
Keyless

local maxDistance = 25
local maxHeightDiff = 10
local scanInterval = 0.2
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local ProximityPromptService = game:GetService("ProximityPromptService")
local UserInputService = game:GetService("UserInputService")
local VirtualUser = game:GetService("VirtualUser")
local LocalPlayer = Players.LocalPlayer
local AutoFaceEnabled = false
local BoostFPSEnabled = false
local FullBrightEnabled = false
local ESPProwlerEnabled = false
local InteractivityESPEnabled = false
local NoclipEnabled = false
local ShiftLockEnabled = false
local CustomWalkSpeed = 17
local GuiVisible = true
local closestTarget = nil
local origAmbient = Lighting.Ambient
local origOutdoorAmbient = Lighting.OutdoorAmbient
local origBrightness = Lighting.Brightness
local origClockTime = Lighting.ClockTime
local origFogColor = Lighting.FogColor
local origFogEnd = Lighting.FogEnd
local origFogStart = Lighting.FogStart
local activeHighlights = {}
local activeInteractESP = {}
local cameraX = 0
local cameraY = 0
local sensitivity = 0.5
local smoothCameraCFrame = CFrame.new()
local randomAngleOffset = 0
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "OELightCenteredStatusGui"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local StatusContainer = Instance.new("Frame")
StatusContainer.Name = "StatusContainer"
StatusContainer.Size = UDim2.new(0, 400, 1, 0)
StatusContainer.Position = UDim2.new(0.5, -200, 0.15, 0)
StatusContainer.BackgroundTransparency = 1
StatusContainer.Parent = ScreenGui
local StatusGrid = Instance.new("UIGridLayout")
StatusGrid.Parent = StatusContainer
StatusGrid.CellSize = UDim2.new(0, 120, 0, 30)
StatusGrid.CellPadding = UDim2.new(0, 8, 0, 8)
StatusGrid.SortOrder = Enum.SortOrder.LayoutOrder
StatusGrid.HorizontalAlignment = Enum.HorizontalAlignment.Center
StatusGrid.VerticalAlignment = Enum.VerticalAlignment.Center
local function createStatusTag(text, layoutOrder)
local btn = Instance.new("TextButton")
btn.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.Text = text
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 12
btn.LayoutOrder = layoutOrder
btn.Parent = StatusContainer
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 5)
return btn
end
local FaceTag = createStatusTag("Auto Face [J]", 1)
local ProwlerTag = createStatusTag("ESP Prowler [P]", 2)
local InteractTag = createStatusTag("ESP Interact [L]", 3)
local NoclipTag = createStatusTag("Noclip [N]", 4)
local FullBrightTag = createStatusTag("Full Bright", 5)
local ShiftLockTag = createStatusTag("ShiftLock [Shift]", 6)
local BoostFPSTag = createStatusTag("Boost FPS", 7)
local ToggleGuiButton = Instance.new("TextButton")
ToggleGuiButton.Name = "ToggleGuiButton"
ToggleGuiButton.Size = UDim2.new(0, 40, 0, 40)
ToggleGuiButton.Position = UDim2.new(0.5, -20, 0.8, 0)
ToggleGuiButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
ToggleGuiButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ToggleGuiButton.Text = "Ctrl"
ToggleGuiButton.Font = Enum.Font.SourceSansBold
ToggleGuiButton.TextSize = 20
ToggleGuiButton.Parent = ScreenGui
Instance.new("UICorner", ToggleGuiButton).CornerRadius = UDim.new(1, 0)
local function toggleGui()
GuiVisible = not GuiVisible
StatusContainer.Visible = GuiVisible
ToggleGuiButton.BackgroundColor3 = GuiVisible and Color3.fromRGB(40, 40, 40) or Color3.fromRGB(150, 40, 40)
end
ToggleGuiButton.MouseButton1Click:Connect(toggleGui)
local function updateTagVisuals()
ProwlerTag.BackgroundColor3 = ESPProwlerEnabled and Color3.fromRGB(50, 180, 50) or Color3.fromRGB(180, 50, 50)
InteractTag.BackgroundColor3 = InteractivityESPEnabled and Color3.fromRGB(50, 180, 50) or Color3.fromRGB(180, 50, 50)
NoclipTag.BackgroundColor3 = NoclipEnabled and Color3.fromRGB(50, 180, 50) or Color3.fromRGB(180, 50, 50)
ShiftLockTag.BackgroundColor3 = ShiftLockEnabled and Color3.fromRGB(50, 180, 50) or Color3.fromRGB(180, 50, 50)
