza",
}

local SHOP_USE_PACKETS = {
    
}

local function getLocalPlayer()
    return game:GetService("Players").LocalPlayer
end

local function countShopItemTools(itemName)
    local lp = getLocalPlayer()
    local n = 0
    local function countIn(inst)
        if not inst then
            return
        end
        for _, child in ipairs(inst:GetChildren()) do
            if child:IsA("Tool") and child.Name == itemName then
                n = n + 1
            end
        end
    end
    countIn(lp.Backpack)
    countIn(lp.Character)
    return n
end

local function tryUseShopItemTool(itemName)
    local lp = getLocalPlayer()
    local char = lp.Character
    local hum = char and char:FindFirstChildWhichIsA("Humanoid")
    if not hum then
        return false
    end
    local tool = lp.Backpack:FindFirstChild(itemName)
    if not tool or not tool:IsA("Tool") then
        tool = char and char:FindFirstChild(itemName)
    end
    if not tool or not tool:IsA("Tool") then
        return false
    end
    pcall(function()
        hum:EquipTool(tool)
    end)
    task.wait(0.05)
    pcall(function()
        tool:Activate()
    end)
    return true
end

local function tryUseShopItemPacket(remote, itemName)
    local bufStr = SHOP_USE_PACKETS[itemName]
    if not bufStr then
        return false
    end
    remote:FireServer(table.unpack({ buffer.fromstring(bufStr) }))
    return true
end

Section:NewToggle("Auto PooP", "auto poop for u using while true do method (unpatched)", function(state)
    if autoPoopThread then
        task.cancel(autoPoopThread)
        autoPoopThread = nil
    end
    if state then
        autoPoopThread = task.spawn(function()
            while true do
                local args = {
                    buffer.fromstring("\000\000\000\000"),
                }
                game:GetService("ReplicatedStorage"):WaitForChild("Packets"):WaitForChild("Packet"):WaitForChild("RemoteEvent"):FireServer(table.unpack(args))
                task.wait(0.6)
            end
        end)
    end
end)

Section:NewToggle("auto sell PooP", "buffer \\003\\000 via RemoteEvent every 0.4s", function(state)
    if autoPacketThread then
        task.cancel(autoPacketThread)
        autoPacketThread = nil
    end
    if state then
        autoPacketThread = task.spawn(function()
            while true do
                local args = {
                    buffer.fromstring("\003\000"),
                }
                game:GetService("ReplicatedStorage"):WaitForChild("Packets"):WaitForChild("Packet"):WaitForChild("RemoteEvent"):FireServer(table.unpack(args))
                task.wait(0.4)
            end
        end)
    end
end)

Section:NewToggle("Auto Buy Shop", "Fires shop buy packets every 10s; server only completes if in stock", function(state)
    if autoShopBuyThread then
        task.cancel(autoShopBuyThread)
        autoShopBuyThread = nil
    end
    if state then
        autoShopBuyThread = task.spawn(function()
            local remote = game:GetService("ReplicatedStorage"):WaitForChild("Packets"):WaitForChild("Packet"):WaitForChild("RemoteEvent")
            while true do
                for _, bufStr in ipairs(SHOP_BUY_BUFFERS) do
                    local args = { buffer.fromstring(bufStr) }
                    remote:FireServer(table.unpack(args))
                end
                task.wait(10)
            end
        end)
    end
end)

Section:NewToggle("Auto Use Shop Items", "Uses shop items from inv (Tools: Equip+Activate). Add SHOP_USE_PACKETS if not Tools. Loop 1s", function(state)
    if autoUseConsumablesThread then
        task.cancel(autoUseConsumablesThread)
        autoUseConsumablesThread = nil
    end
    if state then
        autoUseConsumablesThread = task.spawn(function()
            local remote = game:GetService("ReplicatedStorage"):WaitForChild("Packets"):WaitForChild("Packet"):WaitForChild("RemoteEvent")
            while true do
                for _, itemName in ipairs(SHOP_ITEM_NAMES) do
                    if countShopItemTools(itemName) >= 1 then
                        if not tryUseShopItemTool(itemName) then
                            tryUseShopItemPacket(remote, itemName)
                        end
                        task.wait(0.25)
                    end
                end
                task.wait(1)
            end
        end)
    end
end)

Features & Information

auto poop auto sell auto buy from shop auto use item bought from shop

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