
KeylessUniversal

--[[
CUBO V4 FINAL - JJS STABLE PRECISION
- NORMAL: 0.5s Cravados
- GROUND: Frame Perfect (2-1 frames antes do fim)
- DETECÇÃO: Torso no chão ativa a lógica de frames.
]]
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local UIS = game:GetService("UserInputService")
local VIM = game:GetService("VirtualInputManager")
local RunService = game:GetService("RunService")
local scriptActive = true
local isThrottled = false
local lockedTargetRoot = nil
local isLocked = false
local isMobile = UIS.TouchEnabled
-- Simulações
local function press(key)
VIM:SendKeyEvent(true, key, false, game)
task.wait(0.01)
VIM:SendKeyEvent(false, key, false, game)
end
local function click()
VIM:SendMouseButtonEvent(0, 0, 0, true, game, 0)
task.wait(0.01)
VIM:SendMouseButtonEvent(0, 0, 0, false, game, 0)
end
-- DETECÇÃO FÍSICA: TORSO NO CHÃO
local function isEnemyOnGround()
local target = (isLocked and lockedTargetRoot and lockedTargetRoot.Parent) or (mouse.Target and mouse.Target.Parent)
if not target then return false end
local torso = target:FindFirstChild("Torso") or target:FindFirstChild("UpperTorso") or target:FindFirstChild("HumanoidRootPart")
if torso then
-- Verifica se o Torso está inclinado (horizontal)
local isLyingDown = math.abs(torso.CFrame.UpVector.Y) < 0.5
return isLyingDown
end
return false
end
-- ==========================================
-- LÓGICA PERFECT SWAP (T)
-- ==========================================
local function executePerfectSwap()
if not SkillStates["perfect"] then return end
local char = player.Character
local hum = char and char:FindFirstChild("Humanoid")
if not hum then return end
press(Enum.KeyCode.R) -- Inicia Boogie Woogie
task.spawn(function()
if isEnemyOnGround() then
-- LÓGICA POR FRAMES (2-1 ANTES DO FIM)
local detectedAnim = nil
local start = tick()
while tick() - start < 0.3 do
for _, track in pairs(hum:GetPlayingAnimationTracks()) do
if track.Name:lower():find("boogie") or track.Name:lower():find("swap") then
detectedAnim = track
break
end
end
if detectedAnim then break end
RunService.Heartbeat:Wait()
end
if detectedAnim then
-- 2 frames = 0.033s | 1 frame = 0.016s
-- Usamos um valor intermediário para garantir precisão
local waitTime = detectedAnim.Length - (2 / 60)
if waitTime > 0 then task.wait(waitTime) end
else
task.wait(0.25) -- Fallback
end
else
-- LÓGICA NORMAL: EXATOS 0.5 SEGUNDOS
task.wait(0.5)
end
click() -- M1
end)
end
-- ==========================================
-- INTERFACE MOBILE E MENU ORIGINAL
-- ==========================================
local MobileGui = Instance.new("ScreenGui", player.PlayerGui)
MobileGui.Name = "JJS_Mobile_System"
local function createMobileBtn(id, text, color, pos)
local btn = Instance.new("TextButton", MobileGui)
btn.Size = UDim2.new(0, 60, 0, 60); btn.Position = pos; btn.Text = text
btn.BackgroundColor3 = color; btn.Visible = false; btn.TextColor3 = Color3.new(1,1,1)
btn.Font = Enum.Font.Code; btn.TextSize = 10
Instance.new("UICorner", btn).CornerRadius = UDim.new(1, 0)
return btn
end
local mButtons = {
faint = createMobileBtn("faint", "FEINT", Color3.fromRGB(130, 50, 220), UDim2.new(0.85, 0, 0.15, 0)),
perfect = createMobileBtn("perfect", "PERF", Color3.fromRGB(220, 130, 50), UDim2.new(0.75, 0, 0.25, 0)),
yuji = createMobileBtn("yuji", "YUJI", Color3.fromRGB(50, 130, 220), UDim2.new(0.85, 0, 0.35, 0)),
todoBF = createMobileBtn("todoBF", "TODO", Color3.fromRGB(220, 50, 100), UDim2.new(0.75, 0, 0.45, 0)),
lockOn = createMobileBtn("lockOn", "LOCK", Color3.fromRGB(100, 100, 100), UDim2.new(0.85, 0, 0.55, 0))
}
local ScreenGui = Instance.new("ScreenGui", player.PlayerGui)
ScreenGui.Name = "CuboV4_Final_Timer"
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.new(0, 180, 0, 480); MainFrame.Position = UDim2.new(0.02, 0, 0.2, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(10, 10, 20); MainFrame.Active = true; MainFrame.Draggable = true
local Close = Instance.new("TextButton", MainFrame)
Close.Text = "X"; Close.Size = UDim2.new(0, 25, 0, 25); Close.Position = UDim2.new(1, -30, 0, 5); Close.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
Close.MouseButton1Click:Connect(function() ScreenGui:Destroy(); MobileGui:Destroy(); scriptActive = false end)
local Content = Instance.new("Frame", MainFrame)
Content.Size = UDim2.new(1, -20, 1, -80); Content.Position = UDim2.new(0, 10, 0, 40); Content.BackgroundTransparency = 1
Instance.new("UIListLayout", Content).Padding = UDim.new(0, 8)
local Skills = {
{id = "faint", Name = "Feint Swap (E)", Color = Color3.fromRGB(130, 50, 220)},