FaceTag.BackgroundColor3 = AutoFaceEnabled and Color3.fromRGB(50, 180, 50) or Color3.fromRGB(180, 50, 50)
BoostFPSTag.BackgroundColor3 = BoostFPSEnabled and Color3.fromRGB(50, 180, 50) or Color3.fromRGB(180, 50, 50)
FullBrightTag.BackgroundColor3 = FullBrightEnabled and Color3.fromRGB(50, 180, 50) or Color3.fromRGB(180, 50, 50)
end
local function applyESP(model, color)
if not model or activeHighlights[model] then return end
local highlight = Instance.new("Highlight")
highlight.Name = "CustomESP"
highlight.FillColor = color
highlight.FillTransparency = 0.6
highlight.OutlineColor = color
highlight.OutlineTransparency = 0
highlight.Adornee = model
highlight.Parent = model
activeHighlights[model] = {Object = highlight, Color = color}
end
local function removeESP(model)
if activeHighlights[model] then
if activeHighlights[model].Object then activeHighlights[model].Object:Destroy() end
activeHighlights[model] = nil
end
end
local function applyInteractESP(part)
if activeInteractESP[part] then return end
local highlight = Instance.new("Highlight")
highlight.Name = "InteractESP"
highlight.FillColor = Color3.fromRGB(0, 255, 100)
highlight.FillTransparency = 0.5
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.OutlineTransparency = 0
highlight.Adornee = part
highlight.Parent = part
activeInteractESP[part] = highlight
end
local function removeInteractESP(part)
if activeInteractESP[part] then
activeInteractESP[part]:Destroy()
activeInteractESP[part] = nil
end
end
local function updateInteractESPVisibility()
if not InteractivityESPEnabled then
for part, _ in pairs(activeInteractESP) do removeInteractESP(part) end
return
end
for _, descendant in pairs(workspace:GetDescendants()) do
if descendant:IsA("ProximityPrompt") and descendant.KeyboardKeyCode == Enum.KeyCode.E then
local targetPart = descendant.Parent
if targetPart and (targetPart:IsA("BasePart") or targetPart:IsA("Model")) then
applyInteractESP(targetPart)
end
end
end
end
ProximityPromptService.PromptShown:Connect(function(prompt)
if InteractivityESPEnabled and prompt.KeyboardKeyCode == Enum.KeyCode.E then
local targetPart = prompt.Parent
if targetPart and (targetPart:IsA("BasePart") or targetPart:IsA("Model")) then
applyInteractESP(targetPart)
end
end
end)
local function checkAndApplyESP(obj)
if not obj:IsA("Model") then return end
local nameLower = string.lower(obj.Name)
if ESPProwlerEnabled and string.find(nameLower, "prowler") then
applyESP(obj, Color3.fromRGB(0, 255, 255))
end
end
local function updateESPVisibility()
if not ESPProwlerEnabled then
for model, _ in pairs(activeHighlights) do removeESP(model) end
return
end
for _, obj in pairs(workspace:GetChildren()) do
checkAndApplyESP(obj)
for _, subObj in pairs(obj:GetChildren()) do checkAndApplyESP(subObj) end
end
end
workspace.DescendantRemoving:Connect(function(descendant)
removeESP(descendant)
removeInteractESP(descendant)
end)
local isOptimizing = false
local function isCreature(model)
if not model:IsA("Model") then return false end
if model == LocalPlayer.Character then return false end
if Players:GetPlayerFromCharacter(model) then return false end
return model:FindFirstChildOfClass("Humanoid") ~= nil
end
local function optimizeCreature(model)
if not model then return end
for _, item in pairs(model:GetChildren()) do
if item:IsA("Accessory") or item:IsA("Clothing") or item:IsA("ShirtGraphic") or item:IsA("CharacterMesh") then
item:Destroy()
end
end
end
local function optimizeExistingCreatures()
for _, obj in pairs(workspace:GetDescendants()) do
if isCreature(obj) then
optimizeCreature(obj)
end
end
end
local function enforceFullBrightSettings()
Lighting.Ambient = Color3.fromRGB(255, 255, 255)
Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 999999
Lighting.GlobalShadows = false
end
local function updateFullBright()
if FullBrightEnabled then
enforceFullBrightSettings()
else
Lighting.Ambient = origAmbient
