
Key Required

for _, v in next, getgc(true) do --// StarterGui.GModule.Interact
if typeof(v) == "table" and (rawget(v, "Ammo") or rawget(v, "gunName")) then
rawset(v, "AmmoInGun", math.huge)
rawset(v, "MaxStoredAmmo", math.huge)
--
rawset(v, "camRecoil", {0,0,0,0})
rawset(v, "gunRecoil", {0,0,0,0})
--
rawset(v, "HeadDamage", {math.huge, math.huge})
rawset(v, "TorsoDamage", {math.huge, math.huge})
rawset(v, "LimbDamage", {math.huge, math.huge})
--
rawset(v, "BulletDrop", 0)
rawset(v, "MuzzleVelocity", 9e99)
rawset(v, "ShootRate", math.huge)
rawset(v, "ShootType", 3)
rawset(v, "Bullets", 5)
rawset(v, "MinSpread", 0)
rawset(v, "MaxSpread", 0)
rawset(v, "WalkMult", 1) --// Don't Change
rawset(v, "ADS_Speed", 0)
--
warn("set")
end
end



it works but damage dont register