local API_URL = "https://el.eternalhub.uk/verify"
local LICENSE_KEY = " your key here "
local HWID = game:GetService("RbxAnalyticsService"):GetClientId()
local function fetchScript()
local url = API_URL .. "?key=" .. LICENSE_KEY .. "&hwid=" .. HWID
local success, response = pcall(game.HttpGet, game, url)
if not success then
return nil, "Connection failed: " .. tostring(response)
end
local errors = {
["Invalid or unredeemed key"] = "Access Denied: Redeem your key in Discord first.",
["HWID does not match"] = "Access Denied: HWID mismatch. Reset if needed.",
["Missing key or hwid"] = "Error: Missing parameters in request.",
}
local msg = errors[response]
if msg then
return nil, msg
end
return response, nil
end
local scriptContent, err = fetchScript()
if not scriptContent then
warn(err)
return
end
local fn, compileErr = loadstring(scriptContent)
if not fn then
warn("Execution Error: " .. tostring(compileErr))
return
end
print("Authentication Successful! Loading Eternal Bending...")
fn()
Features & Information
Theme Customization
Background
Panels
Accent Colors
Glow Colors
Title Text
Body Text
Logo Tint
Included themes:
Aether (Default)
Ember
Toxic
Abyss
Rose
Mono
All visual features
Player ESP
Highlights
Names
Health Bars
Adjustable render distance
Name size
HP bar thickness
Display Names
Tool Icons
Displays the tools a player currently has equipped above their health bar.
A cooldown tracker at the bottom of your screen displays every move currently on cooldown. Each move is color-coded by element, turns red as it becomes available, and displays READY the moment it's usable again.
In-Combat Only
Only shows ESP for the player you're currently fighting, keeping crowded servers much cleaner.
New Legit Tab
Failure Simulation
Designed to make parries appear less robotic.
Four independent chances can be configured:
Miss Rate
Dash Instead Rate
Mistime Rate (80–170ms late)
Ignore Rate
Facing Checks
Additional conditions can be enabled:
Require Self Facing
Require Enemy Facing
Adjustable Facing Cone
These work independently of Failure Simulation.
AoE attacks automatically ignore the enemy-facing requirement since direction doesn't matter for those.
New Config Tab
Ping Compensation
Fine tune latency compensation using:
Compensation Strength
Extra Lead
A strength of 1.00 fires one full round-trip early, while 0.00 disables compensation completely.
Ignore List
Ignore players by:
Name
Hotkey (nearest player)
Clear All hotkey
Ignored players will never be auto-parried.
My Settings
Save, load, or reset your personal configuration.
Your settings are stored separately from attack data, so future updates won't overwrite your preferences.
Stream Mode
Disables every ESP feature and hides the menu with a single toggle.
Perfect for recording gameplay.
Overview Tab
The main page includes:
Auto Parry
Projectile Parry
Auto Parry Toggle Keybind
Lock-On
Lock-On Range
Lock-On Smoothing