Auto QTE
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Auto QTE

[PHASE 2 EXECUTION] CHAIN Combat PracticeKeycanKeycan 880 views 922 executesUpdated Sep 9, 2026
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Lua Script•79 lines (2337 chars)
local Players = game:GetService('Players')
local UserInputService = game:GetService('UserInputService')
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild('PlayerGui')
local QTE_UI = {
    ['Normal'] = PlayerGui.Main.QTE,
    ['Toma'] = PlayerGui.Main.QTEToma,
    ['XSaw'] = PlayerGui.Main.QTEXSaw,
}

-- felt like adding console support
-- not tested btw
local UI_TO_CONSOLEVK = {
    ['rbxassetid://13352945562'] = 0xC3,
    ['rbxassetid://15106210189'] = 0xC3, 

    ['rbxassetid://13352947210'] = 0xC4, 
    ['rbxassetid://15106208667'] = 0xC4, 

    ['rbxassetid://13352956569'] = 0xC6, 
    ['rbxassetid://15106213231'] = 0xC6,

    ['rbxassetid://13352960244'] = 0xC5, 
    ['rbxassetid://15106212286'] = 0xC5, 

    ['rbxassetid://13352968794'] = 0xCB,
    ['rbxassetid://15106217179'] = 0xCB,
}

local KEYCODE_TO_VK = {
    ['R'] = 0x52,
    ['E'] = 0x45,
    ['T'] = 0x54,
    ['G'] = 0x47,
    ['F'] = 0x46,
}

local function init(ui)
    local button = ui.ImageButton
    ui:GetPropertyChangedSignal('Visible'):Connect(function()
        -- reason why im doing this becaust just incase YOU plug in a keyboard port or gamepad port
        -- to your phone or tablet idk
        if UserInputService.TouchEnabled then
            repeat
                firesignal(button.MouseButton1Click)
                task.wait(0.07)
            until not ui.Visible
        else
            local key

            if not UserInputService.GamepadEnabled then
                key = button.PC
            elseif UserInputService:GetStringForKeyCode(Enum.KeyCode.ButtonA) == 'ButtonCross' then
                key = button.Playstation
            else
                key = button.Xbox
            end

            repeat
                if not key then break end
                if key.Name == 'PC' then
                    local keycode = KEYCODE_TO_VK[key.Text]
                    if keycode then
                        keytap(keycode)
                    end
                else
                    local keycode = UI_TO_CONSOLEVK[key.Image]
                    if keycode then
                        keytap(keycode)
                    end
                end
                task.wait(0.07)
            until not ui.Visible
        end
    end)
end
for _, ui in QTE_UI do
    task.spawn(init, ui)
end

Features & Information

Automatically does the QTE for you, got bored when defeating this guy with inf stamina. Decided to do no dodge cooldown next :3 make sure firesignal and keytap works.
#QTE

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