Gun Mods
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Gun Mods

[SEASON 5] Operations: SiegeSessionSession 3.7K views 69 executesUpdated Sep 14, 2025
Unrated
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Lua Script•25 lines (958 chars)
for _, v in next, getgc(true) do --// StarterGui.GModule.Interact
    if typeof(v) == "table" and (rawget(v, "Ammo") or rawget(v, "gunName")) then
        rawset(v, "AmmoInGun",     math.huge)
        rawset(v, "MaxStoredAmmo", math.huge)
        --
        rawset(v, "camRecoil", {0,0,0,0})
        rawset(v, "gunRecoil", {0,0,0,0})
        --
        rawset(v, "HeadDamage",  {math.huge, math.huge})
        rawset(v, "TorsoDamage", {math.huge, math.huge})
        rawset(v, "LimbDamage",  {math.huge, math.huge})
        --
        rawset(v, "BulletDrop",      0)
        rawset(v, "MuzzleVelocity",  9e99)
        rawset(v, "ShootRate",       math.huge)
        rawset(v, "ShootType",       3)
        rawset(v, "Bullets",         5)
        rawset(v, "MinSpread",       0)
        rawset(v, "MaxSpread",       0)
        rawset(v, "WalkMult",        1) --// Don't Change
        rawset(v, "ADS_Speed",       0)
        --
        warn("set")
    end
end

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Community Comments (1)

fortunefortuneOct 13, 2025

it works but damage dont register

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