
Keyless

local HUMRP = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local TweenService = game:GetService("TweenService")
local noclipE = true
local antifall = true
getgenv().teleportmethod = "Teleport"
local function noclip()
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide == true then
v.CanCollide = false
HUMRP.Velocity = Vector3.new(0, 0, 0)
end
end
end
local function moveto(obj, speed,humrp)
if getgenv().teleportmethod == "Tween" then
local PlayerHum = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local info = TweenInfo.new(
((PlayerHum.Position - humrp.Position).Magnitude) / speed,
Enum.EasingStyle.Linear)
local tween = TweenService:Create(PlayerHum, info, {
CFrame = obj
})
if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and not game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
antifall = Instance.new("BodyVelocity", PlayerHum)
antifall.Velocity = Vector3.new(0, 0, 0)
noclipE = game:GetService("RunService").Stepped:Connect(noclip)
tween:Play()
end
tween.Completed:Connect(function()
antifall:Destroy()
noclipE:Disconnect()
end)
else
local PlayerHum = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
PlayerHum.CFrame = obj
end
end
local enemies = {}
for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
if v:FindFirstChild("Attacking") and not string.find(v.Name,"Dummy") and not v:FindFirstChild("PlayerHeader") and v:FindFirstChild("Alive") and not table.find(enemies,v.Name) then
table.insert(enemies,v.Name)
end
end
local HUMRP = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
getgenv().ToFarm = ""
getgenv().Quest = ""
getgenv().Distance = 3
getgenv().tweenspeed = 500
getgenv().method = "Behind"
getgenv().autofarm = false
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "World of Stands", HidePremium = true, SaveConfig = false, ConfigFolder = "WorldOfStands"})
local Tab = Window:MakeTab({
Name = "Autofarm",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Status = Tab:AddLabel("Status: Waiting")
Tab:AddToggle({
Name = "Autofarm",
Default = false,
Flag = "Autofarm",
Save = true,
Callback = function(Value)
getgenv().autofarm = Value
spawn(function()
while wait() do
if not getgenv().autofarm then return end
for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
if v.Name == getgenv().ToFarm and v ~= nil then
Status:Set("Status: Started Farming")
local Char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded
local HUMRPs = Char:WaitForChild("HumanoidRootPart")
if getgenv().method == "Above" and v:FindFirstChild("HumanoidRootPart") ~= nil then
moveto(v:FindFirstChild("HumanoidRootPart").CFrame * CFrame.Angles(math.rad(-90), 0, 0) + Vector3.new(0, Distance, 0),1000,v:FindFirstChild("HumanoidRootPart"))
elseif getgenv().method == "Below" and v:FindFirstChild("HumanoidRootPart") ~= nil then
moveto(v:FindFirstChild("HumanoidRootPart").CFrame * CFrame.Angles(math.rad(90), 0, 0) + Vector3.new(0, -Distance, 0),1000,v:FindFirstChild("HumanoidRootPart"))
elseif getgenv().method == "Behind" and v:FindFirstChild("HumanoidRootPart") ~= nil then
moveto(v:FindFirstChild("HumanoidRootPart").CFrame + v:FindFirstChild("HumanoidRootPart").CFrame.LookVector*-Distance,1000,v:FindFirstChild("HumanoidRootPart"))
end
require(game:GetService("ReplicatedStorage").Network):FireServer("TryPunch")
Status:Set("Status: Killing "..v.Name)
repeat
wait()
if not getgenv().autofarm then return end
local HUMRPs = Char:WaitForChild("HumanoidRootPart")
if getgenv().method == "Above" and v:FindFirstChild("HumanoidRootPart") ~= nil then
moveto(v:FindFirstChild("HumanoidRootPart").CFrame * CFrame.Angles(math.rad(-90), 0, 0) + Vector3.new(0, Distance, 0),1000,v:FindFirstChild("HumanoidRootPart"))
