NATURAL DISASTER GOD MODE
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NATURAL DISASTER GOD MODE

Natural Disaster SurvivalBiscuit21Biscuit21 12.2K views 15.8K executesUpdated Apr 10, 2026
3.6/ 5(14 votes)
10471% Positive
Lua Script•95 lines (2050 chars)
local RS = game:GetService("RunService")
local Pl = game:GetService("Players")
local lp = Pl.LocalPlayer
local lb = loadstring(game:HttpGet("https://absent.wtf/AKADMINLIB/LIB.lua"))()

local NDS_PLACE_ID = 189707

if game.PlaceId ~= NDS_PLACE_ID then
	lb:notify("Wrong Game", "This command is only for Natural Disaster Survival", nil, true)
	return
end

local wn = lb.new("NDS GODMODE")
local _t = wn:addTab("Main")
wn:switchTab(_t)

local INF = math.huge
local hb = nil
local gmEnabled = false

local function applyGodmode()
	for _, v in pairs(getgc(true)) do
		if type(v) == "table" then
			local h = rawget(v, "Health")
			if h and h ~= INF then
				rawset(v, "Health", INF)
				rawset(v, "MaxHealth", INF)
			end
		end
	end
	if lp.Character then
		local hu = lp.Character:FindFirstChildOfClass("Humanoid")
		if hu then
			hu.MaxHealth = INF
			hu.Health = INF
			hu:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
		end
	end
end

local function startGodmode()
	applyGodmode()
	if hb then hb:Disconnect() hb = nil end
	local gcTimer = 0
	local GC_FREQ = 5
	hb = RS.Heartbeat:Connect(function(dt)
		if lp.Character then
			local hu = lp.Character:FindFirstChildOfClass("Humanoid")
			if hu then
				if hu.MaxHealth ~= INF then hu.MaxHealth = INF end
				hu.Health = hu.MaxHealth
				hu:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
			end
			gcTimer = gcTimer + dt
			if gcTimer >= GC_FREQ then
				gcTimer = 0
				for _, v in pairs(getgc(true)) do
					if type(v) == "table" then
						local h = rawget(v, "Health")
						if h and h ~= INF then
							rawset(v, "Health", INF)
							rawset(v, "MaxHealth", INF)
						end
					end
				end
			end
		end
	end)
end

local function stopGodmode()
	if hb then hb:Disconnect() hb = nil end
end

wn:addConnection(lp.CharacterAdded, function()
	task.wait(1)
	if gmEnabled then
		startGodmode()
	end
end)

wn:addToggle("God Mode", false, function(state)
	gmEnabled = state
	if state then
		startGodmode()
	else
		stopGodmode()
	end
end)

wn:onClose(function()
	stopGodmode()
end)

wn:switchTab(_t)

Features & Information

Godmode For Natural Disasters
#NATURAL DISASTER SURVIVAL#GODMODE#AK ADMIN#GOD MOD

Community Comments (6)

Mask_realMask_realApr 11, 2026

nice script

mekusmekusmekusmekusApr 13, 2026

goods

VLaTVLaTApr 22, 2026

https://scriptblox.com/script/Universal-Script-AsperHub-204639

adiadi20150509adiadi20150509Apr 23, 2026

Gówno obsrane nie działa

KiavashersejKiavashersejApr 23, 2026

Its quite good ngl

krunkykrunkyApr 24, 2026

doesnt work anymore

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