
Key Required
Auto dribble
Lua Script•40 lines (1524 chars)
local b = workspace.Objects.Balls.PLAIN_BALL
local h = b:WaitForChild("HITBOX_BALL")
local r = game:GetService("ReplicatedStorage").Remotes.Ball.Dribble
local u = game:GetService("UserInputService")
local p = game.Players.LocalPlayer
local d, s, a, f, bk, rt, lt = false, 0.27, 1.8, {8992767630, 8992995494, 8992999517}, {8992767630, 8992995494, 8992999517}, 8993107088, 8993146631
local function anim(id)
local x = Instance.new("Animation", p.Character)
x.AnimationId = "rbxassetid://" .. id
p.Character.Humanoid:LoadAnimation(x):Play()
end
local function drb()
while d and b and h and h:IsDescendantOf(workspace) do
local dir = (h.Position - p.Character.HumanoidRootPart.Position).Unit
if dir.Z > 0.5 then anim(f[math.random(#f)]) end
if dir.Z < -0.5 then anim(bk[math.random(#bk)]) end
if dir.X > 0.5 then anim(rt) end
if dir.X < -0.5 then anim(lt) end
r:FireServer(b, Vector3.new(dir.X * a, 0, dir.Z * a))
task.wait(s)
end
end
if not u.TouchEnabled then
u.InputBegan:Connect(function(i, g)
if g or i.KeyCode ~= Enum.KeyCode.C then return end
d = not d
if d then task.spawn(drb) end
end)
else
local g = Instance.new("ScreenGui", p.PlayerGui)
local btn = Instance.new("TextButton", g)
btn.Size, btn.Position, btn.Text = UDim2.new(0, 100, 0, 50), UDim2.new(0.9, -100, 0.8, 0), "Dribble"
btn.MouseButton1Click:Connect(function()
d = not d
if d then task.spawn(drb) end
end)
endFeatures & Information
Auto dribble

Auto break ankles (auto lift) soon
Btw it supports pc keybind is C
W