BEST  Script OPEN SOURCE
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BEST Script OPEN SOURCE

ONE TAP PISTOLS [UPDATE]KuroKoodoKuroKoodo 360 views 170 executesUpdated Oct 3, 2026
Unrated
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Lua Script•791 lines (25555 chars)
local Players            = game:GetService("Players")
local Workspace          = game:GetService("Workspace")
local ReplicatedStorage  = game:GetService("ReplicatedStorage")
local CollectionService  = game:GetService("CollectionService")
local UserInputService   = game:GetService("UserInputService")
local RunService         = game:GetService("RunService")
local TweenService       = game:GetService("TweenService")

local LocalPlayer = Players.LocalPlayer
local PlayerGui   = LocalPlayer:WaitForChild("PlayerGui")

local WeaponControllerFolder = ReplicatedStorage
    :WaitForChild("CORE")
    :WaitForChild("Controllers")
    :WaitForChild("WeaponController")

local WeaponState = require(WeaponControllerFolder:WaitForChild("WeaponState"))
local FireSystem  = require(WeaponControllerFolder:WaitForChild("FireSystem"))
local AimAssist   = require(WeaponControllerFolder:WaitForChild("AimAssist"))

local Knit = require(ReplicatedStorage.Packages.Knit)
local WeaponController = Knit.GetController("WeaponController")

local Packets = require(
    ReplicatedStorage
        :WaitForChild("CORE")
        :WaitForChild("Network")
        :WaitForChild("Packets")
)

local CONFIG = {
    Enabled          = true,
    FOV              = 300,
    AimCone          = 180,
    FullCircle       = true,
    TargetHead       = true,
    TargetPlayers    = true,
    TargetBots       = true,
    TargetTeam       = false,
    AliveCheck       = true,
    IgnoreForceField = false,
    OnScreenCheck    = true,
    VisibleCheck     = true,
    Keybind          = Enum.KeyCode.RightShift,

    TriggerbotEnabled    = false,
    TriggerbotKeybind    = Enum.KeyCode.RightControl,
    TriggerbotRequireLMB = false,
    TriggerbotMinDelay   = 0.20,

    AutoReloadThreshold  = 1,
    AutoReloadCooldown   = 1.5,

    AutoRespawn          = true,
    AutoRespawnDelay     = 0,
    AutoRespawnKeybind   = Enum.KeyCode.Backspace,

    RestoreDeathPosition = true,
    RestoreDelay         = 0.15,

    ESPEnabled     = true,
    ESPFill        = Color3.fromRGB(255, 200, 40),
    ESPOutline     = Color3.fromRGB(255, 255, 255),
    ESPText        = Color3.fromRGB(255, 255, 255),
    ESPTextStroke  = Color3.fromRGB(0, 0, 0),
    ESPLabel       = "LUCKY BLOCK",
}

local SilentAimEnabled  = CONFIG.Enabled
local TriggerbotEnabled = CONFIG.TriggerbotEnabled

local function GetCamera()
    return Workspace.CurrentCamera
end

local function BuildUI()
    local gui = Instance.new("ScreenGui")
    gui.Name            = "SilentAimUI"
    gui.ResetOnSpawn    = false
    gui.IgnoreGuiInset  = true
    gui.ZIndexBehavior  = Enum.ZIndexBehavior.Sibling
    gui.Parent          = PlayerGui

    local frame = Instance.new("Frame")
    frame.AnchorPoint            = Vector2.new(1, 0)
    frame.Position               = UDim2.new(1, -12, 0, 12)
    frame.Size                   = UDim2.new(0, 240, 0, 200)
    frame.BackgroundColor3       = Color3.fromRGB(18, 18, 22)
    frame.BackgroundTransparency = 0.15
    frame.BorderSizePixel        = 0
    frame.Parent                 = gui

    local corner = Instance.new("UICorner")
    corner.CornerRadius = UDim.new(0, 8)
    corner.Parent = frame

    local stroke = Instance.new("UIStroke")
    stroke.Color        = Color3.fromRGB(60, 60, 70)
    stroke.Thickness    = 1
    stroke.Transparency = 0.4
    stroke.Parent       = frame

