
Keyless

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = game.CoreGui
local PlayerState = {}
local function GetState(player)
if not PlayerState[player.UserId] then
PlayerState[player.UserId] = {
LoopDamage = false,
Godmode = false
}
end
return PlayerState[player.UserId]
end
local function Fire(player, d)
if not player.Character then return end
ReplicatedStorage:WaitForChild("ALLREMBINDS")
:WaitForChild("Pls_Dont_Hack_Plssssssssss")
:FireServer(
"EMMFOSS__!ZCNSJNXCSDWQSANBX",
"Main_Damger_OC_R",
{player.Character, {D = d, F = Instance.new("Model")}}
)
end
local ScreenGui = Instance.new("ScreenGui", PlayerGui)
ScreenGui.ResetOnSpawn = false
local ToggleUI = Instance.new("TextButton", ScreenGui)
ToggleUI.Size = UDim2.fromScale(0.18, 0.06)
ToggleUI.Position = UDim2.fromScale(0.03, 0.05)
ToggleUI.Text = "Toggle UI"
ToggleUI.Transparency = 0.6
local Main = Instance.new("Frame", ScreenGui)
Main.Size = UDim2.fromScale(0.55, 0.65)
Main.Position = UDim2.fromScale(0.225, 0.18)
Main.BackgroundColor3 = Color3.fromRGB(30,30,30)
local Title = Instance.new("TextLabel", Main)
Title.Size = UDim2.fromScale(1, 0.1)
Title.Text = "SPIRIT"
Title.TextScaled = true
Title.TextColor3 = Color3.fromRGB(0,140,255)
Title.BackgroundTransparency = 1
ToggleUI.MouseButton1Click:Connect(function()
Main.Visible = not Main.Visible
end)
local dragging, dragStart, startPos
Main.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = i.Position
startPos = Main.Position
end
end)
Main.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType == Enum.UserInputType.MouseMovement then
local delta = i.Position - dragStart
Main.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
local Content = Instance.new("Frame", Main)
Content.Size = UDim2.fromScale(1, 0.9)
Content.Position = UDim2.fromScale(0, 0.1)
Content.BackgroundTransparency = 1
local DBox = Instance.new("TextBox", Content)
DBox.Size = UDim2.fromScale(0.9, 0.08)
DBox.Position = UDim2.fromScale(0.05, 0.02)
DBox.Text = "250000"
local AllBtn = Instance.new("TextButton", Content)
AllBtn.Size = UDim2.fromScale(0.9, 0.08)
AllBtn.Position = UDim2.fromScale(0.05, 0.12)
AllBtn.Text = "ALL"
AllBtn.BackgroundColor3 = Color3.fromRGB(170,40,40)
local LocalBtn = Instance.new("TextButton", Content)
LocalBtn.Size = UDim2.fromScale(0.9, 0.08)
LocalBtn.Position = UDim2.fromScale(0.05, 0.22)
LocalBtn.Text = "LOCAL"
AllBtn.MouseButton1Click:Connect(function()
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
Fire(p, tonumber(DBox.Text) or 0)
end
end
end)
LocalBtn.MouseButton1Click:Connect(function()
Fire(LocalPlayer, tonumber(DBox.Text) or 0)
end)
local PlayerList = Instance.new("ScrollingFrame", Content)
PlayerList.Size = UDim2.fromScale(0.9, 0.6)
PlayerList.Position = UDim2.fromScale(0.05, 0.34)
PlayerList.CanvasSize = UDim2.new(0,0,0,0)
PlayerList.ScrollBarImageTransparency = 0
local Layout = Instance.new("UIListLayout", PlayerList)
Layout.Padding = UDim.new(0, 6)
local function CreateRow(player)
local state = GetState(player)
local Row = Instance.new("Frame", PlayerList)
Row.Size = UDim2.new(1,0,0,42)
Row.BackgroundColor3 = player == LocalPlayer
and Color3.fromRGB(35,55,80)
or Color3.fromRGB(45,45,45)
local Name = Instance.new("TextLabel", Row)
Name.Size = UDim2.fromScale(0.35, 1)
Name.Text = player == LocalPlayer
and (player.DisplayName .. " (You)")
or player.DisplayName
Name.TextSize = 14
Name.TextXAlignment = Enum.TextXAlignment.Left
Name.BackgroundTransparency = 1
Name.TextColor3 = Color3.new(1,1,1)
local Damage = Instance.new("TextButton", Row)
Damage.Size = UDim2.fromScale(0.2, 0.8)
Damage.Position = UDim2.fromScale(0.38, 0.1)
Damage.Text = "Damage"
local LoopDamage = Instance.new("TextButton", Row)
LoopDamage.Size = UDim2.fromScale(0.2, 0.8)
LoopDamage.Position = UDim2.fromScale(0.6, 0.1)
LoopDamage.Text = "LoopDamage"
LoopDamage.BackgroundColor3 = Color3.fromRGB(60,60,60)
local God = Instance.new("TextButton", Row)
God.Size = UDim2.fromScale(0.18, 0.8)
God.Position = UDim2.fromScale(0.82, 0.1)
God.Text = "God"
God.BackgroundColor3 = Color3.fromRGB(60,60,60)
Damage.MouseButton1Click:Connect(function()
Fire(player, tonumber(DBox.Text) or 0)
end)
LoopDamage.MouseButton1Click:Connect(function()
state.LoopDamage = not state.LoopDamage
if state.LoopDamage then
LoopDamage.Text = "LoopDamage On"
LoopDamage.BackgroundColor3 = Color3.fromRGB(200,120,0)
else
LoopDamage.Text = "LoopDamage"
LoopDamage.BackgroundColor3 = Color3.fromRGB(60,60,60)
end
end)
God.MouseButton1Click:Connect(function()
state.Godmode = not state.Godmode
God.Text = state.Godmode and "God On" or "God"
God.BackgroundColor3 = state.Godmode
and Color3.fromRGB(0,120,255)
or Color3.fromRGB(60,60,60)
end)
end
local function Refresh()
for _, v in pairs(PlayerList:GetChildren()) do
if v:IsA("Frame") then
v:Destroy()
end
end
for _, p in pairs(Players:GetPlayers()) do
CreateRow(p)
end
task.wait()
PlayerList.CanvasSize = UDim2.new(0,0,0,Layout.AbsoluteContentSize.Y + 10)
end
Players.PlayerAdded:Connect(Refresh)
Players.PlayerRemoving:Connect(function(p)
PlayerState[p.UserId] = nil
Refresh()
end)
Refresh()
task.spawn(function()
while true do
for _, p in pairs(Players:GetPlayers()) do
local state = PlayerState[p.UserId]
if state then
if state.LoopDamage then
Fire(p, tonumber(DBox.Text) or 0)
end
if state.Godmode then
Fire(p, -math.huge)
end
end
end
task.wait()
end
end)
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