{id = "perfect", Name = "Perfect Swap (T)", Color = Color3.fromRGB(220, 130, 50)},
{id = "yuji", Name = "BlackFlash (3)", Color = Color3.fromRGB(50, 130, 220)},
{id = "yujiTP", Name = "BlackFlash TP", Color = Color3.fromRGB(0, 255, 150)},
{id = "todoBF", Name = "Todo BF (X)", Color = Color3.fromRGB(220, 50, 100)},
{id = "todoTP", Name = "Todo TP (X)", Color = Color3.fromRGB(255, 0, 255)},
{id = "lockOn", Name = "Lock (H)", Color = Color3.fromRGB(100, 100, 100)}
}
SkillStates = {}
for _, data in ipairs(Skills) do
SkillStates[data.id] = false
local btn = Instance.new("TextButton", Content)
btn.Size = UDim2.new(1, 0, 0, 45); btn.BackgroundColor3 = Color3.fromRGB(30, 30, 40)
btn.Text = data.Name .. "\n[OFF]"; btn.TextColor3 = Color3.new(1, 1, 1); btn.Font = Enum.Font.Code; btn.TextSize = 10
btn.MouseButton1Click:Connect(function()
SkillStates[data.id] = not SkillStates[data.id]
btn.Text = SkillStates[data.id] and data.Name .. "\n[ON]" or data.Name .. "\n[OFF]"
btn.BackgroundColor3 = SkillStates[data.id] and data.Color or Color3.fromRGB(30, 30, 40)
if isMobile and mButtons[data.id] then mButtons[data.id].Visible = SkillStates[data.id] end
end)
end
-- LÓGICAS ADICIONAIS
local function doLockOn()
if not SkillStates["lockOn"] then return end
if isLocked then isLocked = false; lockedTargetRoot = nil
else
local t = (mouse.Target and mouse.Target.Parent:FindFirstChild("HumanoidRootPart"))
if t then lockedTargetRoot = t; isLocked = true end
end
end
local function doBlackFlash()
if not SkillStates["yuji"] or isThrottled then return end
isThrottled = true
task.spawn(function()
task.wait(0.3); if SkillStates["yujiTP"] then
local t = (isLocked and lockedTargetRoot) or (mouse.Target and mouse.Target.Parent:FindFirstChild("HumanoidRootPart"))
if t then player.Character:PivotTo(t.CFrame * CFrame.new(0, 0, 3)) end
end
press(Enum.KeyCode.Three); task.wait(0.3); isThrottled = false
end)
end
local function doTodoBF()
if not SkillStates["todoBF"] then return end
task.spawn(function()
press(Enum.KeyCode.Three); task.wait(0.7); press(Enum.KeyCode.R); task.wait(0.38); press(Enum.KeyCode.Two)
if SkillStates["todoTP"] then task.delay(0.5, function()
local t = (isLocked and lockedTargetRoot) or (mouse.Target and mouse.Target.Parent:FindFirstChild("HumanoidRootPart"))
if t then player.Character:PivotTo(t.CFrame * CFrame.new(0, 0, 3)) end
end) end
task.wait(0.7); press(Enum.KeyCode.Two)
end)
end
-- INPUTS
UIS.InputBegan:Connect(function(i, p)
if p or not scriptActive then return end
if i.KeyCode == Enum.KeyCode.H then doLockOn() end
if i.KeyCode == Enum.KeyCode.T then executePerfectSwap() end
if i.KeyCode == Enum.KeyCode.E then task.spawn(function() press(Enum.KeyCode.R); task.wait(0.1); click() end) end
if i.KeyCode == Enum.KeyCode.X then doTodoBF() end
if i.KeyCode == Enum.KeyCode.Three then doBlackFlash() end
end)
mButtons.perfect.MouseButton1Click:Connect(executePerfectSwap)
mButtons.lockOn.MouseButton1Click:Connect(doLockOn)
mButtons.yuji.MouseButton1Click:Connect(doBlackFlash)
mButtons.todoBF.MouseButton1Click:Connect(doTodoBF)
mButtons.faint.MouseButton1Click:Connect(function() press(Enum.KeyCode.R); task.wait(0.1); click() end)
RunService.RenderStepped:Connect(function()
if scriptActive and SkillStates["lockOn"] and isLocked and lockedTargetRoot and lockedTargetRoot.Parent then
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, lockedTargetRoot.Position)
end
end)



is the script good? tell me if you guys want me to add something
added todo blackflash and fixing todo perfect swap
added auto todo blackflash. have fun!
yo if ya using my ultra simple script. i am gonna add yuji/mahito backflash where it teleports. i couldn't bypass so i am gonna try making it only TP on 40-25 studs away from the humanoid. and he teleports directly to the back of the enemy. so yeah have fun. and making a new UI
fixed tp blackflash, added lock on, and separated blackflash yuji/mahito and blackflash tp. have fun!
the yuji/mahito blackflash was fixed. and it works for heian sukuna (good if you are heian sukuna at roulette gamemode)
should i add FLY? ping me if i should aight?
don't execute the script. rn
unpatched it
Its a great script , but can i ask for perfect todo swap when ragdoll?
@Newguys oh sorry. ok! imma do my best to make it
@Newguys added mobile version (idk if it works bcs i am pc) and the perfect swap ragdoll i might not finish it today
key is: CUBO_V4_SECRET_2024
aoi todo ragdoll swap a bit hard ngl.
ll
really good script 10/10
@rykerr743 thanks. i might continue it but for now imma try working on other simple scripts.
Bro u good really script is awosome