Key Required
Key Required
Clss Changer (DONT USE BRUISER)
Lua Script•13 lines (422 chars)
local class = "Phoon" -- can be Diver, Charger, Phoon, etc.
local handler = game:GetService("ReplicatedFirst").ClientModules.Core.PlayerData.InventoryHandler
local mod = require(handler)
local Event = game:GetService("ReplicatedStorage").RemoteEvents.ReplicaSet
firesignal(Event.OnClientEvent,
mod.GetReplica().Id,
{
"Class",
"Equipped"
},
"class/"..class -- can be Diver, Charger, etc.
)Features & Information
Change to any available class, even if you dont own it.
YOU CAN ALSO USE THIS IN-GAME.
Change the class value to any class you wanna use.
like from class = "Phoon" to class = "Charger"


oops all diver