
Key Required

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
-- Services
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Window = Rayfield:CreateWindow({
Name = "Operations: Siege",
LoadingTitle = "Operations: Siege | Free Script",
LoadingSubtitle = "By SirSammy",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Operations: Siege"
},
Discord = {
Enabled = false,
Invite = "", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "",
Subtitle = "",
Note = "",
FileName = "", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {""} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
-- Main Tab
local Main_Tab = Window:CreateTab("Main", 4483362458)
local Main_ObjectivesAlwaysVisible = false
local Main_NoClipDelay = 0.2
local Main_NoClipBarricades = false
local Main_NoClipWalls = false
-- Main | Main Section
local Section = Main_Tab:CreateSection("Main")
local Toggle = Main_Tab:CreateToggle({Name = "Objectives Always Visible", CurrentValue = false, Flag = "ObjectivesAlwaysVisible_Main", Callback = function(Value) Main_ObjectivesAlwaysVisible = Value ObjectivesAlwaysVisible_Main() local Text = "" if Value == true then Text = "On" else Text = "Off" end Rayfield:Notify({Title = "Objectives Always Visible | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
-- Main | Blatant Section
local Section = Main_Tab:CreateSection("Blatant")
local Slider = Main_Tab:CreateSlider({Name = "No-Clip Delay", Range = {0.1, 2}, Increment = 0.1, Suffix = "Seconds", CurrentValue = 0.2, Flag = "NoClipDelay_Main", Callback = function(Value) Main_NoClipDelay = Value end})
local Toggle = Main_Tab:CreateToggle({Name = "No-Clip Barricades", CurrentValue = false, Flag = "NoClipBarricades_Main", Callback = function(Value) Main_NoClipBarricades = Value NoClipBarricades_Main() local Text = "" if Value == true then Text = "On" else Text = "Off" end Rayfield:Notify({Title = "No-Clip Barricades | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local Toggle = Main_Tab:CreateToggle({Name = "No-Clip Walls", CurrentValue = false, Flag = "NoClipWalls_Main", Callback = function(Value) Main_NoClipWalls = Value NoClipWalls_Main() local Text = "" if Value == true then Text = "On" else Text = "Off" end Rayfield:Notify({Title = "No-Clip Walls | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
-- Esp Tab
local Esp_Tab = Window:CreateTab("Esp", 4483362458)
local Esp_Delay = 0.5
local Esp_Player = false local Esp_Player_Delay = 0.5 local Esp_Player_TeamCheck = false local Esp_Player_Color = Color3.fromRGB(255,0,0) local Esp_Player_Transparency = 0.5 local Esp_Player_Outline = false local Esp_Player_Outline_Color = Color3.fromRGB(255,255,255) local Esp_Player_Outline_Transparency = 0 local Player_Storage = Instance.new("Folder") Player_Storage.Parent = game.Workspace Player_Storage.Name = "Player_Storage"
local Esp_Drone = false local Esp_Drone_Color = Color3.fromRGB(255,0,0) local Esp_Drone_Transparency = 0.5 local Esp_Drone_Outline = false local Esp_Drone_Outline_Color = Color3.fromRGB(255,255,255) local Esp_Drone_Outline_Transparency = 0 local Drone_Storage = Instance.new("Folder") Drone_Storage.Parent = game.Workspace Drone_Storage.Name = "Drone_Storage"
local Esp_Camera = false local Esp_Camera_Color = Color3.fromRGB(0, 0, 55) local Esp_Camera_Transparency = 0.5 local Esp_Camera_Outline = false local Esp_Camera_Outline_Color = Color3.fromRGB(255,255,255) local Esp_Camera_Outline_Transparency = 0 local Camera_Storage = Instance.new("Folder") Camera_Storage.Parent = game.Workspace Camera_Storage.Name = "Camera_Storage"
local Esp_Gadget = false local Esp_Gadget_Color = Color3.fromRGB(255, 0, 0) local Esp_Gadget_Transparency = 0.5 local Esp_Gadget_Outline = false local Esp_Gadget_Outline_Color = Color3.fromRGB(255,255,255) local Esp_Gadget_Outline_Transparency = 0 local Gadget_Storage = Instance.new("Folder") Gadget_Storage.Parent = game.Workspace Gadget_Storage.Name = "Gadget_Storage"
