
Key Required VerifiedUniversal

local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local Window = Fluent:CreateWindow({
Title = "Verified Scripter/Badge ECT",
SubTitle = "by dawid",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local autoSellEnabled = false
local autoSwingEnabled = false
Tabs.Main:AddToggle("Auto Sell", {
Title = "Auto Sell",
Description = "Toggles Auto Sell functionality.",
Default = false,
Callback = function(state)
autoSellEnabled = state
if state then
print("Auto Sell Enabled")
else
print("Auto Sell Disabled")
end
end
})
Tabs.Main:AddToggle("Auto Swing", {
Title = "Auto Swing",
Description = "Toggles Auto Swing functionality.",
Default = false,
Callback = function(state)
autoSwingEnabled = state
if state then
print("Auto Swing Enabled")
else
print("Auto Swing Disabled")
end
end
})
spawn(function()
while true do
task.wait(0.1)
if autoSellEnabled then
local player = game:GetService("Players").LocalPlayer
local playerGui = player:FindFirstChild("PlayerGui")
local gameGui = playerGui and playerGui:FindFirstChild("gameGui")
local maxNinjitsuMenu = gameGui and gameGui:FindFirstChild("maxNinjitsuMenu")
if maxNinjitsuMenu then
local sellAreaCircle = workspace:FindFirstChild("sellAreaCircles") and
workspace.sellAreaCircles:FindFirstChild("sellAreaCircle") and
workspace.sellAreaCircles.sellAreaCircle:FindFirstChild("circleInner")
if sellAreaCircle and sellAreaCircle:FindFirstChild("TouchInterest") then
firetouchinterest(player.Character.HumanoidRootPart, sellAreaCircle, 0)
task.wait(0.1)
firetouchinterest(player.Character.HumanoidRootPart, sellAreaCircle, 1)
end
end
end
end
end)
spawn(function()
while true do
task.wait()
if autoSwingEnabled then
local args = {
[1] = "swingKatana"
}
game:GetService("Players").LocalPlayer:WaitForChild("ninjaEvent"):FireServer(unpack(args))
end
end
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