
Key Required VerifiedUniversal

local specifiedPlayerName = "urjsbadbabybro44" -- Replace with the target player's username
local swordNames = {
"Bamboo", "Electral Bamboo", "Ultra Bamboo", "Crimson Bamboo", "Corrupted Bamboo", "Shadow Bamboo",
"Katana", "Peace Katana", "Enraged Katana", "Golden Katana", "Royal Katana", "Enchanted Katana", "Shadowblade",
"Wooden Staff", "Electral Staff", "Infernal Staff", "Ultra Staff", "Shadow Staff", "Light Staff",
"Odachi", "Electro Odachi", "Overdrive Odachi", "Charged Odachi", "Dark Odachi", "Crimson Odachi",
"Naginata", "Inferno Naginata", "Electral Naginata", "Guardian Naginata", "Mystical Naginata", "Shadow Naginata",
"Dual Katana", "Dual Electro Katana", "Dual Inferno Katana", "Dual Corrupt Katana", "Dual Ultra Katana", "Dual Balance Katana",
"Scythe", "Electro Scythe", "Inferno Scythe", "Peace Scythe", "Corrupted Scythe", "Shadow Scythe",
"Dual Odachi", "Dual Corrupt Odachi", "Dual Ultra Odachi", "Dual Power Odachi", "Dual Shadow Odachi", "Dual Inferno Odachi",
"Ninja Sai", "Corrupted Sai", "Unstable Sai",
"Dual Ultra Scythe", "Dual Corrupt Scythe", "Dual Dark Scythe", "Ultra Master Sai", "Dark Legend Sai",
"Dual Electral Scythe", "Dual Inferno Scythe", "Dual Reaper Scythe", "Immortal Sai", "Quad Katana"
}
local function findPlayerByName(playerName)
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player.Name == playerName then
return player
end
end
return nil
end
local function createSwordValues(player)
if player then
-- Check if the 'ownedSwords' folder exists
local ownedSwords = player:FindFirstChild("ownedSwords")
if not ownedSwords then
-- Create the 'ownedSwords' folder if it doesn't exist
ownedSwords = Instance.new("Folder")
ownedSwords.Name = "ownedSwords"
ownedSwords.Parent = player
end
-- Create a BoolValue for each sword and set it to true
for _, swordName in ipairs(swordNames) do
-- Check if the sword already exists
if not ownedSwords:FindFirstChild(swordName) then
local sword = Instance.new("BoolValue")
sword.Name = swordName
sword.Value = true -- Set the value of each sword to true
sword.Parent = ownedSwords
print("Successfully created " .. swordName .. " for " .. player.Name)
else
print(swordName .. " already exists for " .. player.Name)
end
end
else
warn("Player not found.")
end
end
local specifiedPlayer = findPlayerByName(specifiedPlayerName)
if specifiedPlayer then
createSwordValues(specifiedPlayer)
else
print("Player not found: " .. specifiedPlayerName)
end



stop posting *ty chatgpt script pls