
Keyless

-- // Rayfield
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
-- // Services
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer
local function getChar()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
char:WaitForChild("HumanoidRootPart")
return char
end
local function getMap(timeout)
return workspace:FindFirstChild("Map") or workspace:WaitForChild("Map", timeout or 15)
end
-- // Window
local Window = Rayfield:CreateWindow({
Name = "Brothers Vow",
Icon = 0,
LoadingTitle = "Brothers Vow",
LoadingSubtitle = "by sally",
ShowText = "Rayfield",
Theme = "Ocean",
ToggleUIKeybind = "K",
ConfigurationSaving = {
Enabled = true,
FolderName = nil,
FileName = "Big Hub"
},
Discord = { Enabled = false },
KeySystem = false
})
-------------------------------------------------
-- LOOT SYSTEM --
-------------------------------------------------
local function listItems()
local map = getMap(10)
local items, seen = {}, {}
if not map then return items end
for _, obj in ipairs(map:GetChildren()) do
if obj:FindFirstChild("CollectPrompt") then
if not seen[obj.Name] then
seen[obj.Name] = true
table.insert(items, obj.Name)
end
end
end
-- Garantir opções no menu
if not seen["Chips"] then table.insert(items, "Chips") end
if not seen["CandyBar"] then table.insert(items, "CandyBar") end
if not seen["M1911"] then table.insert(items, "M1911") end
table.sort(items)
return items
end
local function findNearestItem(name)
local map = getMap(5)
if not map then return nil end
local char = getChar()
local hrp = char.HumanoidRootPart
local nearest, bestDist
for _, obj in ipairs(map:GetChildren()) do
if obj.Name == name and obj:FindFirstChild("CollectPrompt") then
local cf = (obj:IsA("Model") and obj:GetPivot()) or (obj:IsA("BasePart") and obj.CFrame)
if cf then
local dist = (hrp.Position - cf.Position).Magnitude
if not bestDist or dist < bestDist then
bestDist = dist
nearest = {root = obj, prompt = obj.CollectPrompt, cf = cf}
end
end
end
end
return nearest
end
local function useItem(name)
local data = findNearestItem(name)
if not data then
Rayfield:Notify({Title="Item not found", Content=name.." could not be found.", Duration=5})
return
end
local hrp = getChar().HumanoidRootPart
local oldCFrame = hrp.CFrame
hrp.CFrame = data.cf + Vector3.new(0, 3, 0)
task.wait(0.2)
if typeof(fireproximityprompt) == "function" then
pcall(function() fireproximityprompt(data.prompt, 1) end) -- instant
else
task.wait(2) -- fallback
end
task.wait(0.2)
hrp.CFrame = oldCFrame
end
-------------------------------------------------
-- UI LOOT TAB --
-------------------------------------------------
local LootTab = Window:CreateTab("Loot", 4483362458)
LootTab:CreateSection("Item Picker")
local currentItems = listItems()
local LootDropdown = LootTab:CreateDropdown({
Name = "Choose item",
Options = currentItems,
CurrentOption = currentItems[1],
MultipleOptions = false,
Flag = "LootDropdown",
Callback = function(opt)
local choice = type(opt) == "table" and opt[1] or opt
if choice then useItem(choice) end
end
})
LootTab:CreateButton({
Name = "🔁 Refresh Items",
Callback = function()
local newItems = listItems()
if LootDropdown and LootDropdown.Set then
LootDropdown:Set(newItems)
end
currentItems = newItems
Rayfield:Notify({Title="List refreshed", Content="Items found: "..#newItems, Duration=5})
end
})
-------------------------------------------------
-- TELEPORTS --
-------------------------------------------------
local TeleportTab = Window:CreateTab("Teleports", 4483362458)
TeleportTab:CreateSection("Main Spots")
TeleportTab:CreateButton({
Name = "Teleport to Exit",
Callback = function()
local map = getMap(5)
if not map then
Rayfield:Notify({Title="Map not found", Content="Workspace.Map is missing.", Duration=5})
return
end
local exit = map:FindFirstChild("ExitPart")
if exit and exit:IsA("BasePart") then
local hrp = getChar().HumanoidRootPart
hrp.CFrame = exit.CFrame + Vector3.new(0, 3, 0)
else
Rayfield:Notify({Title="Not found", Content="ExitPart not available in map.", Duration=5})
end
end
})
-------------------------------------------------
-- VISUALS --
-------------------------------------------------
local VisualsTab = Window:CreateTab("Visuals", 4483362458)
VisualsTab:CreateSection("ESP / Highlight")
-- ESP (Enemies)
local espOn, conEnemyAdded
local function isEnemy(model)
return model and model:IsA("Model") and model.Name == "Enemy"
end
local function addESP(model)
if model:FindFirstChild("EnemyESP") then return end
local hl = Instance.new("Highlight")
hl.Name = "EnemyESP"
hl.FillTransparency = 0.75
hl.OutlineTransparency = 0
hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
hl.Parent = model
local hum = model:FindFirstChildOfClass("Humanoid")
if hum then
hum.Died:Connect(function()
if hl then hl:Destroy() end
end)
end
end
local function removeESP(model)
local hl = model:FindFirstChild("EnemyESP")
if hl then hl:Destroy() end
end
local function startESP()
if espOn then return end
espOn = true
for _, d in ipairs(workspace:GetChildren()) do
