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local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local WeaponControllerFolder = ReplicatedStorage
:WaitForChild("CORE")
:WaitForChild("Controllers")
:WaitForChild("WeaponController")
local WeaponState = require(WeaponControllerFolder:WaitForChild("WeaponState"))
local FireSystem = require(WeaponControllerFolder:WaitForChild("FireSystem"))
local AimAssist = require(WeaponControllerFolder:WaitForChild("AimAssist"))
local Knit = require(ReplicatedStorage.Packages.Knit)
local WeaponController = Knit.GetController("WeaponController")
local Packets = require(
ReplicatedStorage
:WaitForChild("CORE")
:WaitForChild("Network")
:WaitForChild("Packets")
)
local CONFIG = {
Enabled = true,
FOV = 300,
AimCone = 180,
FullCircle = true,
TargetHead = true,
TargetPlayers = true,
TargetBots = true,
TargetTeam = false,
AliveCheck = true,
IgnoreForceField = false,
OnScreenCheck = true,
VisibleCheck = true,
Keybind = Enum.KeyCode.RightShift,
TriggerbotEnabled = false,
TriggerbotKeybind = Enum.KeyCode.RightControl,
TriggerbotRequireLMB = false,
TriggerbotMinDelay = 0.20,
AutoReloadThreshold = 1,
AutoReloadCooldown = 1.5,
AutoRespawn = true,
AutoRespawnDelay = 0,
AutoRespawnKeybind = Enum.KeyCode.Backspace,
RestoreDeathPosition = true,
RestoreDelay = 0.15,
ESPEnabled = true,
ESPFill = Color3.fromRGB(255, 200, 40),
ESPOutline = Color3.fromRGB(255, 255, 255),
ESPText = Color3.fromRGB(255, 255, 255),
ESPTextStroke = Color3.fromRGB(0, 0, 0),
ESPLabel = "LUCKY BLOCK",
}
local SilentAimEnabled = CONFIG.Enabled
local TriggerbotEnabled = CONFIG.TriggerbotEnabled
local function GetCamera()
return Workspace.CurrentCamera
end
local function BuildUI()
local gui = Instance.new("ScreenGui")
gui.Name = "SilentAimUI"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = PlayerGui
local frame = Instance.new("Frame")
frame.AnchorPoint = Vector2.new(1, 0)
frame.Position = UDim2.new(1, -12, 0, 12)
frame.Size = UDim2.new(0, 240, 0, 200)
frame.BackgroundColor3 = Color3.fromRGB(18, 18, 22)
frame.BackgroundTransparency = 0.15
frame.BorderSizePixel = 0
frame.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = frame
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(60, 60, 70)
stroke.Thickness = 1
stroke.Transparency = 0.4
stroke.Parent = frame
local padding = Instance.new("UIPadding")
padding.PaddingTop = UDim.new(0, 8)
padding.PaddingBottom = UDim.new(0, 8)
padding.PaddingLeft = UDim.new(0, 10)
padding.PaddingRight = UDim.new(0, 10)
padding.Parent = frame
local layout = Instance.new("UIListLayout")
layout.FillDirection = Enum.FillDirection.Vertical
layout.HorizontalAlignment = Enum.HorizontalAlignment.Center
layout.VerticalAlignment = Enum.VerticalAlignment.Top
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Padding = UDim.new(0, 4)
layout.Parent = frame
local aimStatus = Instance.new("TextLabel")
aimStatus.Name = "AimStatus"
aimStatus.LayoutOrder = 1
aimStatus.Size = UDim2.new(1, 0, 0, 20)
aimStatus.BackgroundTransparency = 1
aimStatus.Font = Enum.Font.GothamBold
aimStatus.TextSize = 15
aimStatus.TextXAlignment = Enum.TextXAlignment.Center
aimStatus.Text = "Silent Aim: ON"
aimStatus.TextColor3 = Color3.fromRGB(0, 230, 100)
aimStatus.Parent = frame
local trigStatus = Instance.new("TextLabel")
trigStatus.Name = "TrigStatus"
trigStatus.LayoutOrder = 2
trigStatus.Size = UDim2.new(1, 0, 0, 20)
