
Key Required

-- Create PiggyGui
local PiggyGui = Instance.new("ScreenGui")
PiggyGui.Name = "PiggyGui"
PiggyGui.Parent = game.CoreGui
-- Create ScrollingFrame
local ScrollingFrame = Instance.new("ScrollingFrame", PiggyGui)
ScrollingFrame.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15)
ScrollingFrame.Position = UDim2.new(0.18, 0, 0.42, 0) -- Move to the right
ScrollingFrame.Size = UDim2.new(0, 300, 0, 400) -- Larger size
ScrollingFrame.Visible = false -- Initially hidden
-- Create Toggle Button
local ToggleButton = Instance.new("TextButton", PiggyGui)
ToggleButton.Name = "ToggleButton"
ToggleButton.Size = UDim2.new(0, 50, 0, 50)
ToggleButton.Position = UDim2.new(0.5, -25, 0.5, -25) -- Center of the screen
ToggleButton.Text = "P"
ToggleButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
ToggleButton.TextColor3 = Color3.new(1, 1, 1)
ToggleButton.Active = true
ToggleButton.BorderSizePixel = 0
ToggleButton.BackgroundTransparency = 0.5
ToggleButton.ClipsDescendants = true
-- Make ToggleButton draggable
local draggingToggle
local dragInputToggle
local dragStartToggle
local startPosToggle
local function updateToggle(input)
local delta = input.Position - dragStartToggle
ToggleButton.Position = UDim2.new(startPosToggle.X.Scale, startPosToggle.X.Offset + delta.X, startPosToggle.Y.Scale, startPosToggle.Y.Offset + delta.Y)
end
ToggleButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingToggle = true
dragStartToggle = input.Position
startPosToggle = ToggleButton.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
draggingToggle = false
end
end)
end
end)
ToggleButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInputToggle = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInputToggle and draggingToggle then
updateToggle(input)
end
end)
-- Toggle ScrollingFrame visibility
ToggleButton.MouseButton1Click:Connect(function()
ScrollingFrame.Visible = not ScrollingFrame.Visible
end)
-- Create UIGridLayout
local UIGridLayout = Instance.new("UIGridLayout", ScrollingFrame)
UIGridLayout.CellSize = UDim2.new(0, 90, 0, 90)
-- Update items periodically
while wait(1) do
if ScrollingFrame.Visible then
local a = workspace:GetDescendants()
local items = {}
local itemframes = ScrollingFrame:GetChildren()
-- Clear existing item frames
for _, frame in ipairs(itemframes) do
if frame.ClassName == "TextButton" then
frame:Destroy()
end
end
-- Find items to display
for _, obj in ipairs(a) do
if obj.Name == "ItemPickupScript" and obj.Parent:FindFirstChild("ClickDetector") then
table.insert(items, obj.Parent)
end
end
-- Create new item frames
for _, item in ipairs(items) do
local ItemFrame = Instance.new("TextButton", ScrollingFrame)
ItemFrame.Name = "ItemFrame"
ItemFrame.BackgroundColor3 = Color3.new(1, 1, 1)
ItemFrame.BackgroundTransparency = 0.95
ItemFrame.Size = UDim2.new(0, 100, 0, 100)
ItemFrame.Text = ""
local View = Instance.new("ViewportFrame", ItemFrame)
View.Name = "View"
View.Size = UDim2.new(1, 0, 1, 0)
View.BackgroundTransparency = 1
View.BorderSizePixel = 0
local viewportclone = item:Clone()
viewportclone.Parent = View
local cam = Instance.new("Camera", View)
cam.CameraType = Enum.CameraType.Fixed
local objectPosition = item.Position
local cameraPosition = objectPosition + Vector3.new(0, 3, 0)
cam.CFrame = CFrame.new(cameraPosition, objectPosition)
View.CurrentCamera = cam
ItemFrame.MouseButton1Down:Connect(function()
if item:FindFirstChild("ClickDetector") then
local player = game.Players.LocalPlayer
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local cpos = character.HumanoidRootPart.CFrame
wait(0.05)
character.HumanoidRootPart.CFrame = item.CFrame
wait(0.1)
fireclickdetector(item.ClickDetector)
wait(0.3)
character.HumanoidRootPart.CFrame = cpos
end
end
end)
end
end
end
its good right?
make it work for book 2 pls
it works on book 2 :P
make it for book 2, in the temple chapter there is only the option of
of gasoline