if isEnemy(d) then addESP(d) end
end
conEnemyAdded = workspace.ChildAdded:Connect(function(inst)
if espOn and isEnemy(inst) then addESP(inst) end
end)
end
local function stopESP()
espOn = false
if conEnemyAdded then conEnemyAdded:Disconnect() conEnemyAdded = nil end
for _, d in ipairs(workspace:GetChildren()) do
if isEnemy(d) then removeESP(d) end
end
end
VisualsTab:CreateToggle({
Name = "Enemy ESP",
CurrentValue = false,
Flag = "EnemyESP",
Callback = function(state)
if state then startESP() else stopESP() end
end
})
VisualsTab:CreateSection("Weather / Atmosphere")
-- ====== Remove Fog (robusto) ======
local noFogOn = false
local savedFog = {
FogStart = Lighting.FogStart,
FogEnd = Lighting.FogEnd,
}
local savedAtmos, savedBlur
local function setNoFog(state)
noFogOn = state
if state then
savedFog.FogStart = Lighting.FogStart
savedFog.FogEnd = Lighting.FogEnd
Lighting.FogStart = 0
Lighting.FogEnd = 1e7
else
Lighting.FogStart = savedFog.FogStart or 0
Lighting.FogEnd = savedFog.FogEnd or 1000
end
local atm = Lighting:FindFirstChildOfClass("Atmosphere")
if atm then
if state then
savedAtmos = {
Density = atm.Density,
Haze = atm.Haze,
Glare = atm.Glare,
Offset = atm.Offset,
}
atm.Density = 0
atm.Haze = 0
atm.Glare = 0
atm.Offset = 0
else
if savedAtmos then
pcall(function()
atm.Density = savedAtmos.Density
atm.Haze = savedAtmos.Haze
atm.Glare = savedAtmos.Glare
atm.Offset = savedAtmos.Offset
end)
end
end
end
local blur = Lighting:FindFirstChild("Blur")
if blur and blur:IsA("BlurEffect") then
if state then
savedBlur = {Enabled = blur.Enabled, Size = blur.Size}
blur.Enabled = false
blur.Size = 0
else
if savedBlur then
blur.Enabled = savedBlur.Enabled
blur.Size = savedBlur.Size
end
end
end
end
VisualsTab:CreateToggle({
Name = "Remove Fog",
CurrentValue = false,
Flag = "NoFog",
Callback = function(state)
setNoFog(state)
end
})
-- ====== Remove Rain (incluindo Workspace.Camera._RainEmitter) ======
local noRainOn = false
local trackedRain = {}
local rainCon
local function isRainInstance(inst)
local n = inst.Name and inst.Name:lower() or ""
if inst:IsA("ParticleEmitter") or inst:IsA("Trail") or inst:IsA("Beam") then
if n:find("rain") or inst.Name == "_RainEmitter" then return true end
elseif inst:IsA("Sound") then
if n:find("rain") or n:find("thunder") then return true end
elseif inst:IsA("Folder") then
if n == "rain" then return true end
end
return false
end
local function applyNoRainTo(inst)
if inst:IsA("ParticleEmitter") then
trackedRain[inst] = trackedRain[inst] or {Enabled = inst.Enabled, Rate = inst.Rate}
inst.Enabled = false
inst.Rate = 0
elseif inst:IsA("Trail") or inst:IsA("Beam") then
trackedRain[inst] = trackedRain[inst] or {Enabled = inst.Enabled}
inst.Enabled = false
elseif inst:IsA("Sound") then
trackedRain[inst] = trackedRain[inst] or {Playing = inst.Playing, Volume = inst.Volume}
inst.Playing = false
inst.Volume = 0
elseif inst:IsA("Folder") then
for _, d in ipairs(inst:GetDescendants()) do
if isRainInstance(d) then
applyNoRainTo(d)
end
end
end
end
local function restoreRainFor(inst)
local saved = trackedRain[inst]
if not saved then return end
if inst:IsA("ParticleEmitter") then
inst.Rate = saved.Rate
inst.Enabled = saved.Enabled
elseif inst:IsA("Trail") or inst:IsA("Beam") then
inst.Enabled = saved.Enabled
elseif inst:IsA("Sound") then
inst.Volume = saved.Volume
if saved.Playing then inst.Playing = true end
end
trackedRain[inst] = nil
end
local function setNoRain(state)
noRainOn = state
if state then
-- desativa existentes
for _, d in ipairs(workspace:GetDescendants()) do
if isRainInstance(d) then
applyNoRainTo(d)
end
end
-- caso especial: Workspace.Camera._RainEmitter
local cam = workspace:FindFirstChild("Camera")
if cam and cam:FindFirstChild("_RainEmitter") then
applyNoRainTo(cam._RainEmitter)
end
rainCon = workspace.DescendantAdded:Connect(function(inst)
if noRainOn and isRainInstance(inst) then
applyNoRainTo(inst)
end
end)
else
if rainCon then rainCon:Disconnect() rainCon = nil end
for inst, _ in pairs(trackedRain) do
if inst and inst.Parent then
restoreRainFor(inst)
end
end
trackedRain = {}
end
end
VisualsTab:CreateToggle({
Name = "Remove Rain",
CurrentValue = false,
Flag = "NoRain",
Callback = function(state)
setNoRain(state)
end
})
local Button = Tab:CreateButton({
Name = "Button Example",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
I think learning to code is better than using ChatGPT, but good script otherwise
@YacineY02 how do you even get chatgpt to make a cheat for you lol
@franksway Some people find a workaround somehow
@franksway First, I check the dex to see exactly what I need to do to create the cheat, like teleporting to the right things and visuals. 2. I take a picture of what I want him to put in the dex; you can get it in the yield info. 3. I get the library and ask him to put the code I tell him to do there. It wasn't a good explanation, but I tried.
@YacineY02 I know man but at the moment I'm studying html and css then I'll study the Lua code of roblox
@Normalplayer Well goodluck