
Key Required VerifiedUniversal

-- Initialize Global Variables
getgenv().autoopencrystals = false
getgenv().autobuyranks = false
getgenv().autobuybelts = false
getgenv().autobuy = false
getgenv().autobuyskills = false
getgenv().autosell = false
getgenv().autoswing = false
getgenv().autosellpets = false
-- Load Library
local library = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)()
local Wait = library.subs.Wait
-- Create Window
local PepsisWorld =
library:CreateWindow(
{
Name = "Ninja Legends",
Themeable = {
Info = "Updated UI"
}
}
)
-- // TABS SETUP //
local AutofarmTab = PepsisWorld:CreateTab({Name = "Autofarm"})
local PetsTab = PepsisWorld:CreateTab({Name = "Pets"})
local TeleportingTab = PepsisWorld:CreateTab({Name = "Teleporting"})
local PlayerTab = PepsisWorld:CreateTab({Name = "LocalPlayer"})
local MiscTab = PepsisWorld:CreateTab({Name = "Misc"})
-- // SECTIONS SETUP //
local MainSection = AutofarmTab:CreateSection({Name = "Main"})
local EggSection = PetsTab:CreateSection({Name = "Open Crystals"})
local TeleportingSection = TeleportingTab:CreateSection({Name = "Teleport To Islands"})
local PlayerSection = PlayerTab:CreateSection({Name = "Stats"})
local MiscSection = MiscTab:CreateSection({Name = "Misc"})
local MiscRightSection = MiscTab:CreateSection({Name = "Misc", Side = "Right"})
-- // PETS TAB LOGIC //
local PriceLabel = EggSection:AddLabel({Name = "Crystal Price: NaN"})
local CrystalsList = {}
local SelectedCrystal = nil
-- Populate Crystal List
for i, v in pairs(game:GetService("Workspace").mapCrystalsFolder:GetChildren()) do
table.insert(CrystalsList, v.Name)
end
table.sort(
CrystalsList,
function(a, b)
return game:GetService("ReplicatedStorage").crystalPrices[a].price.Value <
game:GetService("ReplicatedStorage").crystalPrices[b].price.Value
end
)
EggSection:AddDropdown(
{
Name = "Choose Crystal",
List = CrystalsList,
Callback = function(t)
pcall(
function()
local number = require(game:GetService("ReplicatedStorage").globalFunctions)
local Price = game:GetService("ReplicatedStorage").crystalPrices[t].price.Value
local PriceType = game:GetService("ReplicatedStorage").crystalPrices[t].priceType.Value
SelectedCrystal = t
PriceLabel:Set(
"Crystal Price: " .. tostring(number.shortenNumber(Price)) .. " " .. tostring(PriceType)
)
end
)
end
}
)
EggSection:AddButton(
{
Name = "Open Once",
Callback = function()
if SelectedCrystal == nil then
return
end
game:GetService("ReplicatedStorage").rEvents.openCrystalRemote:InvokeServer("openCrystal", SelectedCrystal)
end
}
)
EggSection:AddToggle(
{
Name = "Auto Open Crystals",
Callback = function(v)
getgenv().autoopencrystals = v
task.spawn(
function()
while true do
if not getgenv().autoopencrystals then
return
end
if SelectedCrystal == nil then
return
end
game:GetService("ReplicatedStorage").rEvents.openCrystalRemote:InvokeServer(
"openCrystal",
SelectedCrystal
)
Wait(0.5) -- Using library wait
end
end
)
end
}
)
-- Dynamic Pet Auto Sell Toggles
for i, v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
MiscRightSection:AddToggle(
{
Name = "AutoSell: " .. v.Name,
Callback = function(t)
getgenv().autosellpets = t
task.spawn(
function()
while getgenv().autosellpets do
Wait(0.1)
for z, val in pairs(v:GetChildren()) do
game:GetService("ReplicatedStorage").rEvents.sellPetEvent:FireServer("sellPet", val)
end
end
end
)
end
}
)
end
-- // AUTOFARM TAB LOGIC //
-- Helper for loops to prevent freezing
local function createLoopToggle(section, name, callback)
section:AddToggle(
{
Name = name,
Callback = function(v)
task.spawn(
function()
while v do
callback()
Wait(0.1) -- Small wait to prevent crash
end
end
)
end
}
)
end
-- 1. Auto Buy Ranks
local ranks = {}
for i, v in pairs(game:GetService("ReplicatedStorage").Ranks.Ground:GetChildren()) do
table.insert(ranks, v.Name)
end
MainSection:AddToggle(
{
Name = "Auto Buy All Ranks",
Callback = function(v)
getgenv().autobuyranks = v
task.spawn(
function()
