run_on_actor(getactors()[1], [==[ local rs= game:GetService("ReplicatedStorage") local gnm= require(ReplicatedStorage.Modules.Items.Item.Gun) rawset(gnm, "automatic", true) ]==])
no way ts isnt detected
its not no need to bypass ts
@oieee1 gng make a hitbox script for torso and head
@ScriptBruh idk if im going to make it opensource tho, it'll get patch within the day fr
ill think about it
no way ts isnt detected
its not no need to bypass ts
@oieee1 gng make a hitbox script for torso and head
@ScriptBruh idk if im going to make it opensource tho, it'll get patch within the day fr
ill think about it