
Key Required

----------------------------
--------Developed by--------
----------Snipcola----------
----------------------------
-- Config
local NL_Config = {
-- Script
Enabled = true, -- Toggle
Interval = 0.25, -- Delay
-- Features
AntiAFK = true, -- Anti AFK
Swing = true, -- Auto Swing
Sell = true, -- Auto Sell
BuySwords = true, -- Auto Buy All Swords
BuyBelts = true, -- Auto Buy All Belts
BuySkills = true, -- Auto Buy All Skills
BuyShurikens = true, -- Auto Buy All Shurikens
BuyRanks = true, -- Auto Buy All Ranks
CollectHoops = false, -- Auto Collect Hoops
UnlockIslands = false, -- Unlock Islands (Once)
MaxJumps = true, -- 50 Double Jumps
Kill = false, -- Auto Kill
Invisible = false, -- Auto Invisible
}
local NL_Islands = {
"Enchanted Island",
"Astral Island",
"Mystical Island",
"Space Island",
"Tundra Island",
"Sandstorm",
"Ancient Inferno Island",
"Thunderstorm",
"Eternal Island",
"Soul Fusion Island",
"Cybernetic Legends Island",
"Mythical Souls Island",
"Winter Wonder Island",
"Dragon Legend Island",
"Golden Master Island",
"Midnight Shadow Island",
"Skystorm Ultraus Island",
"Chaos Legends Island",
"Dark Elements Island",
"Inner Peace Island",
"Blazing Vortex Island",
}
if getgenv().NL_Config then
getgenv().NL_Config = nil
task.wait()
end
getgenv().NL_Config = NL_Config
-- Wait Until Load
if not game:IsLoaded() then
game.Loaded:Wait()
end
-- Dependencies
local VirtualUser = game:GetService("VirtualUser")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
-- Functions
local FuncLocks = {}
local function CallFunction(Func, Id)
if FuncLocks[Id] then
return
end
FuncLocks[Id] = true
task.spawn(function()
pcall(Func)
FuncLocks[Id] = false
end)
end
local function GetCharacter(Player, Wait)
if not Player then
return
end
if Wait then
return Player.Character or Player.CharacterAdded:Wait()
else
return Player.Character
end
end
local function GetHumanoid(Player, Wait)
local Character = GetCharacter(Player, Wait)
if Character then
return Character:FindFirstChild("Humanoid")
end
end
local function GetTools(Player)
if not Player then
return
end
local Tools = {}
local Backpack = Player:FindFirstChild("Backpack")
if Backpack then
for _, Item in pairs(Backpack:GetChildren()) do
if Item:IsA("Tool") then
table.insert(Tools, Item)
end
end
end
return Tools
end
local function EquipTool(Tool)
if not (Tool and Tool:IsA("Tool")) then
return
end
local Humanoid = GetHumanoid(LocalPlayer)
if Humanoid then
Humanoid:EquipTool(Tool)
end
end
local function UseTool(Tool)
if not (Tool and Tool:IsA("Tool") and Tool.Enabled) then
return
end
Tool:Activate()
end
local function UseEquippedTool()
local Character = GetCharacter(LocalPlayer)
if Character then
local Tool = Character:FindFirstChildOfClass("Tool")
UseTool(Tool)
end
end
local function GetSword()
local Tools = GetTools(LocalPlayer)
for _, Tool in ipairs(Tools) do
if Tool:FindFirstChild("attackKatanaScript") then
return Tool
end
end
end
local function EquipSword()
local Sword = GetSword()
EquipTool(Sword)
end
local function GameEvent(...)
local NinjaEvent = LocalPlayer:FindFirstChild("ninjaEvent")
if NinjaEvent then
NinjaEvent:FireServer(...)
end
end
local function GetSellAreaCircle()
local SellAreaCircles = workspace:FindFirstChild("sellAreaCircles")
if SellAreaCircles then
local SellAreaCircle
local MaxNumber
for _, Circle in pairs(SellAreaCircles:GetChildren()) do
if string.match(Circle.Name, "sellAreaCircle") then
local NumberString = string.match(Circle.Name, "%d+$")
if NumberString then
local Number = tonumber(NumberString)
if not MaxNumber or Number > MaxNumber then
MaxNumber = Number
SellAreaCircle = Circle
end
elseif not MaxNumber then
SellAreaCircle = Circle
end
end
end
return SellAreaCircle
end
end
local function GetLastIsland()
return NL_Islands[#NL_Islands]
end
local function GetRanks()
local Ranks = {}
local RanksItem = ReplicatedStorage:FindFirstChild("Ranks")
if RanksItem and RanksItem:FindFirstChild("Ground") then
for _, Rank in pairs(RanksItem.Ground:GetChildren()) do
table.insert(Ranks, Rank.Name)
end
end
return Ranks
end
local function GetHoops()
local Hoops = workspace:FindFirstChild("Hoops")
if Hoops then
return Hoops:GetChildren()
end
end
local function GetIslands()
local Islands = {}
local IslandsItem = workspace:FindFirstChild("islandUnlockParts")
if IslandsItem then
for _, Island in pairs(IslandsItem:GetChildren()) do
if table.find(NL_Islands, Island.Name) then
table.insert(Islands, Island)
end
end
end
return Islands
end
-- Variables
local Config = getgenv().NL_Config