local Esp_Doors = false local Doors_Storage = Instance.new("Folder") Doors_Storage.Parent = game.Workspace Doors_Storage.Name = "Doors_Storage"
local Esp_Walls = false local Walls_Storage = Instance.new("Folder") Walls_Storage.Parent = game.Workspace Walls_Storage.Name = "Walls_Storage"
-- Esp | Settings Section
local Section = Esp_Tab:CreateSection("Settings")
local Button = Esp_Tab:CreateButton({Name = "Esp Script Not Working?", Callback = function() Reminder_Esp() end})
local Slider = Esp_Tab:CreateSlider({Name = "Esp Delay", Range = {0.1, 3}, Increment = 0.1, Suffix = "Seconds", CurrentValue = 0.5, Flag = "Delay_Esp", Callback = function(Value) Esp_Delay = Value end})
-- Esp | Game Section
local Section = Esp_Tab:CreateSection("Game")
function Player_Esp() spawn(function() while Esp_Player == true do wait(Esp_Player_Delay) for i, v in pairs(Player_Storage:GetChildren()) do v:Destroy() end for i, Player in pairs(Players:GetChildren()) do if Player.Character and Player.Character:FindFirstChild("Humanoid") and Player.Character:FindFirstChild("Humanoid").Health ~= 0 then if Esp_Player_TeamCheck == true then if Player.TeamColor ~= Players.LocalPlayer.TeamColor then local Highlight = Instance.new("Highlight") Highlight.FillColor = Esp_Player_Color Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop Highlight.FillTransparency = Esp_Player_Transparency Highlight.OutlineColor = Esp_Player_Outline_Color if Esp_Player_Outline == true then Highlight.OutlineTransparency = Esp_Player_Outline_Transparency else Highlight.OutlineTransparency = 1 end Highlight.Parent = Player_Storage Highlight.Adornee = Player.Character end else local Highlight = Instance.new("Highlight") Highlight.FillColor = Esp_Player_Color Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop Highlight.FillTransparency = Esp_Player_Transparency Highlight.OutlineColor = Esp_Player_Outline_Color if Esp_Player_Outline == true then Highlight.OutlineTransparency = Esp_Player_Outline_Transparency else Highlight.OutlineTransparency = 1 end Highlight.Parent = Player_Storage Highlight.Adornee = Player.Character end end end end for i, v in pairs(Player_Storage:GetChildren()) do v:Destroy() end end) end
local Toggle = Esp_Tab:CreateToggle({Name = "Wall Esp | Not Recommended", CurrentValue = false, Flag = "Wall_Esp", Callback = function(Value) Esp_Walls = Value Walls_Esp() local Text = "" if Value == true then Text = "On" else Text = "Off" end Rayfield:Notify({Title = "Walls Esp | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local Toggle = Esp_Tab:CreateToggle({Name = "Doors Esp | Not Recommended", CurrentValue = false, Flag = "Doors_Esp", Callback = function(Value) Esp_Doors = Value Doors_Esp() local Text = "" if Value == true then Text = "On" else Text = "Off" end Rayfield:Notify({Title = "Doors Esp | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
-- Esp | Player Section
local Section = Esp_Tab:CreateSection("Player Esp")
local Toggle = Esp_Tab:CreateToggle({Name = "Player Esp", CurrentValue = false, Flag = "Player_Esp", Callback = function(Value) Esp_Player = Value local Text = "" if Value == true then for i, Player in next, Players:GetPlayers() do Player_Esp(Player) end Text = "On" else Text = "Off" end Rayfield:Notify({Title = "Player Esp | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local Slider = Esp_Tab:CreateSlider({Name = "Esp Delay", Range = {0.1, 5}, Increment = 0.1, Suffix = "Seconds", CurrentValue = 0.5, Flag = "Player_Delay_Esp", Callback = function(Value) Esp_Player_Delay = Value end})
