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local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local hrp = player.Character and player.Character:WaitForChild("HumanoidRootPart") or player.CharacterAdded:Wait():WaitForChild("HumanoidRootPart")
local baseSpeed = 5
local maxSpeed = 1000
local offset = Vector3.new(0, 3, 0)
RunService.RenderStepped:Connect(function(delta)
local candies = workspace:FindFirstChild("CandyPickups")
if not candies then return end
for _, v in ipairs(candies:GetChildren()) do
local part = (v:IsA("Model") and (v.PrimaryPart or v:FindFirstChildWhichIsA("BasePart"))) or v
if part then
local targetPos = hrp.Position + offset
local direction = targetPos - part.Position
local dist = direction.Magnitude
if dist > 0.1 then
local speed = math.clamp(dist * 3, baseSpeed, maxSpeed)
local move = direction.Unit * math.min(speed * delta, dist)
part.CFrame = CFrame.new(part.Position + move)
end
end
end
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