local SellAreaCircle = GetSellAreaCircle()
local LastIsland = GetLastIsland()
local Ranks = GetRanks()
local Islands = GetIslands()
local FirstTimeSetup
local AntiAFKConnection
-- Features
local function AntiAFK()
if AntiAFKConnection or not Config.AntiAFK then
return
end
AntiAFKConnection = LocalPlayer.Idled:Connect(function()
local Camera = workspace:FindFirstChild("CurrentCamera")
if Camera then
local Vector = Vector2.new(0, 0)
local CFrame = Camera.CFrame
VirtualUser:Button2Down(Vector, CFrame)
task.wait(2)
VirtualUser:Button2Up(Vector, CFrame)
end
end)
task.spawn(function()
while AntiAFKConnection and task.wait() do
if not (Config and Config.Enabled and Config.AntiAFK) then
AntiAFKConnection:Disconnect()
AntiAFKConnection = nil
end
end
end)
end
local function Swing()
if not Config.Swing then
return
end
EquipSword()
GameEvent("swingKatana")
UseEquippedTool()
end
local function Sell()
if not (Config.Sell and SellAreaCircle) then
return
end
local Humanoid = GetHumanoid(LocalPlayer)
local Circle = SellAreaCircle:FindFirstChild("circleInner")
if Humanoid and Circle then
local PlayerCFrame = Humanoid.RootPart.CFrame
local CircleCFrame = Circle.CFrame
Circle.CFrame = PlayerCFrame
task.wait(0.05)
Circle.CFrame = CircleCFrame
end
end
local function BuySwords()
if not Config.BuySwords then
return
end
GameEvent("buyAllSwords", LastIsland)
end
local function BuyBelts()
if not Config.BuyBelts then
return
end
GameEvent("buyAllBelts", LastIsland)
end
local function BuySkills()
if not Config.BuySkills then
return
end
GameEvent("buyAllSkills", LastIsland)
end
local function BuyShurikens()
if not Config.BuyShurikens then
return
end
GameEvent("buyAllShurikens", LastIsland)
end
local function BuyRanks()
if not Config.BuyRanks then
return
end
for _, Rank in ipairs(Ranks) do
GameEvent("buyRank", Rank)
end
end
local function CollectHoops()
if not Config.CollectHoops then
return
end
local Humanoid = GetHumanoid(LocalPlayer)
local Hoops = GetHoops()
if Humanoid and Hoops then
for _, Hoop in pairs(Hoops) do
local TouchPart = Hoop:FindFirstChild("touchPart")
if TouchPart then
local PlayerCFrame = Humanoid.RootPart.CFrame
TouchPart.CFrame = PlayerCFrame
end
end
end
end
local function UnlockIslands()
if not Config.UnlockIslands then
return
end
local Humanoid = GetHumanoid(LocalPlayer)
if Humanoid then
local PlayerCFrame = Humanoid.RootPart.CFrame
for _, Island in ipairs(Islands) do
local IslandCFrame = Island.CFrame
Humanoid.RootPart.CFrame = IslandCFrame
task.wait(0.1)
end
task.wait(1)
Humanoid.RootPart.Velocity = Vector3.new(0, 0, 0)
Humanoid.RootPart.CFrame = PlayerCFrame
end
end
local function MaxJumps()
if not Config.MaxJumps then
return
end
local JumpCount = LocalPlayer:FindFirstChild("multiJumpCount")
if JumpCount then
JumpCount.Value = 50
end
end
local function Kill()
if not Config.Kill then
return
end
local Character = GetCharacter(LocalPlayer)
local Humanoid = GetHumanoid(LocalPlayer)
if Character and Humanoid then
local InSafezone = Character:FindFirstChild("inSafezone")
local RootPart = Humanoid.RootPart
local Position = RootPart.Position
local LookVector = RootPart.CFrame.LookVector
for _, Player in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
local PlayerCharacter = GetCharacter(Player)
local Head = PlayerCharacter:FindFirstChild("Head")
if
PlayerCharacter
and Head
then
Head.CanCollide = true
Head.Anchored = true
if not (InSafezone or PlayerCharacter:FindFirstChild("inSafezone")) then
local HeadPosition = Position + LookVector * 4
Head.Position = HeadPosition
else
Head.Position = Vector3.new(0, 0, 0)
end
end
end
end
Swing()
end
end
local function Invisible()
if not Config.Invisible then
return
end
GameEvent("goInvisible")
end
-- Main
while task.wait() do
Config = getgenv().NL_Config
if not (Config and Config.Enabled) then
Config = nil
break
end
if Config.Interval then
task.wait(Config.Interval)
end
if not FirstTimeSetup then
UnlockIslands()
FirstTimeSetup = true
end
CallFunction(AntiAFK, "AntiAFK")
CallFunction(Swing, "Swing")
CallFunction(Sell, "Sell")
CallFunction(BuySwords, "BuySwords")
CallFunction(BuyBelts, "BuyBelts")
CallFunction(BuySkills, "BuySkills")
CallFunction(BuyShurikens, "BuyShurikens")
CallFunction(BuyRanks, "BuyRanks")
CallFunction(CollectHoops, "CollectHoops")
CallFunction(MaxJumps, "MaxJumps")
CallFunction(Kill, "Kill")
CallFunction(Invisible, "Invisible")
end



wheres the script
@SCRIPTABUSER If you're talking about not seeing a UI, it doesn't have one. It's configurable via the script contents.