    local padding = Instance.new("UIPadding")
    padding.PaddingTop    = UDim.new(0, 8)
    padding.PaddingBottom = UDim.new(0, 8)
    padding.PaddingLeft   = UDim.new(0, 10)
    padding.PaddingRight  = UDim.new(0, 10)
    padding.Parent        = frame

    local layout = Instance.new("UIListLayout")
    layout.FillDirection       = Enum.FillDirection.Vertical
    layout.HorizontalAlignment = Enum.HorizontalAlignment.Center
    layout.VerticalAlignment   = Enum.VerticalAlignment.Top
    layout.SortOrder           = Enum.SortOrder.LayoutOrder
    layout.Padding             = UDim.new(0, 4)
    layout.Parent              = frame

    local aimStatus = Instance.new("TextLabel")
    aimStatus.Name                   = "AimStatus"
    aimStatus.LayoutOrder            = 1
    aimStatus.Size                   = UDim2.new(1, 0, 0, 20)
    aimStatus.BackgroundTransparency = 1
    aimStatus.Font                   = Enum.Font.GothamBold
    aimStatus.TextSize               = 15
    aimStatus.TextXAlignment         = Enum.TextXAlignment.Center
    aimStatus.Text                   = "Silent Aim: ON"
    aimStatus.TextColor3             = Color3.fromRGB(0, 230, 100)
    aimStatus.Parent                 = frame

    local trigStatus = Instance.new("TextLabel")
    trigStatus.Name                   = "TrigStatus"
    trigStatus.LayoutOrder            = 2
    trigStatus.Size                   = UDim2.new(1, 0, 0, 20)
    trigStatus.BackgroundTransparency = 1
    trigStatus.Font                   = Enum.Font.GothamBold
    trigStatus.TextSize               = 15
    trigStatus.TextXAlignment         = Enum.TextXAlignment.Center
    trigStatus.Text                   = "Triggerbot: OFF"
    trigStatus.TextColor3             = Color3.fromRGB(255, 90, 90)
    trigStatus.Parent                 = frame

    local respawnStatus = Instance.new("TextLabel")
    respawnStatus.Name                   = "RespawnStatus"
    respawnStatus.LayoutOrder            = 3
    respawnStatus.Size                   = UDim2.new(1, 0, 0, 20)
    respawnStatus.BackgroundTransparency = 1
    respawnStatus.Font                   = Enum.Font.GothamBold
    respawnStatus.TextSize               = 15
    respawnStatus.TextXAlignment         = Enum.TextXAlignment.Center
    respawnStatus.Text                   = "Auto-Respawn: ON"
    respawnStatus.TextColor3             = Color3.fromRGB(0, 230, 100)
    respawnStatus.Parent                 = frame

    local hintLabel = Instance.new("TextLabel")
    hintLabel.Name                   = "Hint"
    hintLabel.LayoutOrder            = 4
    hintLabel.Size                   = UDim2.new(1, 0, 0, 22)
    hintLabel.BackgroundTransparency = 1
    hintLabel.Font                   = Enum.Font.Gotham
    hintLabel.TextSize               = 10
    hintLabel.TextWrapped            = true
    hintLabel.TextXAlignment         = Enum.TextXAlignment.Center
    hintLabel.TextColor3             = Color3.fromRGB(200, 200, 200)
    hintLabel.Text                   = "RightShift / RightControl / Backspace to toggle"
    hintLabel.Parent                 = frame

    local aimBtn = Instance.new("TextButton")
    aimBtn.Name             = "AimBtn"
    aimBtn.LayoutOrder      = 5
    aimBtn.Size             = UDim2.new(1, 0, 0, 28)
    aimBtn.BackgroundColor3 = Color3.fromRGB(0, 140, 60)
    aimBtn.BorderSizePixel  = 0
    aimBtn.AutoButtonColor  = true
    aimBtn.Font             = Enum.Font.GothamBold
    aimBtn.TextSize         = 13
    aimBtn.TextColor3       = Color3.fromRGB(255, 255, 255)
    aimBtn.Text             = "TOGGLE SILENT AIM"
    aimBtn.Parent           = frame

