
Key Required Patched

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local GodMode = false
local KillAll = false
local Library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/theneutral0ne/wally-modified/refs/heads/main/wally-modified.lua")))()
local Window = Library:CreateWindow('Credit: Neutral')
Window:Toggle("God Mode", {}, function(value)
GodMode = value
end)
Window:Toggle("Kill All", {}, function(value)
KillAll = value
if KillAll then
for _,v in workspace:GetChildren() do
if v:GetAttribute("State") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
ReplicatedStorage.Packages["_Index"]["sleitnick_net@0.1.0"]["net"]["RF/Damage"]:InvokeServer(v,v.Humanoid.Health)
end
end
end
end)
Character.Humanoid.HealthChanged:Connect(function()
if GodMode then
ReplicatedStorage.Packages["_Index"]["sleitnick_net@0.1.0"]["net"]["RE/Damage"]:FireServer(Character,-1)
end
end)
LocalPlayer.CharacterAdded:Connect(function(Character)
Character.Humanoid.HealthChanged:Connect(function()
if GodMode then
ReplicatedStorage.Packages["_Index"]["sleitnick_net@0.1.0"]["net"]["RE/Damage"]:FireServer(Character,-1)
end
end)
end)
workspace.ChildAdded:Connect(function(Child)
task.wait(1)
if KillAll and Child:GetAttribute("State") and Child:FindFirstChild("Humanoid") and Child.Humanoid.Health > 0 then
ReplicatedStorage.Packages["_Index"]["sleitnick_net@0.1.0"]["net"]["RF/Damage"]:InvokeServer(Child,Child.Humanoid.Health)
end
end)



Good