Lighting.OutdoorAmbient = origOutdoorAmbient
Lighting.Brightness = origBrightness
Lighting.ClockTime = origClockTime
Lighting.FogColor = origFogColor
Lighting.FogEnd = origFogEnd
Lighting.FogStart = origFogStart
Lighting.GlobalShadows = true
end
end
local function updateBoostFPS()
if BoostFPSEnabled then
isOptimizing = true
task.spawn(optimizeExistingCreatures)
else
isOptimizing = false
end
end
workspace.DescendantAdded:Connect(function(descendant)
if descendant.Parent == workspace or (descendant.Parent and descendant.Parent.Parent == workspace) then
checkAndApplyESP(descendant)
end
if BoostFPSEnabled then
task.wait(0.05)
if isCreature(descendant) then
optimizeCreature(descendant)
end
end
end)
local function toggleNoclip()
NoclipEnabled = not NoclipEnabled
updateTagVisuals()
end
local function toggleFakeShiftLock()
ShiftLockEnabled = not ShiftLockEnabled
if ShiftLockEnabled then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
local camera = workspace.CurrentCamera
local char = LocalPlayer.Character
local rootPart = char and char:FindFirstChild("HumanoidRootPart")
if camera and rootPart then
local _, y, _ = rootPart.CFrame:ToOrientation()
cameraX = math.deg(y)
cameraY = 0
smoothCameraCFrame = camera.CFrame
end
else
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
updateTagVisuals()
end
local function toggleAutoFace()
AutoFaceEnabled = not AutoFaceEnabled
if not AutoFaceEnabled then closestTarget = nil end
updateTagVisuals()
end
local function toggleBoostFPS()
BoostFPSEnabled = not BoostFPSEnabled
updateBoostFPS()
updateTagVisuals()
end
local function toggleFullBright()
FullBrightEnabled = not FullBrightEnabled
updateFullBright()
updateTagVisuals()
end
local function toggleProwler()
ESPProwlerEnabled = not ESPProwlerEnabled
updateESPVisibility()
updateTagVisuals()
end
local function toggleInteract()
InteractivityESPEnabled = not InteractivityESPEnabled
updateInteractESPVisibility()
updateTagVisuals()
end
ProwlerTag.MouseButton1Click:Connect(toggleProwler)
InteractTag.MouseButton1Click:Connect(toggleInteract)
NoclipTag.MouseButton1Click:Connect(toggleNoclip)
ShiftLockTag.MouseButton1Click:Connect(toggleFakeShiftLock)
FaceTag.MouseButton1Click:Connect(toggleAutoFace)
BoostFPSTag.MouseButton1Click:Connect(toggleBoostFPS)
FullBrightTag.MouseButton1Click:Connect(toggleFullBright)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
local code = input.KeyCode
if code == Enum.KeyCode.LeftControl or code == Enum.KeyCode.RightControl then
toggleGui()
elseif code == Enum.KeyCode.N then
toggleNoclip()
elseif code == Enum.KeyCode.LeftShift then
toggleFakeShiftLock()
elseif code == Enum.KeyCode.J then
toggleAutoFace()
elseif code == Enum.KeyCode.P then
toggleProwler()
elseif code == Enum.KeyCode.L then
toggleInteract()
end
end)
UserInputService.InputChanged:Connect(function(input, gameProcessed)
if not ShiftLockEnabled then return end
if input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Delta
cameraX = cameraX - (delta.X * sensitivity)
cameraY = cameraY - (delta.Y * sensitivity)
cameraY = math.clamp(cameraY, -80, 80)
end
end)
local function isValidTarget(obj)
if not obj then return false end
local humanoid = obj:FindFirstChildOfClass("Humanoid")
if not humanoid or humanoid.Health <= 0 then return false end
if obj == LocalPlayer.Character then return false end
if Players:GetPlayerFromCharacter(obj) then return false end
if humanoid.Health > 50000 or (humanoid.Health == 100 and humanoid.MaxHealth == 100) then
return false
end
return true
end
RunService.RenderStepped:Connect(function()
local char = LocalPlayer.Character
local camera = workspace.CurrentCamera
local myRoot = char and char:FindFirstChild("HumanoidRootPart")
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
if hum.WalkSpeed ~= CustomWalkSpeed then hum.WalkSpeed = CustomWalkSpeed end
end
if NoclipEnabled then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end