    local aimBtnCorner = Instance.new("UICorner")
    aimBtnCorner.CornerRadius = UDim.new(0, 6)
    aimBtnCorner.Parent = aimBtn

    local trigBtn = Instance.new("TextButton")
    trigBtn.Name             = "TrigBtn"
    trigBtn.LayoutOrder      = 6
    trigBtn.Size             = UDim2.new(1, 0, 0, 28)
    trigBtn.BackgroundColor3 = Color3.fromRGB(150, 40, 40)
    trigBtn.BorderSizePixel  = 0
    trigBtn.AutoButtonColor  = true
    trigBtn.Font             = Enum.Font.GothamBold
    trigBtn.TextSize         = 13
    trigBtn.TextColor3       = Color3.fromRGB(255, 255, 255)
    trigBtn.Text             = "TOGGLE TRIGGERBOT"
    trigBtn.Parent           = frame

    local trigBtnCorner = Instance.new("UICorner")
    trigBtnCorner.CornerRadius = UDim.new(0, 6)
    trigBtnCorner.Parent = trigBtn

    return {
        gui = gui, frame = frame,
        aimStatus = aimStatus, trigStatus = trigStatus,
        respawnStatus = respawnStatus,
        hint = hintLabel, aimBtn = aimBtn, trigBtn = trigBtn,
    }
end

local UI = BuildUI()

local function RefreshUI()
    if SilentAimEnabled then
        UI.aimStatus.Text          = "Silent Aim: ON"
        UI.aimStatus.TextColor3    = Color3.fromRGB(0, 230, 100)
        UI.aimBtn.BackgroundColor3 = Color3.fromRGB(0, 140, 60)
    else
        UI.aimStatus.Text          = "Silent Aim: OFF"
        UI.aimStatus.TextColor3    = Color3.fromRGB(255, 90, 90)
        UI.aimBtn.BackgroundColor3 = Color3.fromRGB(150, 40, 40)
    end

    if TriggerbotEnabled then
        UI.trigStatus.Text          = "Triggerbot: ON"
        UI.trigStatus.TextColor3    = Color3.fromRGB(0, 230, 100)
        UI.trigBtn.BackgroundColor3 = Color3.fromRGB(0, 140, 60)
    else
        UI.trigStatus.Text          = "Triggerbot: OFF"
        UI.trigStatus.TextColor3    = Color3.fromRGB(255, 90, 90)
        UI.trigBtn.BackgroundColor3 = Color3.fromRGB(150, 40, 40)
    end

    if CONFIG.AutoRespawn then
        UI.respawnStatus.Text       = "Auto-Respawn: ON"
        UI.respawnStatus.TextColor3 = Color3.fromRGB(0, 230, 100)
    else
        UI.respawnStatus.Text       = "Auto-Respawn: OFF"
        UI.respawnStatus.TextColor3 = Color3.fromRGB(255, 90, 90)
    end
end

local function SetSilentAim(state)
    SilentAimEnabled = state
    RefreshUI()
end

local function SetTriggerbot(state)
    TriggerbotEnabled = state
    RefreshUI()
end

local function ToggleAutoRespawn()
    CONFIG.AutoRespawn = not CONFIG.AutoRespawn
    RefreshUI()
end

UI.aimBtn.Activated:Connect(function()
    SetSilentAim(not SilentAimEnabled)
end)

UI.trigBtn.Activated:Connect(function()
    SetTriggerbot(not TriggerbotEnabled)
end)

UserInputService.InputBegan:Connect(function(input, gpe)
    if gpe then return end
    if input.KeyCode == CONFIG.Keybind then
        SetSilentAim(not SilentAimEnabled)
    elseif input.KeyCode == CONFIG.TriggerbotKeybind then
        SetTriggerbot(not TriggerbotEnabled)
    elseif input.KeyCode == CONFIG.AutoRespawnKeybind then
        ToggleAutoRespawn()
    end
end)

