Key Required

Key Required Verified
Mining Sim 2 open source
Lua Scriptβ’666 lines (24006 chars)
local VLib = loadstring(game:HttpGet("https://gitlab.com/L1ZOT/test-project/-/raw/main/PJM-GUI"))()
local Win = VLib:Window("Project Meow", "Mining Simulator 2")
local Autofarm = Win:Tab("Autofarm")
local TabEgg = Win:Tab("Eggs")
local Misc = Win:Tab("Misc")
local Teleport = Win:Tab("Teleport")
local Credits = Win:Tab("Credits")
local Player = game.Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local LoadModules = require(game.ReplicatedStorage.LoadModule);
getgenv().v2 = require(game:GetService("ReplicatedStorage").LoadModule)
getgenv().u6 = v2("ChunkUtil")
getgenv().v3 = v2("Constants")
getgenv().v4 = v3.CellSize * v3.ChunkSize
local MainData = game:GetService("RunService"):IsServer() and LoadModules("DataService") or LoadModules("LocalData");
Misc:Button("Get Gamepasses (Some Are Visual)", function()
local PassesMod = MainData:GetData("Passes");
PassesMod["Fast Hatch"] = true
PassesMod["MS1Lucky Gamepass"] = true
PassesMod["Infinity Backpack"] = false -- KEPP AT FALSE
PassesMod["MS1Quantum Storage"] = true
PassesMod["Triple Hatch"] = true
PassesMod["Teleporter"] = true
PassesMod["MS1Auto Egg Equip"] = true
PassesMod["MS1Private Mine"] = true
PassesMod["VIP"] = true
PassesMod["Lucky Pass"] = true
PassesMod["MS1Nuke"] = true
PassesMod["2x Gems"] = true
PassesMod["Omega Nuke"] = true
PassesMod["MS12x Dig"] = true
PassesMod["Stronger Pickaxe"] = true
PassesMod["Omega Scythe"] = true
PassesMod["MS12x Shiny Chance"] = true
PassesMod["Small Storage"] = true
PassesMod["More Pets!"] = true
PassesMod["MS12x Tokens"] = true
PassesMod["MS1Teleporter Pad"] = true
PassesMod["Medium Storage"] = true
PassesMod["MS1VIP"] = true
PassesMod["MS1Collapse Meter"] = true
PassesMod["Large Storage"] = true
PassesMod["MS1Mythical Scythe"] = true
PassesMod["MS1Sprint"] = true
end)
Autofarm:Toggle("Farm Mouse Pointing", false, function(t)
StartMousePointing = t
end)
spawn(function()
while task.wait() do
if StartMousePointing then
pcall(function()
local Workspace = game:GetService("Workspace")
local Module = require(game:GetService("ReplicatedStorage").LoadModule)
local Constants = Module("Constants")
local newRaycast = RaycastParams.new()
newRaycast.CollisionGroup = Constants.CollisionGroups.MineRaycast
local UserInputService = game:GetService("UserInputService")
local CurrentCamera = Workspace.CurrentCamera
local ChunkUtil = Module("ChunkUtil")
local MousePos = UserInputService:GetMouseLocation()
local GetPartPos = Workspace:Raycast(CurrentCamera.CFrame.Position, CurrentCamera:ViewportPointToRay(MousePos.x, MousePos.y).Direction.Unit * 150, newRaycast);
local FinalPos = GetPartPos.Position - GetPartPos.Normal;
local CellId = ChunkUtil.worldToCell(FinalPos)
game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(CellId)
end)
end
end
end)
Autofarm:Toggle("Blox Aura", false, function(t)
BloxAura = t
end)
Autofarm:Slider("Chunk Refreshing Speed",0,10,10, function(t)
getgenv().Chunk_Refresh = t
end)
spawn(function()
while task.wait(.7) do
if BloxAura then
pcall(function()
for i,v in pairs(game:GetService("Workspace").Chunks:GetChildren()) do
for i,v in pairs(v:GetChildren()) do
if v3.MaxSelectionDistance > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then
local a = v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position * math.random(0.1, 0.001)
CID2 = a
local convert2 = u6.worldToCell(a - Vector3.new(0,-1,0))
game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(convert2)