elseif getgenv().method == "Below" and v:FindFirstChild("HumanoidRootPart") ~= nil then
moveto(v:FindFirstChild("HumanoidRootPart").CFrame * CFrame.Angles(math.rad(90), 0, 0) + Vector3.new(0, -Distance, 0),1000,v:FindFirstChild("HumanoidRootPart"))
elseif getgenv().method == "Behind" and v:FindFirstChild("HumanoidRootPart") ~= nil then
moveto(v:FindFirstChild("HumanoidRootPart").CFrame + v:FindFirstChild("HumanoidRootPart").CFrame.LookVector*-Distance,1000,v:FindFirstChild("HumanoidRootPart"))
end
require(game:GetService("ReplicatedStorage").Network):FireServer("TryPunch")
until v:FindFirstChild("HumanoidRootPart") == nil or v:FindFirstChild("Humanoid").Health == 0 or v:FindFirstChild("Alive").Value == false
else
Status:Set("Status: Waiting till "..getgenv().ToFarm.." Spawns")
end
end
end
end)
end
})
Tab:AddToggle({
Name = "Auto Skill",
Default = false,
Callback = function(Value)
getgenv().autoskill = Value
spawn(function()
while wait() do
if not getgenv().autoskill then return end
task.wait()
if not game:GetService("Players").LocalPlayer.PlayerGui.BaseGui.Overlay.BarFrame.ActionFrame.Attack1:FindFirstChild("Attack1") then
require(game:GetService("ReplicatedStorage").Network):FireServer("TryAttack","Attack1")
wait(1)
elseif not game:GetService("Players").LocalPlayer.PlayerGui.BaseGui.Overlay.BarFrame.ActionFrame.Attack2:FindFirstChild("Attack2") then
require(game:GetService("ReplicatedStorage").Network):FireServer("TryAttack","Attack2")
wait(1)
elseif not game:GetService("Players").LocalPlayer.PlayerGui.BaseGui.Overlay.BarFrame.ActionFrame.Attack3:FindFirstChild("Attack3") then
require(game:GetService("ReplicatedStorage").Network):FireServer("TryAttack","Attack3")
wait(1)
end
end
end)
end
})
Tab:AddToggle({
Name = "Auto Quest",
Default = false,
Callback = function(Value)
getgenv().quest = Value
spawn(function()
while wait() do
if getgenv().quest == true then
pcall(function()
for i,v in pairs(game:GetService("Workspace").InteractiveNPC:GetDescendants()) do
if v.Name == "ID" and v.Parent.Name ~= "Bounty Master" then
task.wait()
require(game:GetService("ReplicatedStorage").Network):FireServer("OnPromptActivated",v.Value)
task.wait()
require(game:GetService("ReplicatedStorage").Network):InvokeServer("NPCInteract",v.Value)
game:GetService("Players").LocalPlayer.PlayerGui.BaseGui.TextLabel:Destroy()
end
end
wait(10)
end)
end
end
end)
end
})
Tab:AddDropdown({
Name = "To Farm",
Default = "",
Options = enemies,
Callback = function(Value)
getgenv().ToFarm = Value
Status:Set("Status: Choosed "..getgenv().ToFarm)
end
})
Tab:AddDropdown({
Name = "Kill Method",
Default = "Behind",
Options = {"Above","Behind","Below"},
Callback = function(Value)
getgenv().method = Value
end
})
Tab:AddDropdown({
Name = "Teleport Method",
Default = "Teleport",
Options = {"Teleport","Tween"},
Callback = function(Value)
getgenv().teleportmethod = Value
end
})
Tab:AddSlider({
Name = "Distance From mob",
Min = 0,
Max = 7,
Default = 3,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "Distance",
Callback = function(Value)
getgenv().Distance = Value
end
})
spawn(
function()
while wait() do
if getgenv().autoskill == true then
pcall(
function()
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model") then
for i, v in pairs(
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model"):GetDescendants()
) do
if v.Name == "BladeWeld" and v.Enabled == true then
wait()
require(game:GetService("ReplicatedStorage").Network):FireServer("StandSummon")
elseif v.Name == "Head" and v.Transparency == 1 then
wait()
require(game:GetService("ReplicatedStorage").Network):FireServer("StandSummon")
end
end
end
end
)
end
end
end
)

Do a tower defense: gateway script, or a warm isolation one
Gonna be cool and op