
Key Required

local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local gainMuscleEnabled = false
local sellMuscleEnabled = false
local canFire = false
local function gainMuscle()
while gainMuscleEnabled and canFire do
local args = {
[1] = {
[1] = "GainMuscle"
}
}
ReplicatedStorage:WaitForChild("RemoteEvent"):FireServer(unpack(args))
wait(0.01)
end
end
local function sellMuscle()
while sellMuscleEnabled and canFire do
local args = {
[1] = {
[1] = "SellMuscle"
}
}
ReplicatedStorage:WaitForChild("RemoteEvent"):FireServer(unpack(args))
wait(0.1)
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if gameProcessedEvent then return end
if input.KeyCode == Enum.KeyCode.H then
gainMuscleEnabled = not gainMuscleEnabled
if gainMuscleEnabled then
gainMuscle()
end
elseif input.KeyCode == Enum.KeyCode.G then
sellMuscleEnabled = not sellMuscleEnabled
if sellMuscleEnabled then
sellMuscle()
end
elseif input.KeyCode == Enum.KeyCode.Insert then
canFire = not canFire
end
end)No comments yet for this script.