task.wait(0.001)
end
end
end
-- local convert = u6.worldToChunkId(CID2 - Vector3.new(0,1,0))
-- for i,v in pairs(game:GetService("Workspace").Chunks[convert]:GetChildren()) do
-- if v3.MaxSelectionDistance > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then
-- local a = v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position * math.random(0.1, 0.001)
-- CID = a
-- local nande = u6.worldToCell(CID)
-- -- print(nande)
-- game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(nande)
-- task.wait(0.1)
-- end
-- end
end)
end
end
end)
-- spawn(function()
-- while task.wait(.7) do
-- if BloxAura then
-- pcall(function()
-- getgenv().b = nil
-- getgenv().CID = 0
-- -- / math.random(2,80)
-- for i,v in pairs(game:GetService("Workspace").Chunks:GetChildren()) do
-- for i,v in pairs(v:GetChildren()) do
-- if v3.MaxSelectionDistance > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then
-- local a = v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position * math.random(0.1, 0.001)
-- -- CID = u6.worldToCell(a)
-- CID2 = u6.worldToChunkId(a)
-- -- print(CID)
-- print(CID2)
-- -- game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(CID)
-- -- end
-- task.wait(0.001)
-- end
-- end
-- end
-- wait(getgenv().Chunk_Refresh)
-- -- local v6, v7 = v3.CellSize, v3.ChunkSize
-- end)
-- end
-- end
-- end)
-- local ohString1 = "Tool"
-- local ohString2 = "Firebane"
-- game:GetService("ReplicatedStorage").Events.PurchaseRebirthShopItem:FireServer(ohString1, ohString2)
Autofarm:line()
local Ore_Table = {}
for i,v in pairs(game:GetService("ReplicatedStorage").Assets.BlockDecorations:GetChildren()) do
table.insert(Ore_Table, v.Name)
end
Autofarm:Dropdown("Select target", Ore_Table, function(t)
Select_Ore = t
end)
Autofarm:Toggle("Target Selected Block", false, function(t)
StartSelOre = t
end)
spawn(function()
while task.wait() do
if StartSelOre then
pcall(function()
-- local plr = game:GetService("Players").LocalPlayer
-- local startPos = plr.Character.HumanoidRootPart
-- local endPos
-- local Module = require(game:GetService("ReplicatedStorage").LoadModule)
-- local ChunkUtil = Module("ChunkUtil")
-- local Constants = Module("Constants")
-- local newRaycast = RaycastParams.new()
-- newRaycast.CollisionGroup = Constants.CollisionGroups.MineRaycast
-- for i,v in pairs(game:GetService("Workspace").Decoration:GetChildren()) do
-- if v.Name == Select_Ore then
-- endPos = v
-- end
-- end
-- local result = game.workspace:Raycast(startPos.Position, endPos.Position - startPos.Position, newRaycast)
-- local ffs = result.Position - result.Normal
-- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = endPos.CFrame
-- local CellId = ChunkUtil.worldToCell(ffs)
-- game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(CellId)
getgenv().b = nil
getgenv().CID = 0
-- / math.random(2,80)
for i,v in pairs(game:GetService("Workspace").Decoration:GetChildren()) do
if v.Name == Select_Ore then
-- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(141.009644, -15000, -110.048203, 1, 0, 0, 0, 1, 0, 0, 0, )
if 10 > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
local h = v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position * math.random(0.1, 0.001)
CGI = u6.worldToCell(h)
print(CGI)
game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(CGI)
end
end
end
-- for i,v in pairs(v:GetChildren()) do
-- if 5 > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then
-- local a = v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position * math.random(0.1, 0.001)