RefreshUI()

local function GetTeam(inst)
    return inst:GetAttribute("RoundTeam")
end

local function IsEnemyPlayer(player)
    if player == LocalPlayer then return false end
    if CONFIG.TargetTeam then return true end

    local myTeam, theirTeam = GetTeam(LocalPlayer), GetTeam(player)
    if myTeam == nil or theirTeam == nil then return true end
    return myTeam ~= theirTeam
end

local function IsEnemyBot(bot)
    if CONFIG.TargetTeam then return true end
    local myTeam, theirTeam = GetTeam(LocalPlayer), GetTeam(bot)
    if myTeam == nil or theirTeam == nil then return true end
    return myTeam ~= theirTeam
end

local function HasLineOfSight(origin, targetPart, character)
    local cam = GetCamera()
    if not cam then return true end

    local params = RaycastParams.new()
    params.FilterType  = Enum.RaycastFilterType.Exclude
    params.IgnoreWater = true

    local filter = { cam }
    if LocalPlayer.Character then
        table.insert(filter, LocalPlayer.Character)
    end
    local we = Workspace:FindFirstChild("WeaponEffects")
    if we then table.insert(filter, we) end

    params.FilterDescendantsInstances = filter

    local hit = Workspace:Raycast(origin, targetPart.Position - origin, params)
    if not hit then return true end
    return hit.Instance:IsDescendantOf(character)
end

local function IsOnScreen(worldPos)
    local cam = GetCamera()
    if not cam then return false end
    local screenPos, onScreen = cam:WorldToViewportPoint(worldPos)
    if not onScreen then return false end
    if screenPos.Z <= 0 then return false end
    return true
end

local function ConsiderTarget(origin, lookUnit, character, targetPart, best)
    if not targetPart then return best end

    if CONFIG.AliveCheck then
        local hum = character:FindFirstChildOfClass("Humanoid")
        if not hum or hum.Health <= 0 then return best end
    end

    if not CONFIG.IgnoreForceField then
        if character:FindFirstChildOfClass("ForceField") then return best end
    end

    local dir  = targetPart.Position - origin
    local dist = dir.Magnitude

    if dist <= 0.1 or dist > CONFIG.FOV then return best end

    local angle = math.acos(math.clamp(lookUnit:Dot(dir.Unit), -1, 1))

    if not CONFIG.FullCircle then
        if angle >= math.rad(CONFIG.AimCone) then return best end
        if CONFIG.OnScreenCheck and not IsOnScreen(targetPart.Position) then return best end
    end

    if CONFIG.VisibleCheck and not HasLineOfSight(origin, targetPart, character) then return best end

    local score
    if CONFIG.FullCircle then
        score = dist
    else
        score = angle * 10 + dist * 0.01
    end

    if not best or score < best.score then
        return { part = targetPart, score = score }
    end
    return best
end

local function GatherBots()
    local seen = {}
    local out  = {}

    local function add(m)
        if not m or seen[m] then return end
        if not m:IsA("Model") then return end
        if m:HasTag("RagdollRig") then return end
        if not m:IsDescendantOf(Workspace) then return end
        seen[m] = true
        table.insert(out, m)
    end

    for _, v in CollectionService:GetTagged("Bot") do add(v) end
    for _, v in CollectionService:GetTagged("NPC") do add(v) end

    for _, v in Workspace:GetDescendants() do
        if v:IsA("Model") and v:GetAttribute("IsBot") == true then
            add(v)
        end
    end

    return out
end

local function GetBestTarget(origin, lookUnit)
    local best = nil

    if CONFIG.TargetPlayers then
        for _, player in Players:GetPlayers() do
            if IsEnemyPlayer(player) then
                local char = player.Character
                if char then
                    local head = char:FindFirstChild("Head")
                    local hrp  = char:FindFirstChild("HumanoidRootPart")
                    local part = (CONFIG.TargetHead and head) or hrp
                    best = ConsiderTarget(origin, lookUnit, char, part, best)
                end
            end
        end
    end

