
Key Required

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local Folder = Instance.new("Folder", Workspace)
local Part = Instance.new("Part", Folder)
local Attachment1 = Instance.new("Attachment", Part)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
if not getgenv().Network then
getgenv().Network = {
BaseParts = {},
Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
}
Network.RetainPart = function(Part)
if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then
table.insert(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
Part.CanCollide = false
end
end
local function EnablePartControl()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:Connect(function()
sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
for _, Part in pairs(Network.BaseParts) do
if Part:IsDescendantOf(Workspace) then
Part.Velocity = Network.Velocity
end
end
end)
end
EnablePartControl()
end
local function ForcePart(v)
if v:IsA("Part") and not v.Anchored and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then
for _, x in next, v:GetChildren() do
if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
x:Destroy()
end
end
if v:FindFirstChild("Attachment") then
v:FindFirstChild("Attachment"):Destroy()
end
if v:FindFirstChild("AlignPosition") then
v:FindFirstChild("AlignPosition"):Destroy()
end
if v:FindFirstChild("Torque") then
v:FindFirstChild("Torque"):Destroy()
end
v.CanCollide = false
local Torque = Instance.new("Torque", v)
Torque.Torque = Vector3.new(100000, 100000, 100000)
local AlignPosition = Instance.new("AlignPosition", v)
local Attachment2 = Instance.new("Attachment", v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = 999999999999999
AlignPosition.MaxVelocity = math.huge
AlignPosition.Responsiveness = 200
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
end
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local SoundService = game:GetService("SoundService")
local StarterGui = game:GetService("StarterGui")
local TextChatService = game:GetService("TextChatService")
local LocalPlayer = Players.LocalPlayer
-- Sound Effects
local function playSound(soundId)
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://" .. soundId
sound.Parent = SoundService
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
end
-- Play initial sound
playSound("2865227271")
--Properties:
local SuperRingPartV1 = Instance.new("ScreenGui")
SuperRingPartV1.Name = "SuperRingPartV1"
SuperRingPartV1.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
SuperRingPartV1.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
SuperRingPartV1.ResetOnSpawn = false
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Parent = SuperRingPartV1
MainFrame.BackgroundColor3 = Color3.fromRGB(24, 201, 255)
MainFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
MainFrame.BorderSizePixel = 0
MainFrame.Position = UDim2.new(0.331818193, 0, 0.288944721, 0)
MainFrame.Size = UDim2.new({0, 265},0, 89)
local UICorner = Instance.new("UICorner")
UICorner.Parent = MainFrame
local Tittle = Instance.new("TextLabel")
Tittle.Name = "Tittle"
Tittle.Parent = MainFrame
Tittle.BackgroundColor3 = Color3.fromRGB(60, 223, 255)
Tittle.BorderColor3 = Color3.fromRGB(0, 0, 0)
Tittle.BorderSizePixel = 0
Tittle.Size = UDim2.new(0, 265, 0, 25)
Tittle.Font = Enum.Font.SourceSans
Tittle.Text = "Super Ring Part V1 By Rip_IKASI"
Tittle.TextColor3 = Color3.fromRGB(0, 0, 0)
Tittle.TextSize = 14.000
local UICorner_2 = Instance.new("UICorner")
UICorner_2.Parent = Tittle
local ToggleButton = Instance.new("TextButton")
ToggleButton.Name = "ToggleButton"
ToggleButton.Parent = MainFrame
ToggleButton.BackgroundColor3 = Color3.fromRGB(39, 205, 255)
ToggleButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
ToggleButton.BorderSizePixel = 0
ToggleButton.Position = UDim2.new(0.0490566045, 0, 0.215277776, 0)
ToggleButton.Size = UDim2.new(0, 239, 0, 41)
ToggleButton.Font = Enum.Font.SourceSans
ToggleButton.Text = "Start Ring Part"
ToggleButton.TextColor3 = Color3.fromRGB(0, 0, 0)
ToggleButton.TextSize = 14.000
local DecreaseRadius = Instance.new("TextButton")
