loadstring(game:HttpGet("https://pastebin.com/raw/K3NFKNr8"))()
yoooo
1 idea when close to humanoid player it will 45 degrees rotate + jitter for a bit reach and has a smart flee to try not to get hit by the target hitbox
@Jas_20 Thank you for your feedback. Therefore, we will soon add a new system to make the AI even more efficient.
Ok
Then we will try to avoid lag.
u can try mine
@Jas_20 I feel it's efficient enough, but the problem is it lags. However, yours is very well-designed.
uh?
Oh, so you're the one who created it too!
@asnonlk0011445
Yk the other script you posted?
The invite for it is paused
yoooo
1 idea when close to humanoid player it will 45 degrees rotate + jitter for a bit reach and has a smart flee to try not to get hit by the target hitbox
@Jas_20 Thank you for your feedback. Therefore, we will soon add a new system to make the AI even more efficient.
Ok
Then we will try to avoid lag.
u can try mine
@Jas_20 I feel it's efficient enough, but the problem is it lags. However, yours is very well-designed.
uh?
Oh, so you're the one who created it too!
@asnonlk0011445
Yk the other script you posted?
The invite for it is paused