local Toggle = Esp_Tab:CreateToggle({Name = "Team Check", CurrentValue = false, Flag = "Player_Esp_TeamCheck", Callback = function(Value) Esp_Player_TeamCheck = Value local Text = "" if Value == true then Text = "On" else Text = "Off" end Rayfield:Notify({Title = "Player Esp Team Check | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local ColorPicker = Esp_Tab:CreateColorPicker({Name = "Esp Color", Color = Color3.fromRGB(255, 0, 0), Flag = "Player_Color_Esp", Callback = function(Value) Esp_Player_Color = Value end})
local Slider = Esp_Tab:CreateSlider({Name = "Esp Transparency", Range = {0, 0.9}, Increment = 0.1, Suffix = "Transparency", CurrentValue = 0.5, Flag = "Player_Transparency_Esp", Callback = function(Value) Esp_Player_Transparency = Value end})
local Toggle = Esp_Tab:CreateToggle({Name = "Esp Outlines", CurrentValue = true, Flag = "Player_Outlines_Esp", Callback = function(Value) Esp_Player_Outline = Value end})
local ColorPicker = Esp_Tab:CreateColorPicker({Name = "Esp Outline Color", Color = Color3.fromRGB(255, 255, 255), Flag = "Player_Outline_Color_Esp", Callback = function(Value) Esp_Player_Outline_Color = Value end})
local Slider = Esp_Tab:CreateSlider({Name = "Esp Outline Transparency", Range = {0, 0.9}, Increment = 0.1, Suffix = "Transparency", CurrentValue = 0, Flag = "Player_Outline_Transparency_Esp", Callback = function(Value) Esp_Player_Outline_Transparency = Value end})
-- Esp | Drone Section
local Section = Esp_Tab:CreateSection("Drone Esp")
local Toggle = Esp_Tab:CreateToggle({Name = "Drone Esp", CurrentValue = false, Flag = "Drone_Esp", Callback = function(Value) Drone_Esp() Esp_Drone = Value local Text = "" if Value == true then Text = "On" else Text = "Off" end Rayfield:Notify({Title = "Drone Esp | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local ColorPicker = Esp_Tab:CreateColorPicker({Name = "Esp Color", Color = Color3.fromRGB(255, 0, 0), Flag = "Drone_Color_Esp", Callback = function(Value) Esp_Drone_Color = Value end})
local Slider = Esp_Tab:CreateSlider({Name = "Esp Transparency", Range = {0, 0.9}, Increment = 0.1, Suffix = "Transparency", CurrentValue = 0.5, Flag = "Drone_Transparency_Esp", Callback = function(Value) Esp_Drone_Transparency = Value end})
local Toggle = Esp_Tab:CreateToggle({Name = "Esp Outlines", CurrentValue = true, Flag = "Drone_Outlines_Esp", Callback = function(Value) Esp_Drone_Outline = Value end})
local ColorPicker = Esp_Tab:CreateColorPicker({Name = "Esp Outline Color", Color = Color3.fromRGB(255, 255, 255), Flag = "Drone_Outline_Color_Esp", Callback = function(Value) Esp_Drone_Outline_Color = Value end})
local Slider = Esp_Tab:CreateSlider({Name = "Esp Outline Transparency", Range = {0, 0.9}, Increment = 0.1, Suffix = "Transparency", CurrentValue = 0, Flag = "Drone_Outline_Transparency_Esp", Callback = function(Value) Esp_Drone_Outline_Transparency = Value end})
-- Esp | Camera Section
local Section = Esp_Tab:CreateSection("Camera Esp")
local Toggle = Esp_Tab:CreateToggle({Name = "Camera Esp", CurrentValue = false, Flag = "Camera_Esp", Callback = function(Value) Camera_Esp() Esp_Camera = Value local Text = "" if Value == true then Text = "On" else Text = "Off" end Rayfield:Notify({Title = "Camera Esp | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local ColorPicker = Esp_Tab:CreateColorPicker({Name = "Esp Color", Color = Color3.fromRGB(0, 0, 55), Flag = "Camera_Color_Esp", Callback = function(Value) Esp_Camera_Color = Value end})
local Slider = Esp_Tab:CreateSlider({Name = "Esp Transparency", Range = {0, 0.9}, Increment = 0.1, Suffix = "Transparency", CurrentValue = 0.5, Flag = "Camera_Transparency_Esp", Callback = function(Value) Esp_Camera_Transparency = Value end})
local Toggle = Esp_Tab:CreateToggle({Name = "Esp Outlines", CurrentValue = true, Flag = "Camera_Outlines_Esp", Callback = function(Value) Esp_Camera_Outline = Value end})
