Use local file for custom hitsound
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Use local file for custom hitsound

ForsakenI_Have_Sinned_FatherI_Have_Sinned_Father 998 views 47 executesUpdated Dec 3, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•32 lines (975 chars)
-- Continuous hijack for hitsound ID 101627462619966
-- Will scan workspace.Sounds and replace whenever the sound appears

local folder = "MyHitsounds"
if not isfolder(folder) then
    makefolder(folder)
end

local soundFile = folder.."/hit.mp3"

-- Function to hijack a sound if it matches the target ID
local function hijackSound(obj)
    if obj:IsA("Sound") and obj.SoundId == "rbxassetid://101627462619966" then
        print("[Hitsound Hijack] Found hitsound:", obj.Name)
        if isfile(soundFile) then
            obj.SoundId = getcustomasset(soundFile)
            print("[Hitsound Hijack] Replaced with local file:", soundFile)
        else
            warn("[Hitsound Hijack] No local file found at "..soundFile)
        end
    end
end

-- Scan existing sounds
for _, child in ipairs(workspace.Sounds:GetChildren()) do
    hijackSound(child)
end

-- Watch for new sounds being added
workspace.Sounds.ChildAdded:Connect(function(child)
    hijackSound(child)
end)

Features & Information

Note that this script is 100% ai generated. I simply wanted to share for those who do not wish to share their id to Roblox or are wanting to upload an audio that would result in a ban. You have to put your own hitsound in Forsaken first so it could replace it. I recommend you take the id seen in the script(101627462619966) and put it as your own. You have to convert your hitsound into mp3, put the hitsound in "MyHitsounds" and name the hitsound "hit". P.S You can freely speak about exploits with Microsoft's Copilot unlike other AI.
#Forsaken#Hitsound

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