-- CID = u6.worldToCell(a)
-- -- CID2 = u6.worldToChunkId(a)
-- -- print(CID)
-- -- print(CID2)
-- game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(CID)
-- -- end
-- task.wait(0.001)
-- end
-- end
-- end
end)
end
end
end)
Autofarm:line()
spawn(function()
local test = require(game:GetService("ReplicatedStorage").SharedModules.Helpers.ToolCanMineBlock)
test = function() return true end
end)
local SellAreas = {}
for i,v in pairs(game:GetService("Workspace").Teleports:GetChildren()) do
if string.find(v.Name, "Sell") then
table.insert(SellAreas, v.Name)
end
end
Autofarm:Dropdown("Select Sell Location", SellAreas, function(t)
Select_Sell_Location = t
end)
Autofarm:Toggle("Auto Sell", false, function(t)
Autosell = t
end)
spawn(function()
while task.wait() do
if Autosell then
pcall(function()
local v8 = require(game.ReplicatedStorage.LoadModule);
local v19 = v8("GetBackpackStatus");
local v59 = v19();
if v59.Full then
print("sold")
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Teleports[Select_Sell_Location].CFrame
game:GetService("ReplicatedStorage").Events.Teleport:FireServer(Select_Sell_Location)
end
-- local a = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.HUD.Left.Backpack.Label.Text
-- if string.match(a, "(.+) / .+") == string.match(a, ".+ / (.+)") then
-- print("sold")
-- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Teleports[Select_Sell_Location].CFrame
-- -- game:GetService("ReplicatedStorage").Events.Teleport:FireServer(Select_Sell_Location)
-- else
-- end
end)
end
end
end)
Autofarm:Toggle("X-ray (Lag)", false, function(t)
startX_Ray = t
end)
spawn(function()
while wait() do
if startX_Ray then
pcall(function()
for i,v in pairs(game:GetService("Workspace").Chunks:GetChildren()) do
for i,v in pairs(v:GetChildren()) do
if v3.MaxSelectionDistance > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then
v.Transparency = 0.7
task.wait(0.001)
end
end
end
end)
end
end
end)
Autofarm:line()
local Lock_Ore_Table = {}
for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Inventory.Frame.Container.Ores.Content.Frame.Items:GetChildren()) do
if v.ClassName == "Frame" then
table.insert(Lock_Ore_Table, v.Name)
end
end
Autofarm:Checklist("Select Ore Lock", "selore", Lock_Ore_Table, function(t)
Sel_OreLock = t
end)
Autofarm:Toggle("Auto Lock Selected Ore", false, function(t)
Auto_Lock_Ore = t
end)
spawn(function()
while wait() do
if Auto_Lock_Ore then
pcall(function()
for i2,v2 in pairs(checklists["selore"].Value) do
if game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Inventory.Frame.Container.Ores.Content.Frame.Items[v2].Frame.Locked.Visible then
else
local ohString1 = v2
game:GetService("ReplicatedStorage").Events.LockOre:FireServer(ohString1)
end
end
end)
end
end
end)
local Eggs_Table = {}
for i,v in pairs(game:GetService("Workspace").Eggs:GetChildren()) do
table.insert(Eggs_Table, v.Name)
end
TabEgg:Dropdown("Select Egg", Eggs_Table, function(t)
Slected_Egg = t
end)
TabEgg:Toggle("Auto Open Selected Egg", false, function(t)
AutoOpen_Sel_Egg = t
end)
spawn(function()
while task.wait() do
if AutoOpen_Sel_Egg then
pcall(function()
-- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Eggs[Slected_Egg].EggName.CFrame
end)
end
end
end)
spawn(function()
while task.wait() do
if AutoOpen_Sel_Egg then
pcall(function()
game:GetService("ReplicatedStorage").Events.OpenEgg:FireServer(Slected_Egg)
end)
end
end
end)
spawn(function()
while game:GetService("RunService").Heartbeat:wait() do
if AutoOpen_Sel_Egg then
pcall(function()
