improved kill all and auto room open source
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improved kill all and auto room open source

[CLASSES] Pixel Bladeneutralneutral 12.1K views 57 executesUpdated Jul 1, 2025
2.9/ 5(7 votes)
4357% Positive
Lua Script•66 lines (2666 chars)
toclipboard([[
    https://discord.gg/bKPRWatprk
]])
local player = game:GetService("Players").LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")
local runService = game:GetService("RunService")
local roomcheck = false
local autofarm = false
local autoupgrade = false
local killall = false
local library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/theneutral0ne/wally-modified/refs/heads/main/wally-modified.lua")))()
local window = library:CreateWindow('Credit: Neutral')
window:Section('Auto Farm')
window:Toggle("Auto Farm",{},function(value)
autofarm = value
end)
window:Section('Stuff')
window:Toggle("Kill All",{},function(value)
killall = value
end)
window:Button("Remove upgrade ui",function(value)
if player.PlayerGui.gameUI.upgradeFrame.Visible then player.PlayerGui.gameUI.upgradeFrame.Visible = false end
if game.Lighting:FindFirstChild("deathBlur") then game.Lighting.deathBlur:Destroy() end
if game.Lighting:FindFirstChild("screenBlur") then game.Lighting.screenBlur:Destroy() end
end)

local function room(character)
    for _,v in workspace:GetDescendants() do
        if v.ClassName == "ProximityPrompt" and v.Enabled then
            character.HumanoidRootPart.CFrame = v.Parent.CFrame
            fireproximityprompt(v)
            task.wait(0.1)
        end
    end
    for _,v in workspace:GetChildren() do   
        if v:FindFirstChild("ExitZone") then
            character.HumanoidRootPart.CFrame = v.ExitZone.CFrame
            task.wait(0.25)
            character.HumanoidRootPart.CFrame = CFrame.new(v:GetPivot().Position)
            task.wait(0.25)
        end
    end
    roomcheck = false
end

runService.RenderStepped:Connect(function(delta)
    local character = player.Character
    if character then
        if autofarm then
            if roomcheck == false then
                roomcheck = true
                room(character)
            end
        end
        if killall then
            for _,v in workspace:GetChildren() do   
                if v:FindFirstChild("Humanoid") or v:FindFirstChildWhichIsA("Model") and v:FindFirstChildWhichIsA("Model"):FindFirstChild("Humanoid") then
                    if v:GetAttribute("hadEntrance") and v:FindFirstChild("Health") then
                        replicatedStorage.remotes.useAbility:FireServer("tornado")
                        replicatedStorage.remotes.abilityHit:FireServer(if v:FindFirstChild("Humanoid") then v:FindFirstChild("Humanoid") else v:FindFirstChildWhichIsA("Model"):FindFirstChild("Humanoid"),math.huge,{["stun"] = {["dur"] = 1}})
                    end
                end
            end
        end
    end
end)

Features & Information

kill all auto advance rooms get rid of upgrade ui

Community Comments (5)

XenoTestXenoTestJul 1, 2025

*Works On Xeno*

GoonJoeGoonJoeJul 2, 2025

another banger from neutral :pray:

Goofy2427Goofy2427Sep 11, 2025

not working

Replying to @Goofy2427
HallHallSep 14, 2025

@Goofy2427 have you found a pixel blade script yet?

HallHallSep 14, 2025

Yo gng can you update the script its patched 😭🙏🏻

More Scripts for [CLASSES] Pixel Blade