DecreaseRadius.Name = "DecreaseRadius"
DecreaseRadius.Parent = MainFrame
DecreaseRadius.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DecreaseRadius.BackgroundTransparency = 1.000
DecreaseRadius.BorderColor3 = Color3.fromRGB(0, 0, 0)
DecreaseRadius.BorderSizePixel = 0
DecreaseRadius.Position = UDim2.new(0.0905660391, 0, 0.583333313, 0)
DecreaseRadius.Size = UDim2.new(0, 47, 0, 41)
DecreaseRadius.Font = Enum.Font.SourceSans
DecreaseRadius.Text = "<"
DecreaseRadius.TextColor3 = Color3.fromRGB(0, 0, 0)
DecreaseRadius.TextSize = 51.000
local IncreaseRadius = Instance.new("TextButton")
IncreaseRadius.Name = "IncreaseRadius"
IncreaseRadius.Parent = MainFrame
IncreaseRadius.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
IncreaseRadius.BackgroundTransparency = 1.000
IncreaseRadius.BorderColor3 = Color3.fromRGB(0, 0, 0)
IncreaseRadius.BorderSizePixel = 0
IncreaseRadius.Position = UDim2.new(0.747169793, 0, 0.583333313, 0)
IncreaseRadius.Size = UDim2.new(0, 47, 0, 41)
IncreaseRadius.Font = Enum.Font.SourceSans
IncreaseRadius.Text = ">"
IncreaseRadius.TextColor3 = Color3.fromRGB(0, 0, 0)
IncreaseRadius.TextSize = 51.000
local RadiusDisplay = Instance.new("TextLabel")
RadiusDisplay.Name = "RadiusDisplay"
RadiusDisplay.Parent = MainFrame
RadiusDisplay.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
RadiusDisplay.BackgroundTransparency = 1.000
RadiusDisplay.BorderColor3 = Color3.fromRGB(0, 0, 0)
RadiusDisplay.BorderSizePixel = 0
RadiusDisplay.Position = UDim2.new(0.245283023, 0, 0.548611104, 0)
RadiusDisplay.Size = UDim2.new(0, 133, 0, 50)
RadiusDisplay.Font = Enum.Font.SourceSans
RadiusDisplay.Text = "Radius : 50"
RadiusDisplay.TextColor3 = Color3.fromRGB(0, 0, 0)
RadiusDisplay.TextSize = 23.000
local Watermark = Instance.new("TextLabel")
Watermark.Name = "Watermark"
Watermark.Parent = MainFrame
Watermark.BackgroundColor3 = Color3.fromRGB(24, 201, 255)
Watermark.BorderColor3 = Color3.fromRGB(0, 0, 0)
Watermark.BorderSizePixel = 0
Watermark.Position = UDim2.new(0, 0, 0.826388896, 0)
Watermark.Size = UDim2.new(0, 264, 0, 25)
Watermark.Font = Enum.Font.SourceSans
Watermark.Text = "Super Ring Part V1 By Rip_IKASI"
Watermark.TextColor3 = Color3.fromRGB(0, 0, 0)
Watermark.TextSize = 14.000
local UICorner_3 = Instance.new("UICorner")
UICorner_3.Parent = Watermark
local MinimizeButton = Instance.new("TextButton")
MinimizeButton.Name = "MinimizeButton"
MinimizeButton.Parent = MainFrame
MinimizeButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MinimizeButton.BackgroundTransparency = 1.000
MinimizeButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
MinimizeButton.BorderSizePixel = 0
MinimizeButton.Position = UDim2.new(0.894339621, 0, 0, 0)
MinimizeButton.Size = UDim2.new(0, 26, 0, 25)
MinimizeButton.Font = Enum.Font.SourceSans
MinimizeButton.Text = "-"
MinimizeButton.TextColor3 = Color3.fromRGB(0, 0, 0)
MinimizeButton.TextSize = 51.000
-- Round the minimize button
local MinimizeCorner = Instance.new("UICorner")
MinimizeCorner.CornerRadius = UDim.new(0, 15)
MinimizeCorner.Parent = MinimizeButton
-- Minimize functionality
local minimized = false
MinimizeButton.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then
MainFrame:TweenSize(UDim2.new(0, 265,0, 23), "Out", "Quad", 0.3, true)
MinimizeButton.Text = "+"
ToggleButton.Visible = false
DecreaseRadius.Visible = false
IncreaseRadius.Visible = false
RadiusDisplay.Visible = false
Watermark.Visible = false
else
MainFrame:TweenSize(UDim2.new(0, 265,0, 151), "Out", "Quad", 0.3, true)
MinimizeButton.Text = "-"
ToggleButton.Visible = true
DecreaseRadius.Visible = true
IncreaseRadius.Visible = true
RadiusDisplay.Visible = true
Watermark.Visible = true
end
playSound("12221967")
end)
-- Make GUI draggable
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
MainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Ring Parts Logic
if not getgenv().Network then
getgenv().Network = {
BaseParts = {},
Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
}
Network.RetainPart = function(Part)
if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(workspace) then