local ColorPicker = Esp_Tab:CreateColorPicker({Name = "Esp Outline Color", Color = Color3.fromRGB(255, 255, 255), Flag = "Camera_Outline_Color_Esp", Callback = function(Value) Esp_Camera_Outline_Color = Value end})
local Slider = Esp_Tab:CreateSlider({Name = "Esp Outline Transparency", Range = {0, 0.9}, Increment = 0.1, Suffix = "Transparency", CurrentValue = 0, Flag = "Camera_Outline_Transparency_Esp", Callback = function(Value) Esp_Camera_Outline_Transparency = Value end})
-- Esp | Gadgets Section
local Section = Esp_Tab:CreateSection("Gadget Esp")
local Toggle = Esp_Tab:CreateToggle({Name = "Gadget Esp", CurrentValue = false, Flag = "Gadget_Esp", Callback = function(Value) Gadget_Esp() Esp_Gadget = Value local Text = "" if Value == true then Text = "On" else Text = "Off" end Rayfield:Notify({Title = "Gadget Esp | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local ColorPicker = Esp_Tab:CreateColorPicker({Name = "Esp Color", Color = Color3.fromRGB(255, 0, 0), Flag = "Gadget_Color_Esp", Callback = function(Value) Esp_Gadget_Color = Value end})
local Slider = Esp_Tab:CreateSlider({Name = "Esp Transparency", Range = {0, 0.9}, Increment = 0.1, Suffix = "Transparency", CurrentValue = 0.5, Flag = "Gadget_Transparency_Esp", Callback = function(Value) Esp_Gadget_Transparency = Value end})
local Toggle = Esp_Tab:CreateToggle({Name = "Esp Outlines", CurrentValue = false, Flag = "Gadget_Outlines_Esp", Callback = function(Value) Esp_Gadget_Outline = Value end})
local ColorPicker = Esp_Tab:CreateColorPicker({Name = "Esp Outline Color", Color = Color3.fromRGB(255, 255, 255), Flag = "Gadget_Outline_Color_Esp", Callback = function(Value) Esp_Gadget_Outline_Color = Value end})
local Slider = Esp_Tab:CreateSlider({Name = "Esp Outline Transparency", Range = {0, 0.9}, Increment = 0.1, Suffix = "Transparency", CurrentValue = 0, Flag = "Gadget_Outline_Transparency_Esp", Callback = function(Value) Esp_Gadget_Outline_Transparency = Value end})
-- Lighting Tab
local Lighting_Tab = Window:CreateTab("Lighting", 4483362458)
local Lighting_NoShadows = false
local Lighting_SunRays = false
local Lighting_CameraCC = false
local Lighting_DroneCC = false
local Lighting_WinBlur = false
local Lighting_HurtBlur = false
-- Lighting | Main Section
local Section = Lighting_Tab:CreateSection("Main")
local Toggle = Lighting_Tab:CreateToggle({Name = "No Shadows", CurrentValue = false, Flag = "NoShadows_Lighting", Callback = function(Value) Lighting_NoShadows = Value NoShadows_Lighting() local Text = "" if Value == true then Text = "On" else Text = "Off" end Rayfield:Notify({Title = "No Shadows | Turned "..tostring(Text), Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
-- Lighting | Effects Section
local Section = Lighting_Tab:CreateSection("Effects")
local Toggle = Lighting_Tab:CreateToggle({Name = "Disable Sun-Rays", CurrentValue = false, Flag = "SunRays_Lighting", Callback = function(Value) SunRays_Lighting() Lighting_SunRays = Value local Text = "" if Value == true then Text = "Enabled" else Text = "Disabled" end Rayfield:Notify({Title = tostring(Text).." | Sun-Rays", Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local Toggle = Lighting_Tab:CreateToggle({Name = "Disable Camera Color Correction", CurrentValue = false, Flag = "CameraCC_Lighting", Callback = function(Value) CameraCC_Lighting() Lighting_CameraCC = Value local Text = "" if Value == true then Text = "Enabled" else Text = "Disabled" end Rayfield:Notify({Title = tostring(Text).." | Camera Color Correction", Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local Toggle = Lighting_Tab:CreateToggle({Name = "Disable Drone Color Correction", CurrentValue = false, Flag = "DroneCC_Lighting", Callback = function(Value) DroneCC_Lighting() Lighting_DroneCC = Value local Text = "" if Value == true then Text = "Enabled" else Text = "Disabled" end Rayfield:Notify({Title = tostring(Text).." | Drone Color Correction", Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local Toggle = Lighting_Tab:CreateToggle({Name = "Disable Win Blur", CurrentValue = false, Flag = "WinBlur_Lighting", Callback = function(Value) WinBlur_Lighting() Lighting_WinBlur = Value local Text = "" if Value == true then Text = "Enabled" else Text = "Disabled" end Rayfield:Notify({Title = tostring(Text).." | Win Blur", Content = "Updated Script Settings", Duration = 3, Image = 4483362458})end})