trigStatus.BackgroundTransparency = 1
trigStatus.Font = Enum.Font.GothamBold
trigStatus.TextSize = 15
trigStatus.TextXAlignment = Enum.TextXAlignment.Center
trigStatus.Text = "Triggerbot: OFF"
trigStatus.TextColor3 = Color3.fromRGB(255, 90, 90)
trigStatus.Parent = frame
local respawnStatus = Instance.new("TextLabel")
respawnStatus.Name = "RespawnStatus"
respawnStatus.LayoutOrder = 3
respawnStatus.Size = UDim2.new(1, 0, 0, 20)
respawnStatus.BackgroundTransparency = 1
respawnStatus.Font = Enum.Font.GothamBold
respawnStatus.TextSize = 15
respawnStatus.TextXAlignment = Enum.TextXAlignment.Center
respawnStatus.Text = "Auto-Respawn: ON"
respawnStatus.TextColor3 = Color3.fromRGB(0, 230, 100)
respawnStatus.Parent = frame
local hintLabel = Instance.new("TextLabel")
hintLabel.Name = "Hint"
hintLabel.LayoutOrder = 4
hintLabel.Size = UDim2.new(1, 0, 0, 22)
hintLabel.BackgroundTransparency = 1
hintLabel.Font = Enum.Font.Gotham
hintLabel.TextSize = 10
hintLabel.TextWrapped = true
hintLabel.TextXAlignment = Enum.TextXAlignment.Center
hintLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
hintLabel.Text = "RightShift / RightControl / Backspace to toggle"
hintLabel.Parent = frame
local aimBtn = Instance.new("TextButton")
aimBtn.Name = "AimBtn"
aimBtn.LayoutOrder = 5
aimBtn.Size = UDim2.new(1, 0, 0, 28)
aimBtn.BackgroundColor3 = Color3.fromRGB(0, 140, 60)
aimBtn.BorderSizePixel = 0
aimBtn.AutoButtonColor = true
aimBtn.Font = Enum.Font.GothamBold
aimBtn.TextSize = 13
aimBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
aimBtn.Text = "TOGGLE SILENT AIM"
aimBtn.Parent = frame
local aimBtnCorner = Instance.new("UICorner")
aimBtnCorner.CornerRadius = UDim.new(0, 6)
aimBtnCorner.Parent = aimBtn
local trigBtn = Instance.new("TextButton")
trigBtn.Name = "TrigBtn"
trigBtn.LayoutOrder = 6
trigBtn.Size = UDim2.new(1, 0, 0, 28)
trigBtn.BackgroundColor3 = Color3.fromRGB(150, 40, 40)
trigBtn.BorderSizePixel = 0
trigBtn.AutoButtonColor = true
trigBtn.Font = Enum.Font.GothamBold
trigBtn.TextSize = 13
trigBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
trigBtn.Text = "TOGGLE TRIGGERBOT"
trigBtn.Parent = frame
local trigBtnCorner = Instance.new("UICorner")
trigBtnCorner.CornerRadius = UDim.new(0, 6)
trigBtnCorner.Parent = trigBtn
return {
gui = gui, frame = frame,
aimStatus = aimStatus, trigStatus = trigStatus,
respawnStatus = respawnStatus,
hint = hintLabel, aimBtn = aimBtn, trigBtn = trigBtn,
}
end
local UI = BuildUI()
local function RefreshUI()
if SilentAimEnabled then
UI.aimStatus.Text = "Silent Aim: ON"
UI.aimStatus.TextColor3 = Color3.fromRGB(0, 230, 100)
UI.aimBtn.BackgroundColor3 = Color3.fromRGB(0, 140, 60)
else
UI.aimStatus.Text = "Silent Aim: OFF"
UI.aimStatus.TextColor3 = Color3.fromRGB(255, 90, 90)
UI.aimBtn.BackgroundColor3 = Color3.fromRGB(150, 40, 40)
end
if TriggerbotEnabled then
UI.trigStatus.Text = "Triggerbot: ON"
UI.trigStatus.TextColor3 = Color3.fromRGB(0, 230, 100)
UI.trigBtn.BackgroundColor3 = Color3.fromRGB(0, 140, 60)
else
UI.trigStatus.Text = "Triggerbot: OFF"
UI.trigStatus.TextColor3 = Color3.fromRGB(255, 90, 90)
UI.trigBtn.BackgroundColor3 = Color3.fromRGB(150, 40, 40)
end
if CONFIG.AutoRespawn then
UI.respawnStatus.Text = "Auto-Respawn: ON"
UI.respawnStatus.TextColor3 = Color3.fromRGB(0, 230, 100)
else
UI.respawnStatus.Text = "Auto-Respawn: OFF"
UI.respawnStatus.TextColor3 = Color3.fromRGB(255, 90, 90)
end
end
