
Key Required

--!strict
local SCRIPT_VERSION = "0.0.1"
local LIBRARY_ID = "pe_pubmain"
local GAME_NAME = "Peak Evolution"
-- local LOGS_FILE = `{GAME_NAME} Public Main.txt`
-- writefile(LOGS_FILE, "")
if getgenv()[LIBRARY_ID] then
pcall(function()
getgenv()[LIBRARY_ID]:Destroy()
end)
end
local players = game:GetService("Players")
local local_player = players.LocalPlayer
local object_list
local lp_object
for _, stage in getgc(true) do
if typeof(stage) ~= "table" or not rawget(stage, "PlayerAttack") then
continue
end
local instance_manager = getupvalue(stage.PlayerAttack, 1)
object_list = getupvalue(instance_manager.FindObject, 1)
lp_object = object_list[local_player]
end
local function load_url<A..., R...>(url: string): (A...) -> R...
local Callback, Error = loadstring(game:HttpGet(url))
if Error then
return error(Error, 2)
end
return (Callback :: any) :: (A...) -> R...
end
local empty_callback = function() end
local library: AnkaUi = load_url("https://raw.githubusercontent.com/nfpw/XXSCRIPT/refs/heads/main/Library/Module.lua")()
getgenv()[LIBRARY_ID] = library
local window = library:CreateWindow({
WindowName = `Public Main {GAME_NAME} v{SCRIPT_VERSION}`,
}, gethui())
local main_tab = window:CreateTab("main")
local main_section = main_tab:CreateSection("main")
local stage = main_section:CreateDropdown(
"stage",
(function()
local out = workspace.Stage:GetChildren()
for k, v in out do
out[k] = v.Name
end
return out
end)(),
empty_callback,
workspace.Stage:GetChildren()[1].Name
)
local auto_farm = main_section:CreateToggle("auto farm", false, empty_callback)
local auto_farm_thread = task.spawn(function()
while task.wait() do
if not auto_farm:GetState() then
continue
end
local original = local_player.Character:GetPivot()
for _, monster in workspace.Stage[stage:GetOption()].monster:GetChildren() do
local monster_object = object_list[monster]
if not monster_object then
continue
end
local_player.Character:PivotTo(monster:GetPivot())
lp_object.sync_cmp:Add("player_attack_monster", {
["player_guid"] = lp_object.guid,
["monster_guid"] = monster_object.guid,
["stage_id"] = tonumber(stage:GetOption():gsub("stage", ""), 10),
})
task.wait()
end
local_player.Character:PivotTo(original)
end
end)
main_section:CreateButton("unload script", function()
library:Destroy()
end)
local old = library.Destroy
library.Destroy = function(...)
task.cancel(auto_farm_thread)
return old(...)
end
if not lp_object then
return window:Notify("Script patched", "failed to get LocalPlayer data")
end
steals ur info + bans you + detected + not open source
@CatBoyy thanks
@pubmain please upgrade the script
Doesn't work ;-;