Auto Farm keyless
Key Required

Auto Farm keyless

Peak Evolutionpubmainpubmain 3.3K views 154 executesUpdated Nov 16, 2025
1.3/ 5(4 votes)
1325% Positive
Lua Script•91 lines (2587 chars)
--!strict
local SCRIPT_VERSION = "0.0.1"
local LIBRARY_ID = "pe_pubmain"
local GAME_NAME = "Peak Evolution"
-- local LOGS_FILE = `{GAME_NAME} Public Main.txt`
-- writefile(LOGS_FILE, "")
if getgenv()[LIBRARY_ID] then
	pcall(function()
		getgenv()[LIBRARY_ID]:Destroy()
	end)
end

local players = game:GetService("Players")
local local_player = players.LocalPlayer
local object_list
local lp_object

for _, stage in getgc(true) do
	if typeof(stage) ~= "table" or not rawget(stage, "PlayerAttack") then
		continue
	end
	local instance_manager = getupvalue(stage.PlayerAttack, 1)
	object_list = getupvalue(instance_manager.FindObject, 1)
	lp_object = object_list[local_player]
end

local function load_url<A..., R...>(url: string): (A...) -> R...
	local Callback, Error = loadstring(game:HttpGet(url))
	if Error then
		return error(Error, 2)
	end
	return (Callback :: any) :: (A...) -> R...
end
local empty_callback = function() end

local library: AnkaUi = load_url("https://raw.githubusercontent.com/nfpw/XXSCRIPT/refs/heads/main/Library/Module.lua")()
getgenv()[LIBRARY_ID] = library
local window = library:CreateWindow({
	WindowName = `Public Main {GAME_NAME} v{SCRIPT_VERSION}`,
}, gethui())

local main_tab = window:CreateTab("main")
local main_section = main_tab:CreateSection("main")
local stage = main_section:CreateDropdown(
	"stage",
	(function()
		local out = workspace.Stage:GetChildren()
		for k, v in out do
			out[k] = v.Name
		end
		return out
	end)(),
	empty_callback,
	workspace.Stage:GetChildren()[1].Name
)
local auto_farm = main_section:CreateToggle("auto farm", false, empty_callback)
local auto_farm_thread = task.spawn(function()
	while task.wait() do
		if not auto_farm:GetState() then
			continue
		end
		local original = local_player.Character:GetPivot()
		for _, monster in workspace.Stage[stage:GetOption()].monster:GetChildren() do
			local monster_object = object_list[monster]
			if not monster_object then
				continue
			end
			local_player.Character:PivotTo(monster:GetPivot())
			lp_object.sync_cmp:Add("player_attack_monster", {
				["player_guid"] = lp_object.guid,
				["monster_guid"] = monster_object.guid,
				["stage_id"] = tonumber(stage:GetOption():gsub("stage", ""), 10),
			})
			task.wait()
		end
		local_player.Character:PivotTo(original)
	end
end)
main_section:CreateButton("unload script", function()
	library:Destroy()
end)

local old = library.Destroy
library.Destroy = function(...)
	task.cancel(auto_farm_thread)
	return old(...)
end

if not lp_object then
	return window:Notify("Script patched", "failed to get LocalPlayer data")
end

Features & Information

Auto farm
#autofarm#keyless#free

Community Comments (4)

CatBoyyCatBoyyNov 16, 2025

steals ur info + bans you + detected + not open source

Replying to @CatBoyy
pubmainpubmainNov 16, 2025

@CatBoyy thanks

Replying to @pubmain
AsterValeAsterValeFeb 19, 2026

@pubmain please upgrade the script

MeerlyMeerlyFeb 22, 2026

Doesn't work ;-;

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