local function SetSilentAim(state)
SilentAimEnabled = state
RefreshUI()
end
local function SetTriggerbot(state)
TriggerbotEnabled = state
RefreshUI()
end
local function ToggleAutoRespawn()
CONFIG.AutoRespawn = not CONFIG.AutoRespawn
RefreshUI()
end
UI.aimBtn.Activated:Connect(function()
SetSilentAim(not SilentAimEnabled)
end)
UI.trigBtn.Activated:Connect(function()
SetTriggerbot(not TriggerbotEnabled)
end)
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == CONFIG.Keybind then
SetSilentAim(not SilentAimEnabled)
elseif input.KeyCode == CONFIG.TriggerbotKeybind then
SetTriggerbot(not TriggerbotEnabled)
elseif input.KeyCode == CONFIG.AutoRespawnKeybind then
ToggleAutoRespawn()
end
end)
RefreshUI()
local function GetTeam(inst)
return inst:GetAttribute("RoundTeam")
end
local function IsEnemyPlayer(player)
if player == LocalPlayer then return false end
if CONFIG.TargetTeam then return true end
local myTeam, theirTeam = GetTeam(LocalPlayer), GetTeam(player)
if myTeam == nil or theirTeam == nil then return true end
return myTeam ~= theirTeam
end
local function IsEnemyBot(bot)
if CONFIG.TargetTeam then return true end
local myTeam, theirTeam = GetTeam(LocalPlayer), GetTeam(bot)
if myTeam == nil or theirTeam == nil then return true end
return myTeam ~= theirTeam
end
local function HasLineOfSight(origin, targetPart, character)
local cam = GetCamera()
if not cam then return true end
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.IgnoreWater = true
local filter = { cam }
if LocalPlayer.Character then
table.insert(filter, LocalPlayer.Character)
end
local we = Workspace:FindFirstChild("WeaponEffects")
if we then table.insert(filter, we) end
params.FilterDescendantsInstances = filter
local hit = Workspace:Raycast(origin, targetPart.Position - origin, params)
if not hit then return true end
return hit.Instance:IsDescendantOf(character)
end
local function IsOnScreen(worldPos)
local cam = GetCamera()
if not cam then return false end
local screenPos, onScreen = cam:WorldToViewportPoint(worldPos)
if not onScreen then return false end
if screenPos.Z <= 0 then return false end
return true
end
local function ConsiderTarget(origin, lookUnit, character, targetPart, best)
if not targetPart then return best end
if CONFIG.AliveCheck then
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then return best end
end
if not CONFIG.IgnoreForceField then
if character:FindFirstChildOfClass("ForceField") then return best end
end
local dir = targetPart.Position - origin
local dist = dir.Magnitude
if dist <= 0.1 or dist > CONFIG.FOV then return best end
local angle = math.acos(math.clamp(lookUnit:Dot(dir.Unit), -1, 1))
if not CONFIG.FullCircle then
if angle >= math.rad(CONFIG.AimCone) then return best end
if CONFIG.OnScreenCheck and not IsOnScreen(targetPart.Position) then return best end
end
if CONFIG.VisibleCheck and not HasLineOfSight(origin, targetPart, character) then return best end
local score
if CONFIG.FullCircle then
score = dist
else
score = angle * 10 + dist * 0.01
end
if not best or score < best.score then
return { part = targetPart, score = score }
end
return best
end
local function GatherBots()
local seen = {}
local out = {}
local function add(m)
if not m or seen[m] then return end
if not m:IsA("Model") then return end
if m:HasTag("RagdollRig") then return end
if not m:IsDescendantOf(Workspace) then return end
seen[m] = true
table.insert(out, m)
end
