
Key Required
Extended Zombie Hitbox
Lua Script•190 lines (5005 chars)
-- Made by me: i_justTrySomething
-- Keybind: "P" to remove Highlights and stop script (go all the way down to change it)
loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))()
local UserInputService = game:GetService("UserInputService")
local enemiesFolder = workspace:WaitForChild("MapContents"):WaitForChild("Enemies")
local ragdollsFolder = workspace.MapContents:WaitForChild("Ragdolls")
local trackedEnemies = {}
local stopAllLoops = false
-- CONFIG
local MAIN_HEAD_TRANSPARENCY = 0.9 -- do not touch or it will be unplayable.
local TARGET_FILL = 0.7 -- if too bright change to 0.9 (do not change to 1)
local BH_HEAD_SIZE = 20 -- change this number For Head Hitbox Size ! !! !
local TARGET_BH_HEAD_SIZE = Vector3.new(BH_HEAD_SIZE, BH_HEAD_SIZE, BH_HEAD_SIZE)
local LOOP_DELAY = 0.1 -- do not touch
local function unanchorModel(model)
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = false
end
end
end
local function ensureHighlight(parent, adornee, data)
if not parent then return false end
local highlight = parent:FindFirstChildOfClass("Highlight")
if not highlight then
highlight = Instance.new("Highlight")
highlight.Parent = parent
highlight.Adornee = adornee
highlight.FillTransparency = TARGET_FILL
highlight.OutlineTransparency = TARGET_FILL
table.insert(data.Highlights, highlight)
return true
end
if highlight.FillTransparency ~= TARGET_FILL then
highlight.FillTransparency = TARGET_FILL
highlight.OutlineTransparency = TARGET_FILL
return true
end
return false
end
local function ensureSize(part, size, data)
if not part or not part.Parent then return false end
if part.Size ~= size then
part.Size = size
data.ModifiedParts[part] = true
return true
end
return false
end
local function cleanupEnemy(enemy, data)
for _, h in ipairs(data.Highlights) do
if h and h.Parent then
h:Destroy()
end
end
for part, _ in pairs(data.ModifiedParts) do
if part and part.Parent then
part.Size = Vector3.new(1,1,1)
part.Transparency = 0
part.Anchored = false
part.CanCollide = true
end
end
trackedEnemies[enemy] = nil
end
local function cleanupAll()
for enemy, data in pairs(trackedEnemies) do
cleanupEnemy(enemy, data)
end
end
local function setupEnemy(enemy)
if not enemy:IsA("Model") or trackedEnemies[enemy] then return end
local data = {Highlights = {}, ModifiedParts = {}}
trackedEnemies[enemy] = data
task.spawn(function()
while enemy.Parent and not stopAllLoops do
unanchorModel(enemy)
local changed = false
local hrp = enemy:FindFirstChild("HumanoidRootPart")
if not hrp then
task.wait(LOOP_DELAY)
continue
end
local mainHead = enemy:FindFirstChild("Head")
local bodyHitbox = hrp:FindFirstChild("BodyHitbox")
local bhHead
if bodyHitbox then
bhHead = bodyHitbox:FindFirstChild("Head")
end
if mainHead then
if mainHead.Transparency ~= MAIN_HEAD_TRANSPARENCY then
mainHead.Transparency = MAIN_HEAD_TRANSPARENCY
end
mainHead.CanCollide = false
changed = ensureHighlight(mainHead, mainHead, data) or changed
end
if bhHead then
if bhHead.Transparency ~= MAIN_HEAD_TRANSPARENCY then
bhHead.Transparency = MAIN_HEAD_TRANSPARENCY
end
bhHead.CanCollide = false
changed = ensureSize(bhHead, TARGET_BH_HEAD_SIZE, data) or changed
changed = ensureHighlight(bhHead, bhHead, data) or changed
changed = ensureHighlight(bodyHitbox, bodyHitbox, data) or changed
end
if hrp then
changed = ensureHighlight(enemy, hrp, data) or changed
end
-- Stop loop if mainHead exists and bhHead exists & sized correctly
if mainHead and bhHead and bhHead.Size == TARGET_BH_HEAD_SIZE then
break
end
task.wait(LOOP_DELAY)
end
end)
local humanoid = enemy:FindFirstChildOfClass("Humanoid")
if humanoid then
local conn
conn = humanoid.Died:Connect(function()
cleanupEnemy(enemy, data)
if conn then conn:Disconnect() end
end)
end
end
for _, obj in ipairs(enemiesFolder:GetDescendants()) do
if obj:IsA("Model") then
setupEnemy(obj)
end
end
local childAddedConn = enemiesFolder.DescendantAdded:Connect(function(obj)
if obj:IsA("Model") then
setupEnemy(obj)
end
end)
local ragdollConn = ragdollsFolder.ChildAdded:Connect(function(ragdoll)
if ragdoll and ragdoll.Parent then
ragdoll:Destroy()
end
end)
for _, r in ipairs(ragdollsFolder:GetChildren()) do
if r and r.Parent then
r:Destroy()
end
end
-- KEYBIND P TO CLEANUP
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.P then -- Change "P" right after KeyCode into keybind you want.
stopAllLoops = true
if childAddedConn then childAddedConn:Disconnect() end
if ragdollConn then ragdollConn:Disconnect() end
cleanupAll()
trackedEnemies = {}
if script and script.Parent then
script:Destroy()
end
end
end)Features & Information
(Fixed)
Zombie ESP + extended Hitbox + infinite yield
-Im lazy to obfuscate it have fun..
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