if FullBrightEnabled then
enforceFullBrightSettings()
end
if AutoFaceEnabled and closestTarget and myRoot then
local targetRoot = closestTarget:FindFirstChild("HumanoidRootPart") or closestTarget:FindFirstChild("Head")
if targetRoot then
local myPos = myRoot.Position
local rawTargetPos = Vector3.new(targetRoot.Position.X, myRoot.Position.Y, targetRoot.Position.Z)
local direction = (rawTargetPos - myPos).Unit
local rotatedDirection = CFrame.Angles(0, math.rad(randomAngleOffset), 0) * direction
local finalTargetPos = myPos + rotatedDirection * (myPos - rawTargetPos).Magnitude
local targetCFrame = CFrame.lookAt(myPos, finalTargetPos)
myRoot.CFrame = myRoot.CFrame:Lerp(targetCFrame, 0.22)
end
end
if ShiftLockEnabled and camera then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
if myRoot then
local targetOffset = Vector3.new(1.7, 2, 20)
local startCFrame = CFrame.new(myRoot.Position)
local rotationCFrame = CFrame.Angles(0, math.rad(cameraX), 0) * CFrame.Angles(math.rad(cameraY), 0, 0)
local idealCameraCFrame = startCFrame * rotationCFrame * CFrame.new(targetOffset)
local rayStart = myRoot.Position + Vector3.new(0, targetOffset.Y, 0)
local rayEnd = idealCameraCFrame.Position
local rayDirection = rayEnd - rayStart
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
local filterList = {char, camera}
for _, p in pairs(Players:GetPlayers()) do
if p.Character then table.insert(filterList, p.Character) end
end
raycastParams.FilterDescendantsInstances = filterList
local raycastResult = workspace:Raycast(rayStart, rayDirection, raycastParams)
local targetCFrame = idealCameraCFrame
if raycastResult then
local hitPosition = raycastResult.Position
local safeDirection = (hitPosition - rayStart).Unit
local safeDistance = (hitPosition - rayStart).Magnitude - 0.5
if safeDistance < 1 then safeDistance = 1 end
local safeCameraPos = rayStart + (safeDirection * safeDistance)
targetCFrame = CFrame.new(safeCameraPos) * rotationCFrame
end
smoothCameraCFrame = smoothCameraCFrame:Lerp(targetCFrame, 0.25)
camera.CFrame = smoothCameraCFrame
end
end
end)
local function getGaussianDelay()
local sum = 0
for i = 1, 3 do
sum = sum + math.random(200, 300)
end
return (sum / 3) / 1000
end
task.spawn(function()
while true do
if AutoFaceEnabled and closestTarget then
VirtualUser:CaptureController()
VirtualUser:ClickButton1(Vector2.new(0, 0))
local smartDelay = getGaussianDelay()
task.wait(smartDelay)
else
task.wait(0.1)
end
end
end)
task.spawn(function()
while true do
if AutoFaceEnabled then
randomAngleOffset = math.random(-3, 3)
task.wait(math.random(300, 600) / 1000)
else
task.wait(0.5)
end
end
end)
task.spawn(function()
while task.wait(scanInterval) do
if not AutoFaceEnabled then
closestTarget = nil
continue
end
local character = LocalPlayer.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
closestTarget = nil
continue
end
local myRoot = character.HumanoidRootPart
local myPos = myRoot.Position
local shortestDistance = math.huge
local tempTarget = nil
local boxSize = Vector3.new(maxDistance * 2, maxHeightDiff * 2, maxDistance * 2)
local boxCFrame = myRoot.CFrame
local partsInBox = workspace:GetPartBoundsInBox(boxCFrame, boxSize)
local checkedModels = {}
for _, part in pairs(partsInBox) do
local model = part.Parent
if model and model:IsA("Model") and not checkedModels[model] then
checkedModels[model] = true
if isValidTarget(model) then
local targetRoot = model:FindFirstChild("HumanoidRootPart") or model:FindFirstChild("Head")
if targetRoot then
local distance = (myPos - targetRoot.Position).Magnitude
if distance <= maxDistance then
local heightDiff = math.abs(myPos.Y - targetRoot.Position.Y)
if heightDiff <= maxHeightDiff then
if distance < shortestDistance then
shortestDistance = distance
tempTarget = model
end
end
end
end
end
end
end
closestTarget = tempTarget
end
end)
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