local Toggle = Lighting_Tab:CreateToggle({Name = "Disable Hurt Blur", CurrentValue = false, Flag = "HurtBlur_Lighting", Callback = function(Value) HurtBlur_Lighting() Lighting_HurtBlur = Value local Text = "" if Value == true then Text = "Enabled" else Text = "Disabled" end Rayfield:Notify({Title = tostring(Text).." | Hurt Blur", Content = "Updated Script Settings", Duration = 3, Image = 4483362458}) end})
-- Main | Functions
function ObjectivesAlwaysVisible_Main() spawn(function() while Main_ObjectivesAlwaysVisible == true do wait(2) for i, Objective in pairs(game.Workspace.Objective:GetChildren()) do if Objective.Name == "Bomb_A" or Objective.Name == "Bomb_B" then Objective.Center.Sinal.Enabled = true end end end end) end
function NoClipBarricades_Main() spawn(function() while Main_NoClipBarricades == true do wait(Main_NoClipDelay) for i, Barricade in pairs(game.Workspace.SE_Workspace.Doors:GetChildren()) do for i, Part in pairs(Barricade.Door:GetChildren()) do if Part:IsA("Part") then Part.CanCollide = false end end end end for i, Barricade in pairs(game.Workspace.SE_Workspace.Doors:GetChildren()) do for i, Part in pairs(Barricade.Door:GetChildren()) do if Part:IsA("Part") then Part.CanCollide = true end end end end) end
function NoClipWalls_Main() spawn(function() while Main_NoClipWalls == true do wait(Main_NoClipDelay) for i, Wall in pairs(game.Workspace.SE_Workspace.Breach:GetChildren()) do if Wall.Name == "Reinforced" then for i, Part in pairs(Wall:GetChildren()) do if Part:IsA("Part") then Part.CanCollide = false end end else for i, Part in pairs(Wall.Destroyable:GetChildren()) do if Part:IsA("Part") then Part.CanCollide = false end end end end end for i, Wall in pairs(game.Workspace.SE_Workspace.Breach:GetChildren()) do if Wall.Name == "Reinforced" then for i, Part in pairs(Wall:GetChildren()) do if Part:IsA("Part") then Part.CanCollide = true end end else for i, Part in pairs(Wall.Destroyable:GetChildren()) do if Part:IsA("Part") then Part.CanCollide = true end end end end end) end
-- Esp | Functions
function Reminder_Esp()Rayfield:Notify({Title = "Esp Limit", Content = "Roblox Has A Set Adornee Limit (31 Highlights Max) | Use Less Esp Scripts!", Duration = 5, Image = 4483362458}) end
function Drone_Esp() spawn(function() while Esp_Drone == true do wait(Esp_Delay) for i, v in pairs(Drone_Storage:GetChildren()) do v:Destroy() end for i, v in pairs(game.Workspace.SE_Workspace.Drones:GetChildren()) do if v.Humanoid.Health ~= 0 then local Highlight = Instance.new("Highlight") Highlight.FillColor = Esp_Drone_Color Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop Highlight.FillTransparency = Esp_Drone_Transparency Highlight.OutlineColor = Esp_Drone_Outline_Color if Esp_Drone_Outline == true then Highlight.OutlineTransparency = Esp_Drone_Outline_Transparency else Highlight.OutlineTransparency = 1 end Highlight.Parent = Drone_Storage Highlight.Adornee = v end end end for i, v in pairs(Drone_Storage:GetChildren()) do v:Destroy() end end) end
