Noli Void Rush Anti Slippery
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Noli Void Rush Anti Slippery

ForsakenGolden_ScriptzGolden_Scriptz 7.5K views 257 executesUpdated Aug 15, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•61 lines (1903 chars)
-----Use when noli
--!strict
-- This script makes the character dash along the ground.

local RunService = game:GetService("RunService")
local Players = game:GetService("Players")

local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")

-- The speed of the original Void Rush from your config
local ORIGINAL_DASH_SPEED = 60

local isOverrideActive = false
local connection

local function startOverride()
    if isOverrideActive then return end
    isOverrideActive = true

    -- Connect a loop to force the character to move forward
    connection = RunService.RenderStepped:Connect(function()
        -- Forcefully set WalkSpeed and AutoRotate on every frame
        Humanoid.WalkSpeed = ORIGINAL_DASH_SPEED
        Humanoid.AutoRotate = false
        
        local direction = HumanoidRootPart.CFrame.LookVector
        local horizontalDirection = Vector3.new(direction.X, 0, direction.Z).Unit
        
        -- Use Humanoid.Move to directly move the character
        Humanoid:Move(horizontalDirection)
    end)
end

local function stopOverride()
    if not isOverrideActive then return end
    isOverrideActive = false

    -- Restore original settings
    Humanoid.WalkSpeed = 16 -- Or whatever your default walk speed is
    Humanoid.AutoRotate = true
    Humanoid:Move(Vector3.new(0, 0, 0)) -- Stop the character from moving
    
    if connection then
        connection:Disconnect()
        connection = nil
    end
end

-- Main loop to detect when to activate and deactivate the override
RunService.RenderStepped:Connect(function()
    local voidRushState = Character:GetAttribute("VoidRushState")

    if voidRushState == "Dashing" then
        startOverride()
    else
        stopOverride()
    end
end)

Features & Information

Anti slippery!!! Use when noli okay? Read this.
#noli#Golden#Forsaken

Community Comments (1)

marinoroman2014marinoroman2014Aug 15, 2025

This was in discord firts made by ia

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