
Key Required

while true do
for _, obj in pairs(game:GetService("Workspace").Objects:GetChildren()) do
local args = {
tonumber(obj.Name)
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("CollectObject"):FireServer(unpack(args))
obj:Destroy() -- delete the object after collecting
end
task.wait(0) -- if lagging increase(seconds)
end
Does not work