    if CONFIG.TargetBots then
        for _, bot in GatherBots() do
            if IsEnemyBot(bot) then
                local head  = bot:FindFirstChild("Head")
                local hrp   = bot:FindFirstChild("HumanoidRootPart")
                local torso = bot:FindFirstChild("Torso") or bot:FindFirstChild("UpperTorso")
                local part  = (CONFIG.TargetHead and head) or hrp or torso
                best = ConsiderTarget(origin, lookUnit, bot, part, best)
            end
        end
    end

    return best and best.part or nil
end

local originalApply = AimAssist.ApplyBulletMagnetism

AimAssist.ApplyBulletMagnetism = function(origin, direction, isAiming)
    if not SilentAimEnabled then
        return originalApply(origin, direction, isAiming)
    end

    local magnitude = direction.Magnitude
    if magnitude <= 0 then return direction end

    local target = GetBestTarget(origin, direction.Unit)
    if not target then
        return originalApply(origin, direction, isAiming)
    end

    local toTarget = target.Position - origin
    if toTarget.Magnitude <= 0.001 then
        return direction
    end

    return toTarget.Unit * magnitude
end

local originalFireRequestSend = Packets.Combat.FireRequest.send

Packets.Combat.FireRequest.send = function(payload)
    if SilentAimEnabled and payload and payload.Origin and payload.Direction then
        local magnitude = payload.Direction.Magnitude
        if magnitude > 0 then
            local target = GetBestTarget(payload.Origin, payload.Direction.Unit)
            if target then
                payload = {
                    ShotId    = payload.ShotId,
                    Origin    = payload.Origin,
                    Direction = (target.Position - payload.Origin).Unit * magnitude,
                    FireTime  = payload.FireTime,
                }
            end
        end
    end
    return originalFireRequestSend(payload)
end

local lastTriggerFire       = 0
local lastAutoReloadAttempt = 0

local function PrimeFire()
    local prev = WeaponState.MouseDown
    WeaponState.MouseDown = true
    local ok, err = pcall(FireSystem.PerformFire)
    WeaponState.MouseDown = prev or false
    if not ok then
        warn("[Triggerbot] PerformFire error:", err)
    end
end

local function TriggerbotStep()
    if not TriggerbotEnabled or not SilentAimEnabled then return end
    if not WeaponState.CurrentConfig then return end
    if os.clock() < WeaponState.FirstTimeEquipUntil then return end

    local char = LocalPlayer.Character
    local hum  = char and char:FindFirstChildOfClass("Humanoid")
    if not hum or hum.Health <= 0 then return end

    if WeaponState.CurrentAmmo <= CONFIG.AutoReloadThreshold
        and not WeaponState.IsReloading then

        local now = os.clock()
        if now - lastAutoReloadAttempt >= CONFIG.AutoReloadCooldown then
            lastAutoReloadAttempt = now
            if WeaponController and WeaponController.Reload then
                pcall(function()
                    WeaponController:Reload()
                end)
            end
        end
    end

    if WeaponState.IsReloading then return end
    if WeaponState.CurrentAmmo <= CONFIG.AutoReloadThreshold then return end

    if CONFIG.TriggerbotRequireLMB
        and not UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) then
        return
    end

    local now = os.clock()
    if now - lastTriggerFire < CONFIG.TriggerbotMinDelay then return end

    local cam = GetCamera()
    if not cam then return end

    local origin = cam.CFrame.Position
    local look   = cam.CFrame.LookVector

    local target = GetBestTarget(origin, look)
    if not target then return end

    lastTriggerFire = now
    PrimeFire()
end

RunService.Heartbeat:Connect(TriggerbotStep)

local GameService = Knit.GetService("GameService")

local respawnBusy         = false
local savedDeathCFrame    = nil
local restoreToken        = 0

local function RespawnNow()
    if not CONFIG.AutoRespawn then return end
    if respawnBusy then return end
    respawnBusy = true

    local ok, err = pcall(function()
        GameService:RespawnInRound()
    end)

