
Keyless

local rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local window = rayfield:CreateWindow({
Name = "OP GUI",
LoadingTitle = "Loading...",
LoadingSubtitle = "By lilah",
Theme = "Amethyst",
ConfigurationSaving = {
Enabled = true,
FolderName = "AutoFarmGUI",
FileName = "Settings"
},
})
local main_tab = window:CreateTab("Main")
local drops_tab = window:CreateTab("Drops")
local diamonds_tab = window:CreateTab("Diamonds")
local pets_tab = window:CreateTab("Pets")
local auto_sell_enabled = false
main_tab:CreateToggle({
Name = "Auto Sell",
Default = false,
Callback = function(value)
auto_sell_enabled = value
while auto_sell_enabled do
local args = {
[1] = 0
}
game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("processor.process"):InvokeServer(unpack(args))
task.wait()
end
end
})
local auto_upgrade_enabled = false
main_tab:CreateToggle({
Name = "Auto Upgrade Sell",
Default = false,
Callback = function(value)
auto_upgrade_enabled = value
while auto_upgrade_enabled do
local args = {
[1] = 0
}
game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("processor.upgrade"):InvokeServer(unpack(args))
task.wait()
end
end
})
local auto_rebirth_enabled = false
main_tab:CreateToggle({
Name = "Auto Rebirth",
Default = false,
Callback = function(value)
auto_rebirth_enabled = value
while auto_rebirth_enabled do
game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("rebirth"):InvokeServer()
task.wait()
end
end
})
local drop_name = "AmethystOre"
local drop_amount = 1000
local auto_give_enabled = false
drops_tab:CreateInput({
Name = "Drop Name",
PlaceholderText = "AmethystOre",
Callback = function(value)
drop_name = value
end
})
drops_tab:CreateInput({
Name = "Drop Amount",
PlaceholderText = "1000",
Callback = function(value)
print(value)
drop_amount = tonumber(value) or 1000
end
})
drops_tab:CreateToggle({
Name = "Auto Give Drop",
Default = false,
Callback = function(value)
auto_give_enabled = value
while auto_give_enabled do
local args = {
[1] = {
[drop_name] = drop_amount,
}
}
game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("collect.drops"):FireServer(unpack(args))
task.wait()
end
end
})
local pet_name = "Golem"
local auto_buy_enabled = false
pets_tab:CreateInput({
Name = "Pet Name",
PlaceholderText = "Golem",
Callback = function(value)
pet_name = value
end
})
pets_tab:CreateToggle({
Name = "Auto Buy Pet",
Default = false,
Callback = function(value)
auto_buy_enabled = value
while auto_buy_enabled do
local args = {
[1] = pet_name,
[2] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("eggs.purchase"):InvokeServer(unpack(args))
task.wait()
end
end
})
local give_diamonds_enabled = false
local diamond_amount = 1000
diamonds_tab:CreateInput({
Name = "Diamond Amount",
PlaceholderText = "1000",
Callback = function(value)
diamond_amount = tonumber(value) or 1000
end
})
diamonds_tab:CreateToggle({
Name = "Give Diamonds",
Default = false,
Callback = function(value)
give_diamonds_enabled = value
while give_diamonds_enabled do
local args = {
[1] = diamond_amount
}
game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("collect.diamonds"):FireServer(unpack(args))
task.wait()
end
end
})
diamonds_tab:CreateButton({
Name = "Give Infinite Diamonds",
Callback = function()
local args = {
[1] = math.huge
}
game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("collect.diamonds"):FireServer(unpack(args))
end
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