function Camera_Esp() spawn(function() while Esp_Camera == true do wait(Esp_Delay) for i, v in pairs(Camera_Storage:GetChildren()) do v:Destroy() end for i, v in pairs(game.Workspace.SE_Workspace.Cameras:GetChildren()) do if v.Humanoid.Health ~= 0 then local Highlight = Instance.new("Highlight") Highlight.FillColor = Esp_Camera_Color Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop Highlight.FillTransparency = Esp_Camera_Transparency Highlight.OutlineColor = Esp_Camera_Outline_Color if Esp_Camera_Outline == true then Highlight.OutlineTransparency = Esp_Camera_Outline_Transparency else Highlight.OutlineTransparency = 1 end Highlight.Parent = Camera_Storage Highlight.Adornee = v end end end for i, v in pairs(Camera_Storage:GetChildren()) do v:Destroy() end end) end
function Gadget_Esp() spawn(function() while Esp_Gadget == true do wait(Esp_Delay) for i, v in pairs(Gadget_Storage:GetChildren()) do v:Destroy() end for i, v in pairs(game.Workspace.Gadgets:GetChildren()) do local Highlight = Instance.new("Highlight") Highlight.FillColor = Esp_Gadget_Color Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop Highlight.FillTransparency = Esp_Gadget_Transparency Highlight.OutlineColor = Esp_Gadget_Outline_Color if Esp_Gadget_Outline == true then Highlight.OutlineTransparency = Esp_Gadget_Outline_Transparency else Highlight.OutlineTransparency = 1 end Highlight.Parent = Gadget_Storage Highlight.Adornee = v end end for i, v in pairs(Gadget_Storage:GetChildren()) do v:Destroy() end end) end
function Walls_Esp() spawn(function() while Esp_Walls == true do wait(Esp_Delay) for i, v in pairs(Walls_Storage:GetChildren()) do v:Destroy() end for i, v in pairs(game.Workspace.SE_Workspace.Breach:GetChildren()) do local Highlight = Instance.new("Highlight") Highlight.FillColor = Color3.fromRGB(255, 215, 215) Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop Highlight.FillTransparency = 0.75 Highlight.OutlineColor = Color3.fromRGB(255, 255, 255) Highlight.OutlineTransparency = 1 Highlight.Parent = Walls_Storage Highlight.Adornee = v end end for i, v in pairs(Walls_Storage:GetChildren()) do v:Destroy() end end) end
function Doors_Esp() spawn(function() while Esp_Doors == true do wait(Esp_Delay) for i, v in pairs(Doors_Storage:GetChildren()) do v:Destroy() end for i, v in pairs(game.Workspace.SE_Workspace.Doors:GetChildren()) do local Highlight = Instance.new("Highlight") Highlight.FillColor = Color3.fromRGB(255, 155, 55) Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop Highlight.FillTransparency = 0.75 Highlight.OutlineColor = Color3.fromRGB(255, 255, 255) Highlight.OutlineTransparency = 1 Highlight.Parent = Doors_Storage Highlight.Adornee = v end end for i, v in pairs(Doors_Storage:GetChildren()) do v:Destroy() end end) end
-- Lighting | Functions
function NoShadows_Lighting() if Lighting_NoShadows == true then Lighting.GlobalShadows = false else Lighting.GlobalShadows = true end end
function SunRays_Lighting() if Lighting_SunRays == true then Lighting.SunRays.Enabled = true else Lighting.SunRays.Enabled = false end end
function CameraCC_Lighting() if Lighting_CameraCC == true then Lighting.CameraCC.Brightness = 0 Lighting.CameraCC.Contrast = 0.25 Lighting.CameraCC.Saturation = -0.7 else Lighting.CameraCC.Brightness = 0 Lighting.CameraCC.Contrast = 0 Lighting.CameraCC.Saturation = 0 end end
function DroneCC_Lighting() if Lighting_DroneCC == true then Lighting.DroneCC.Brightness = 0 Lighting.DroneCC.Contrast = 0 Lighting.DroneCC.Saturation = -0.9 else Lighting.DroneCC.Brightness = 0 Lighting.DroneCC.Contrast = 0 Lighting.DroneCC.Saturation = 0 end end
function WinBlur_Lighting() if Lighting_WinBlur == true then Lighting.WinBlur.Enabled = true else Lighting.WinBlur.Enabled = false end end
function HurtBlur_Lighting() if Lighting_HurtBlur == true then Lighting.HurtBlur.Enabled = true else Lighting.HurtBlur.Enabled = false end end
how do you use this i load in and nothing showing
Well sorry if it's not working it might be your executor
Well sorry if it's not working it might be your executor
it don't work no more sorry.
its detected