for _, v in CollectionService:GetTagged("Bot") do add(v) end
for _, v in CollectionService:GetTagged("NPC") do add(v) end
for _, v in Workspace:GetDescendants() do
if v:IsA("Model") and v:GetAttribute("IsBot") == true then
add(v)
end
end
return out
end
local function GetBestTarget(origin, lookUnit)
local best = nil
if CONFIG.TargetPlayers then
for _, player in Players:GetPlayers() do
if IsEnemyPlayer(player) then
local char = player.Character
if char then
local head = char:FindFirstChild("Head")
local hrp = char:FindFirstChild("HumanoidRootPart")
local part = (CONFIG.TargetHead and head) or hrp
best = ConsiderTarget(origin, lookUnit, char, part, best)
end
end
end
end
if CONFIG.TargetBots then
for _, bot in GatherBots() do
if IsEnemyBot(bot) then
local head = bot:FindFirstChild("Head")
local hrp = bot:FindFirstChild("HumanoidRootPart")
local torso = bot:FindFirstChild("Torso") or bot:FindFirstChild("UpperTorso")
local part = (CONFIG.TargetHead and head) or hrp or torso
best = ConsiderTarget(origin, lookUnit, bot, part, best)
end
end
end
return best and best.part or nil
end
local originalApply = AimAssist.ApplyBulletMagnetism
AimAssist.ApplyBulletMagnetism = function(origin, direction, isAiming)
if not SilentAimEnabled then
return originalApply(origin, direction, isAiming)
end
local magnitude = direction.Magnitude
if magnitude <= 0 then return direction end
local target = GetBestTarget(origin, direction.Unit)
if not target then
return originalApply(origin, direction, isAiming)
end
local toTarget = target.Position - origin
if toTarget.Magnitude <= 0.001 then
return direction
end
return toTarget.Unit * magnitude
end
local originalFireRequestSend = Packets.Combat.FireRequest.send
Packets.Combat.FireRequest.send = function(payload)
if SilentAimEnabled and payload and payload.Origin and payload.Direction then
local magnitude = payload.Direction.Magnitude
if magnitude > 0 then
local target = GetBestTarget(payload.Origin, payload.Direction.Unit)
if target then
payload = {
ShotId = payload.ShotId,
Origin = payload.Origin,
Direction = (target.Position - payload.Origin).Unit * magnitude,
FireTime = payload.FireTime,
}
end
end
end
return originalFireRequestSend(payload)
end
local lastTriggerFire = 0
local lastAutoReloadAttempt = 0
local function PrimeFire()
local prev = WeaponState.MouseDown
WeaponState.MouseDown = true
local ok, err = pcall(FireSystem.PerformFire)
WeaponState.MouseDown = prev or false
if not ok then
warn("[Triggerbot] PerformFire error:", err)
end
end
local function TriggerbotStep()
if not TriggerbotEnabled or not SilentAimEnabled then return end
if not WeaponState.CurrentConfig then return end
if os.clock() < WeaponState.FirstTimeEquipUntil then return end
local char = LocalPlayer.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then return end
if WeaponState.CurrentAmmo <= CONFIG.AutoReloadThreshold
and not WeaponState.IsReloading then
local now = os.clock()
if now - lastAutoReloadAttempt >= CONFIG.AutoReloadCooldown then
lastAutoReloadAttempt = now
if WeaponController and WeaponController.Reload then
pcall(function()
WeaponController:Reload()
end)
end
end
end
if WeaponState.IsReloading then return end
if WeaponState.CurrentAmmo <= CONFIG.AutoReloadThreshold then return end
if CONFIG.TriggerbotRequireLMB
and not UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) then
return
end
local now = os.clock()