table.insert(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
Part.CanCollide = false
end
end
local function EnablePartControl()
LocalPlayer.ReplicationFocus = workspace
RunService.Heartbeat:Connect(function()
sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
for _, Part in pairs(Network.BaseParts) do
if Part:IsDescendantOf(workspace) then
Part.Velocity = Network.Velocity
end
end
end)
end
EnablePartControl()
end
local radius = 50
local height = 100
local rotationSpeed = 1
local attractionStrength = 1000
local ringPartsEnabled = false
local function RetainPart(Part)
if Part:IsA("BasePart") and not Part.Anchored and Part:IsDescendantOf(workspace) then
if Part.Parent == LocalPlayer.Character or Part:IsDescendantOf(LocalPlayer.Character) then
return false
end
Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
Part.CanCollide = false
return true
end
return false
end
local parts = {}
local function addPart(part)
if RetainPart(part) then
if not table.find(parts, part) then
table.insert(parts, part)
end
end
end
local function removePart(part)
local index = table.find(parts, part)
if index then
table.remove(parts, index)
end
end
for _, part in pairs(workspace:GetDescendants()) do
addPart(part)
end
workspace.DescendantAdded:Connect(addPart)
workspace.DescendantRemoving:Connect(removePart)
RunService.Heartbeat:Connect(function()
if not ringPartsEnabled then return end
local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local tornadoCenter = humanoidRootPart.Position
for _, part in pairs(parts) do
if part.Parent and not part.Anchored then
local pos = part.Position
local distance = (Vector3.new(pos.X, tornadoCenter.Y, pos.Z) - tornadoCenter).Magnitude
local angle = math.atan2(pos.Z - tornadoCenter.Z, pos.X - tornadoCenter.X)
local newAngle = angle + math.rad(rotationSpeed)
local targetPos = Vector3.new(
tornadoCenter.X + math.cos(newAngle) * math.min(radius, distance),
tornadoCenter.Y + (height * (math.abs(math.sin((pos.Y - tornadoCenter.Y) / height)))),
tornadoCenter.Z + math.sin(newAngle) * math.min(radius, distance)
)
local directionToTarget = (targetPos - part.Position).unit
part.Velocity = directionToTarget * attractionStrength
end
end
end
end)
-- Button functionality
ToggleButton.MouseButton1Click:Connect(function()
ringPartsEnabled = not ringPartsEnabled
ToggleButton.Text = ringPartsEnabled and "Ring Parts On" or "Ring Parts Off"
ToggleButton.BackgroundColor3 = ringPartsEnabled and Color3.fromRGB(50, 205, 50) or Color3.fromRGB(160, 82, 45)
playSound("12221967")
end)
DecreaseRadius.MouseButton1Click:Connect(function()
radius = math.max(1, radius - 2)
RadiusDisplay.Text = "Radius: " .. radius
playSound("12221967")
end)
IncreaseRadius.MouseButton1Click:Connect(function()
radius = math.min(1000, radius + 2)
RadiusDisplay.Text = "Radius: " .. radius
playSound("12221967")
end)
-- Get player thumbnail
local userId = Players:GetUserIdFromNameAsync("Robloxlukasgames")
local thumbType = Enum.ThumbnailType.HeadShot
local thumbSize = Enum.ThumbnailSize.Size420x420
local content, isReady = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize)
StarterGui:SetCore("SendNotification", {
Title = "Super ring parts V1",
Text = "enjoy",
Icon = content,
Duration = 5
})
-- Chat message (Updated for new chat system)
local function SendChatMessage(message)
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
local textChannel = TextChatService.TextChannels.RBXGeneral
textChannel:SendAsync(message)
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All")
end
end
-- Send the chat message
SendChatMessage("Super Ring Parts V1 By Rip_IKASI")
SendChatMessage("😇Thank for using my Script, This is the latest version. ☠️☠️☠️Now, Let's Play Some Player!!!☠️☠️☠️. Rip_IKASI")
what v4 or v1?
goofy just look like a edited version of super ring v4 but only the gui
Garbage script, it makes me say 2 messages, both get censored out (probably promoting his discord account), and it doesn't have a UI nor does any *
Soy nuevo como puedo empezar?
Es que quiero tener scripts en natural disaster
Scripts
Hola?