    if not ok then
        warn("[AutoRespawn] RespawnInRound error:", err)
    end

    task.delay(1, function()
        respawnBusy = false
    end)
end

local function RestoreDeathPosition(char)
    if not CONFIG.RestoreDeathPosition then return end
    if not savedDeathCFrame then return end

    restoreToken = restoreToken + 1
    local myToken = restoreToken
    local cframe = savedDeathCFrame
    savedDeathCFrame = nil

    task.spawn(function()
        local hrp = char:WaitForChild("HumanoidRootPart", 5)
        if not hrp then return end

        task.wait(CONFIG.RestoreDelay)

        if myToken ~= restoreToken then return end
        if LocalPlayer.Character ~= char then return end

        local hum = char:FindFirstChildOfClass("Humanoid")
        if not hum or hum.Health <= 0 then return end

        hrp.CFrame = cframe

        RunService.Heartbeat:Wait()
        if myToken ~= restoreToken then return end
        if LocalPlayer.Character ~= char then return end
        if not hrp.Parent then return end

        local snapped = (hrp.Position - cframe.Position).Magnitude > 5
        if snapped then
            hrp.CFrame = cframe
        end
    end)
end

local function HookCharacter(char)
    if not char then return end

    RestoreDeathPosition(char)

    local hum = char:WaitForChild("Humanoid", 5)
    if not hum then return end

    hum.Died:Connect(function()
        if CONFIG.RestoreDeathPosition then
            local hrp = char:FindFirstChild("HumanoidRootPart")
            if hrp then
                savedDeathCFrame = hrp.CFrame
            end
        end

        if not CONFIG.AutoRespawn then return end

        if CONFIG.AutoRespawnDelay > 0 then
            task.delay(CONFIG.AutoRespawnDelay, RespawnNow)
        else
            task.defer(RespawnNow)
        end
    end)
end

if LocalPlayer.Character then
    HookCharacter(LocalPlayer.Character)
end

LocalPlayer.CharacterAdded:Connect(HookCharacter)

local function BuildLuckyBlockESP(model)
    if not model or not model:IsA("Model") then return end
    if model:FindFirstChild("LuckyBlockESP") then return end
    if not CONFIG.ESPEnabled then return end

    local root = model.PrimaryPart
        or model:FindFirstChild("Block")
        or model:FindFirstChildWhichIsA("BasePart", true)

    if not root then return end

    local container = Instance.new("Folder")
    container.Name = "LuckyBlockESP"
    container.Parent = model

    local highlight = Instance.new("Highlight")
    highlight.Name                = "LuckyBlockHighlight"
    highlight.Adornee             = model
    highlight.FillColor           = CONFIG.ESPFill
    highlight.OutlineColor        = CONFIG.ESPOutline
    highlight.FillTransparency    = 0.7
    highlight.OutlineTransparency = 0
    highlight.DepthMode           = Enum.HighlightDepthMode.AlwaysOnTop
    highlight.Parent              = container

    local billboard = Instance.new("BillboardGui")
    billboard.Name           = "LuckyBlockLabel"
    billboard.Adornee        = root
    billboard.Size           = UDim2.new(0, 200, 0, 30)
    billboard.StudsOffset    = Vector3.new(0, 3, 0)
    billboard.AlwaysOnTop    = true
    billboard.LightInfluence = 0
    billboard.MaxDistance    = 5000
    billboard.Parent         = container

    local label = Instance.new("TextLabel")
    label.BackgroundTransparency = 1
    label.Size                   = UDim2.fromScale(1, 1)
    label.Font                   = Enum.Font.GothamBold
    label.TextSize               = 16
    label.Text                   = CONFIG.ESPLabel
    label.TextColor3             = CONFIG.ESPText
    label.TextStrokeColor3       = CONFIG.ESPTextStroke
    label.TextStrokeTransparency = 0
    label.Parent                 = billboard
end

local function WatchLuckyBlock(inst)
    if not inst then return end
    task.defer(function()
        if inst.Parent and inst:IsA("Model") then
            BuildLuckyBlockESP(inst)
        end
    end)
end

for _, v in CollectionService:GetTagged("LuckyBlock") do
    WatchLuckyBlock(v)
end