if now - lastTriggerFire < CONFIG.TriggerbotMinDelay then return end
local cam = GetCamera()
if not cam then return end
local origin = cam.CFrame.Position
local look = cam.CFrame.LookVector
local target = GetBestTarget(origin, look)
if not target then return end
lastTriggerFire = now
PrimeFire()
end
RunService.Heartbeat:Connect(TriggerbotStep)
local GameService = Knit.GetService("GameService")
local respawnBusy = false
local savedDeathCFrame = nil
local restoreToken = 0
local function RespawnNow()
if not CONFIG.AutoRespawn then return end
if respawnBusy then return end
respawnBusy = true
local ok, err = pcall(function()
GameService:RespawnInRound()
end)
if not ok then
warn("[AutoRespawn] RespawnInRound error:", err)
end
task.delay(1, function()
respawnBusy = false
end)
end
local function RestoreDeathPosition(char)
if not CONFIG.RestoreDeathPosition then return end
if not savedDeathCFrame then return end
restoreToken = restoreToken + 1
local myToken = restoreToken
local cframe = savedDeathCFrame
savedDeathCFrame = nil
task.spawn(function()
local hrp = char:WaitForChild("HumanoidRootPart", 5)
if not hrp then return end
task.wait(CONFIG.RestoreDelay)
if myToken ~= restoreToken then return end
if LocalPlayer.Character ~= char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then return end
hrp.CFrame = cframe
RunService.Heartbeat:Wait()
if myToken ~= restoreToken then return end
if LocalPlayer.Character ~= char then return end
if not hrp.Parent then return end
local snapped = (hrp.Position - cframe.Position).Magnitude > 5
if snapped then
hrp.CFrame = cframe
end
end)
end
local function HookCharacter(char)
if not char then return end
RestoreDeathPosition(char)
local hum = char:WaitForChild("Humanoid", 5)
if not hum then return end
hum.Died:Connect(function()
if CONFIG.RestoreDeathPosition then
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp then
savedDeathCFrame = hrp.CFrame
end
end
if not CONFIG.AutoRespawn then return end
if CONFIG.AutoRespawnDelay > 0 then
task.delay(CONFIG.AutoRespawnDelay, RespawnNow)
else
task.defer(RespawnNow)
end
end)
end
if LocalPlayer.Character then
HookCharacter(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(HookCharacter)
local function BuildLuckyBlockESP(model)
if not model or not model:IsA("Model") then return end
if model:FindFirstChild("LuckyBlockESP") then return end
if not CONFIG.ESPEnabled then return end
local root = model.PrimaryPart
or model:FindFirstChild("Block")
or model:FindFirstChildWhichIsA("BasePart", true)
if not root then return end
local container = Instance.new("Folder")
container.Name = "LuckyBlockESP"
container.Parent = model
local highlight = Instance.new("Highlight")
highlight.Name = "LuckyBlockHighlight"
highlight.Adornee = model
highlight.FillColor = CONFIG.ESPFill
highlight.OutlineColor = CONFIG.ESPOutline
highlight.FillTransparency = 0.7
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = container
local billboard = Instance.new("BillboardGui")
billboard.Name = "LuckyBlockLabel"
billboard.Adornee = root
billboard.Size = UDim2.new(0, 200, 0, 30)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.MaxDistance = 5000
billboard.Parent = container
local label = Instance.new("TextLabel")
label.BackgroundTransparency = 1
label.Size = UDim2.fromScale(1, 1)
label.Font = Enum.Font.GothamBold
label.TextSize = 16
label.Text = CONFIG.ESPLabel
label.TextColor3 = CONFIG.ESPText