while getgenv().autobuyranks do
for i = 1, #ranks do
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer("buyRank", ranks[i])
end
Wait(0.1)
end
end
)
end
}
)
-- 2. Auto Buy Belts
MainSection:AddToggle(
{
Name = "Auto Buy All Belts",
Callback = function(v)
getgenv().autobuybelts = v
task.spawn(
function()
while getgenv().autobuybelts do
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(
"buyAllBelts",
"Inner Peace Island"
)
Wait(0.5)
end
end
)
end
}
)
-- 3. Auto Buy Skills
MainSection:AddToggle(
{
Name = "Auto Buy All Skills",
Callback = function(v)
getgenv().autobuyskills = v
task.spawn(
function()
while getgenv().autobuyskills do
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(
"buyAllSkills",
"Inner Peace Island"
)
Wait(0.5)
end
end
)
end
}
)
-- 4. Auto Buy Swords
MainSection:AddToggle(
{
Name = "Auto Buy All Swords",
Callback = function(v)
getgenv().autobuy = v
task.spawn(
function()
while getgenv().autobuy do
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(
"buyAllSwords",
"Inner Peace Island"
)
Wait(0.5)
end
end
)
end
}
)
-- 5. Auto Sell
MainSection:AddToggle(
{
Name = "Auto Sell",
Callback = function(v)
getgenv().autosell = v
task.spawn(
function()
while getgenv().autosell do
game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Wait(0.1)
game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame =
CFrame.new(0, 0, 0)
Wait(0.1)
end
end
)
end
}
)
-- 6. Auto Swing
MainSection:AddToggle(
{
Name = "Auto Swing",
Callback = function(v)
getgenv().autoswing = v
task.spawn(
function()
while getgenv().autoswing do
for _, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:FindFirstChild("ninjitsuGain") then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
break
end
end
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer("swingKatana")
Wait()
end
end
)
end
}
)
-- // LOCAL PLAYER TAB LOGIC //
PlayerSection:AddSlider(
{
Name = "WalkSpeed",
Value = 16,
Min = 16,
Max = 500,
Callback = function(s)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end
}
)
PlayerSection:AddSlider(
{
Name = "JumpPower",
Value = 50,
Min = 50,
Max = 400,
Callback = function(s)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
end
}
)
-- // TELEPORTING TAB LOGIC //
local Islandslist = {
"Enchanted Island",
"Astral Island",
"Mystical Island",
"Space Island",
"Tundra Island",
"Eternal Island",
"Sandstorm",
"Thunderstorm",
"Ancient Inferno Island",
"Midnight Shadow Island",
"Mythical Souls Island",
"Winter Wonder Island",
"Golden Master Island",
"Dragon Legend Island",
"Cybernetic Legends Island",
"Skystorm Ultraus Island",
"Chaos Legends Island",
"Soul Fusion Island",
"Dark Elements Island",
"Inner Peace Island",
"Blazing Vortex Island"
}
TeleportingSection:AddDropdown(
{
Name = "Teleport To Island",
List = Islandslist,
Callback = function(t)
pcall(
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").islandUnlockParts[t].CFrame
end
)
end
}
)
local TrainingList = {
"Mystical Waters",
"Lava Pit",
"Tornado",
"Sword of Legends",
"Sword of Ancients",
"Elemental Tornado",
"Fallen Infinity Blade",
"Zen Master's Blade"
}
TeleportingSection:AddDropdown(
{
Name = "Teleport To Training Area",
List = TrainingList,
Callback = function(t)
pcall(
function()
local CF = nil
if t == "Mystical Waters" then
CF =
CFrame.new(
343.933624,
8824.41309,
116.454231,
0.296236873,
3.43450957e-08,
-0.955114484,
4.83460703e-08,
1,
5.09540854e-08,
0.955114484,
-6.12705122e-08,
0.296236873
)
elseif t == "Lava Pit" then
CF =
CFrame.new(
-126.416206,
12952.4131,
273.149292,
-0.276711583,
-5.23082626e-08,
0.960952997,
2.41545077e-08,
1,
6.13891586e-08,
-0.960952997,
4.01984366e-08,
-0.276711583
)
elseif t == "Tornado" then
CF =
CFrame.new(
313.673065,
16871.9688,
-14.7217541,
0.994922996,
7.48534461e-08,
-0.100639053,
-7.66444046e-08,
1,
-1.39292826e-08,
0.100639053,
2.15719833e-08,
0.994922996
)
elseif t == "Sword of Legends" then
CF =
CFrame.new(
1847.01306,
38.5793152,
-139.799545,