CollectionService:GetInstanceAddedSignal("LuckyBlock"):Connect(WatchLuckyBlock)

task.spawn(function()
    while task.wait(0.5) do
        local cheese = Workspace:FindFirstChild("Cheese")
        if cheese then
            local lucky = cheese:FindFirstChild("LuckyBlock")
            if lucky and lucky:IsA("Model") and not lucky:FindFirstChild("LuckyBlockESP") then
                BuildLuckyBlockESP(lucky)
            end
        end
    end
end)

local ALONE_TEXT       = "All players left"
local ALONE_HOLD       = 5
local ALONE_SLIDE_TIME = 0.5
local ALONE_ON_X       = UDim2.new(1, -12, 1, -12)
local ALONE_OFF_X      = UDim2.new(1, 260, 1, -12)

local AloneGui = Instance.new("ScreenGui")
AloneGui.Name           = "AloneNoticeUI"
AloneGui.ResetOnSpawn   = false
AloneGui.IgnoreGuiInset = true
AloneGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
AloneGui.Parent         = PlayerGui

local AloneLabel = Instance.new("TextLabel")
AloneLabel.Name                   = "AloneNotice"
AloneLabel.AnchorPoint            = Vector2.new(1, 1)
AloneLabel.Position               = ALONE_OFF_X
AloneLabel.Size                   = UDim2.new(0, 220, 0, 40)
AloneLabel.BackgroundColor3       = Color3.fromRGB(18, 18, 22)
AloneLabel.BackgroundTransparency = 0.15
AloneLabel.BorderSizePixel        = 0
AloneLabel.Font                   = Enum.Font.GothamBold
AloneLabel.TextSize               = 16
AloneLabel.TextColor3             = Color3.fromRGB(255, 255, 255)
AloneLabel.Text                   = ALONE_TEXT
AloneLabel.Visible                = true
AloneLabel.Parent                 = AloneGui

local AloneCorner = Instance.new("UICorner")
AloneCorner.CornerRadius = UDim.new(0, 8)
AloneCorner.Parent = AloneLabel

local AloneStroke = Instance.new("UIStroke")
AloneStroke.Color        = Color3.fromRGB(60, 60, 70)
AloneStroke.Thickness    = 1
AloneStroke.Transparency = 0.4
AloneStroke.Parent       = AloneLabel

local aloneVisible   = false
local aloneHideToken = 0

local function SlideInAlone()
    if aloneVisible then return end
    aloneVisible = true
    aloneHideToken = aloneHideToken + 1

    TweenService:Create(
        AloneLabel,
        TweenInfo.new(ALONE_SLIDE_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
        { Position = ALONE_ON_X }
    ):Play()

    local myToken = aloneHideToken
    task.delay(ALONE_HOLD, function()
        if myToken ~= aloneHideToken then return end
        if not aloneVisible then return end

        TweenService:Create(
            AloneLabel,
            TweenInfo.new(ALONE_SLIDE_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
            { Position = ALONE_OFF_X }
        ):Play()

        aloneVisible = false
    end)
end

local function IsLocalPlayerAlone()
    for _, p in Players:GetPlayers() do
        if p ~= LocalPlayer then
            return false
        end
    end
    return true
end

local aloneDebounce = false

local function CheckAlone()
    if IsLocalPlayerAlone() then
        if not aloneDebounce then
            aloneDebounce = true
            SlideInAlone()
        end
    else
        aloneDebounce = false
    end
end

Players.PlayerRemoving:Connect(function()
    task.defer(CheckAlone)
end)

Players.PlayerAdded:Connect(function()
    task.defer(CheckAlone)
end)

task.defer(CheckAlone)

Features & Information

Features included: - instant respawn - Trigger bot - Silent aim -- Note to other people trying to add to this script, the game will ban you if you try to add infinite bullets *i did use ai for some of the code, not all the code, just some
#Keyless#Free

Community Comments (1)

Steve_006Steve_006Oct 8, 2026

Can you make it work for mobile users