
Keyless

local Players = game:GetService('Players')
local UserInputService = game:GetService('UserInputService')
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild('PlayerGui')
local QTE_UI = {
['Normal'] = PlayerGui.Main.QTE,
['Toma'] = PlayerGui.Main.QTEToma,
['XSaw'] = PlayerGui.Main.QTEXSaw,
}
-- felt like adding console support
-- not tested btw
local UI_TO_CONSOLEVK = {
['rbxassetid://13352945562'] = 0xC3,
['rbxassetid://15106210189'] = 0xC3,
['rbxassetid://13352947210'] = 0xC4,
['rbxassetid://15106208667'] = 0xC4,
['rbxassetid://13352956569'] = 0xC6,
['rbxassetid://15106213231'] = 0xC6,
['rbxassetid://13352960244'] = 0xC5,
['rbxassetid://15106212286'] = 0xC5,
['rbxassetid://13352968794'] = 0xCB,
['rbxassetid://15106217179'] = 0xCB,
}
local KEYCODE_TO_VK = {
['R'] = 0x52,
['E'] = 0x45,
['T'] = 0x54,
['G'] = 0x47,
['F'] = 0x46,
}
local function init(ui)
local button = ui.ImageButton
ui:GetPropertyChangedSignal('Visible'):Connect(function()
-- reason why im doing this becaust just incase YOU plug in a keyboard port or gamepad port
-- to your phone or tablet idk
if UserInputService.TouchEnabled then
repeat
firesignal(button.MouseButton1Click)
task.wait(0.07)
until not ui.Visible
else
local key
if not UserInputService.GamepadEnabled then
key = button.PC
elseif UserInputService:GetStringForKeyCode(Enum.KeyCode.ButtonA) == 'ButtonCross' then
key = button.Playstation
else
key = button.Xbox
end
repeat
if not key then break end
if key.Name == 'PC' then
local keycode = KEYCODE_TO_VK[key.Text]
if keycode then
keytap(keycode)
end
else
local keycode = UI_TO_CONSOLEVK[key.Image]
if keycode then
keytap(keycode)
end
end
task.wait(0.07)
until not ui.Visible
end
end)
end
for _, ui in QTE_UI do
task.spawn(init, ui)
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