label.TextStrokeColor3 = CONFIG.ESPTextStroke
label.TextStrokeTransparency = 0
label.Parent = billboard
end
local function WatchLuckyBlock(inst)
if not inst then return end
task.defer(function()
if inst.Parent and inst:IsA("Model") then
BuildLuckyBlockESP(inst)
end
end)
end
for _, v in CollectionService:GetTagged("LuckyBlock") do
WatchLuckyBlock(v)
end
CollectionService:GetInstanceAddedSignal("LuckyBlock"):Connect(WatchLuckyBlock)
task.spawn(function()
while task.wait(0.5) do
local cheese = Workspace:FindFirstChild("Cheese")
if cheese then
local lucky = cheese:FindFirstChild("LuckyBlock")
if lucky and lucky:IsA("Model") and not lucky:FindFirstChild("LuckyBlockESP") then
BuildLuckyBlockESP(lucky)
end
end
end
end)
local ALONE_TEXT = "All players left"
local ALONE_HOLD = 5
local ALONE_SLIDE_TIME = 0.5
local ALONE_ON_X = UDim2.new(1, -12, 1, -12)
local ALONE_OFF_X = UDim2.new(1, 260, 1, -12)
local AloneGui = Instance.new("ScreenGui")
AloneGui.Name = "AloneNoticeUI"
AloneGui.ResetOnSpawn = false
AloneGui.IgnoreGuiInset = true
AloneGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
AloneGui.Parent = PlayerGui
local AloneLabel = Instance.new("TextLabel")
AloneLabel.Name = "AloneNotice"
AloneLabel.AnchorPoint = Vector2.new(1, 1)
AloneLabel.Position = ALONE_OFF_X
AloneLabel.Size = UDim2.new(0, 220, 0, 40)
AloneLabel.BackgroundColor3 = Color3.fromRGB(18, 18, 22)
AloneLabel.BackgroundTransparency = 0.15
AloneLabel.BorderSizePixel = 0
AloneLabel.Font = Enum.Font.GothamBold
AloneLabel.TextSize = 16
AloneLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
AloneLabel.Text = ALONE_TEXT
AloneLabel.Visible = true
AloneLabel.Parent = AloneGui
local AloneCorner = Instance.new("UICorner")
AloneCorner.CornerRadius = UDim.new(0, 8)
AloneCorner.Parent = AloneLabel
local AloneStroke = Instance.new("UIStroke")
AloneStroke.Color = Color3.fromRGB(60, 60, 70)
AloneStroke.Thickness = 1
AloneStroke.Transparency = 0.4
AloneStroke.Parent = AloneLabel
local aloneVisible = false
local aloneHideToken = 0
local function SlideInAlone()
if aloneVisible then return end
aloneVisible = true
aloneHideToken = aloneHideToken + 1
TweenService:Create(
AloneLabel,
TweenInfo.new(ALONE_SLIDE_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ Position = ALONE_ON_X }
):Play()
local myToken = aloneHideToken
task.delay(ALONE_HOLD, function()
if myToken ~= aloneHideToken then return end
if not aloneVisible then return end
TweenService:Create(
AloneLabel,
TweenInfo.new(ALONE_SLIDE_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
{ Position = ALONE_OFF_X }
):Play()
aloneVisible = false
end)
end
local function IsLocalPlayerAlone()
for _, p in Players:GetPlayers() do
if p ~= LocalPlayer then
return false
end
end
return true
end
local aloneDebounce = false
local function CheckAlone()
if IsLocalPlayerAlone() then
if not aloneDebounce then
aloneDebounce = true
SlideInAlone()
end
else
aloneDebounce = false
end
end
Players.PlayerRemoving:Connect(function()
task.defer(CheckAlone)
end)
Players.PlayerAdded:Connect(function()
task.defer(CheckAlone)
end)
task.defer(CheckAlone)Features & Information
Features included:
- instant respawn
- Trigger bot
- Silent aim
-- Note to other people trying to add to this script, the game will ban you if you try to add infinite bullets
*i did use ai for some of the code, not all the code, just some

Can you make it work for mobile users