0.940122247,
1.6319289e-08,
0.340837389,
1.772184e-08,
1,
-9.67616387e-08,
-0.340837389,
9.70080336e-08,
0.940122247
)
elseif t == "Sword of Ancients" then
CF =
CFrame.new(
608.698364,
38.5796623,
2425.60474,
-0.0159091037,
-4.19558752e-08,
-0.999873459,
-6.51419052e-09,
1,
-4.18575361e-08,
0.999873459,
5.84745008e-09,
-0.0159091037
)
elseif t == "Elemental Tornado" then
CF =
CFrame.new(
323.196381,
30382.9707,
0.835642278,
-0.906975925,
-6.70449865e-08,
0.421182454,
-2.82923036e-08,
1,
9.82580062e-08,
-0.421182454,
7.72014275e-08,
-0.906975925
)
elseif t == "Fallen Infinity Blade" then
CF =
CFrame.new(
1883.16479,
66.9705124,
-6811.90771,
0.91395551,
-4.90655268e-08,
-0.405814409,
5.31859889e-09,
1,
-1.08928035e-07,
0.405814409,
9.73970131e-08,
0.91395551
)
elseif t == "Zen Master's Blade" then
CF = CFrame.new()
end
if CF then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CF
end
end
)
end
}
)
-- // MISC TAB LOGIC //
MiscSection:AddButton(
{
Name = "Open Shop",
Callback = function()
game:GetService("Workspace").shopAreaCircles.shopAreaCircle19.circleInner.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Wait(0.4)
game:GetService("Workspace").shopAreaCircles.shopAreaCircle19.circleInner.CFrame = CFrame.new(0, 0, 0)
end
}
)
MiscSection:AddButton(
{
Name = "Infinite Double Jumps",
Callback = function()
game.Players.LocalPlayer.multiJumpCount.Value = 999999999
end
}
)
MiscSection:AddButton(
{
Name = "Unlock all Islands",
Callback = function()
for _, v in pairs(game:GetService("Workspace").islandUnlockParts:GetChildren()) do
firetouchinterest(game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart"), v, 0)
firetouchinterest(game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart"), v, 1)
end
end
}
)
MiscSection:AddButton(
{
Name = "Unlock all Elements",
Callback = function()
local Elements = {}
for i, v in pairs(game:GetService("ReplicatedStorage").Elements:GetChildren()) do
table.insert(Elements, v.Name)
end
for i, v in pairs(Elements) do
game.ReplicatedStorage.rEvents.elementMasteryEvent:FireServer(v)
end
end
}
)
MiscSection:AddButton(
{
Name = "Open All Chests",
Callback = function()
for i = 1, #Workspace:GetChildren() do
local v = Workspace:GetChildren()[i]
if
v:FindFirstChild("Chest") and
(v:FindFirstChild("circleInner") and v.circleInner:FindFirstChildWhichIsA("TouchTransmitter"))
then
local Transmitter = v.circleInner:FindFirstChildWhichIsA("TouchTransmitter")
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Transmitter.Parent, 0)
Wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Transmitter.Parent, 1)
Wait(5)
end
end
end
}
)
MiscSection:AddButton(
{
Name = "Collect all Hoops",
Callback = function()
for i, v in pairs(game:GetService("Workspace").Hoops:GetChildren()) do
if v:IsA("MeshPart") then
v.touchPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
Wait(0.25)
v.touchPart.CFrame = CFrame.new(0, 0, 0)
end
end
end
}
)
MiscSection:AddButton(
{
Name = "Turn On/Off Popups",
Callback = function()
local gui = game.Players.LocalPlayer.PlayerGui.statEffectsGui
if gui.Enabled == false then
gui.Enabled = true
game.Players.LocalPlayer.PlayerGui.hoopGui.Enabled = true
else
gui.Enabled = false
game.Players.LocalPlayer.PlayerGui.hoopGui.Enabled = false
end
end
}
)



I am only liking this script cuz it doesn't have a key system either way I like it very op
do you just copy the script or what?
@mcnicksonbartolome ye you copy it and then use in a executor
hey can you say uses of this script and how to make a script like this
no gui?
patched!
@Adriancumpter what did got patched
@Adriancumpter I just tested it works fine
Where can i download a executor
first fav script here
Patched!
@SmoxHub it works fine for me
its not working plsssssss fix
i still play ninja legends and smth like this would be great
Mec il ya l'auto c'est collect ?
marche pas
its not working
solara?
Brooooo so op
still works to this day
still works to these day, crazy gg