
Key Required

-- Auto Win Toggle GUI (No Close Button) --
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local TARGET_CFRAME = CFrame.new(-131.528061, 20.9987259, -10375.0088, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local enabled = false
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AutoWinGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 100)
frame.Position = UDim2.new(0.5, -100, 0.1, 0)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 12)
corner.Parent = frame
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(255, 50, 50)
stroke.Thickness = 3
stroke.Parent = frame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0.4, 0)
title.BackgroundTransparency = 1
title.Text = "Auto Win"
title.TextColor3 = Color3.fromRGB(0, 255, 100)
title.TextScaled = true
title.Font = Enum.Font.GothamBold
title.Parent = frame
local toggle = Instance.new("TextButton")
toggle.Size = UDim2.new(0.8, 0, 0.35, 0)
toggle.Position = UDim2.new(0.1, 0, 0.5, 0)
toggle.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
toggle.Text = "OFF"
toggle.TextColor3 = Color3.new(1, 1, 1)
toggle.TextScaled = true
toggle.Font = Enum.Font.GothamBold
toggle.Parent = frame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 10)
toggleCorner.Parent = toggle
-- Draggable (mobile + PC)
local dragging = false
local dragStart, startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
end
end)
frame.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
frame.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
-- Toggle
toggle.MouseButton1Click:Connect(function()
enabled = not enabled
if enabled then
toggle.Text = "ON"
toggle.BackgroundColor3 = Color3.fromRGB(0, 255, 100)
stroke.Color = Color3.fromRGB(0, 255, 100)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = TARGET_CFRAME
end
spawn(function()
while enabled and wait(0.1) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = TARGET_CFRAME
end
end
end)
else
toggle.Text = "OFF"
toggle.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
stroke.Color = Color3.fromRGB(255, 50, 50)
end
end)
print("Auto Win GUI Loaded")
@Yukari 😭