if not game:GetService("Workspace"):FindFirstChild("ManahubPart") then
local ManahubPart = Instance.new("Part")
ManahubPart.Name = "ManahubPart"
ManahubPart.Parent = game.Workspace
ManahubPart.Anchored = true
ManahubPart.Transparency = 1
ManahubPart.Size = Vector3.new(30,-0.5,30)
elseif game:GetService("Workspace"):FindFirstChild("ManahubPart") then
game.Workspace["ManahubPart"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -3.6, 0)
end
end)
else
if game:GetService("Workspace"):FindFirstChild("ManahubPart") then
game.Workspace.ManahubPart.CFrame = CFrame.new(0,0,0)
end
end
end
end)
Misc:Toggle("Auto Buy Tools", false, function(t)
AutoTool = t
end)
spawn(function()
while task.wait() do
if AutoTool then
pcall(function()
for i,v in pairs(game:GetService("ReplicatedStorage").Assets.Tools:GetChildren()) do
local ohString1 = "SurfaceTools"
local ohNumber2 = i
game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2)
local ohString1 = "MoltenTools"
local ohNumber2 = i
game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2)
local ohString1 = "FrozenTools"
local ohNumber2 = i
game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2)
local ohString1 = "CyberTools"
local ohNumber2 = 1
game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2)
end
end)
end
wait(1)
end
end)
Misc:Toggle("Auto Buy BackPacks", false, function(t)
AutoBackPacks = t
end)
spawn(function()
while task.wait() do
if AutoBackPacks then
pcall(function()
for i,v in pairs(game:GetService("ReplicatedStorage").Assets.Backpacks:GetChildren()) do
local ohString1 = "SurfaceBackpacks"
local ohNumber2 = i
game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2)
local ohString1 = "MoltenBackpacks"
local ohNumber2 = i
game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2)
local ohString1 = "FrozenBackpacks"
local ohNumber2 = i
game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2)
local ohString1 = "CyberBackpacks"
local ohNumber2 = i
game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2)
end
end)
end
wait(1)
end
end)
Misc:Toggle("Auto Rebirth", false, function(t)
getgenv().Auto_Rebirth = t
end)
spawn(function()
while task.wait() do
if Auto_Rebirth then
pcall(function()
game:GetService("ReplicatedStorage").Events.Rebirth:FireServer()
end)
end
end
end)
Misc:Toggle("Auto Equip Best Pets", false, function(t)
AutoEquipBest = t
end)
spawn(function()
while task.wait() do
if AutoEquipBest then
pcall(function()
game:GetService("ReplicatedStorage").Events.EquipBestPets:FireServer()
end)
end
wait(10)
end
end)
Misc:line()
Misc:Toggle("Auto Buy Spins", false, function(t)
AutoBuySpins = t
end)
spawn(function()
while wait() do
if AutoBuySpins then
pcall(function()
game:GetService("ReplicatedStorage").Events.BuySpinToWin:FireServer()
end)
end
wait(4)
end
end)
Misc:Toggle("Auto Use Spins", false, function(t)
AutoUseSpins = t
end)
spawn(function()
while wait() do
if AutoUseSpins then
pcall(function()
game:GetService("ReplicatedStorage").Events.PlaySpinToWin:FireServer()
game:GetService("ReplicatedStorage").Events.ClaimSpinToWin:FireServer()
end)
end
wait(4)
end
end)
Misc:Toggle("Auto Claim Achievements", false, function(t)
AutoclaimAchievements = t
end)
spawn(function()
while wait() do
if AutoclaimAchievements then
pcall(function()
for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Achievements.Frame.Container.Content.Frame:GetChildren()) do
if v.ClassName == "Frame" then
local ohString1 = v.Name
game:GetService("ReplicatedStorage").Events.ClaimAchievementReward:FireServer(ohString1)
end
end
end)
end
wait(4)
end
end)
Misc:Toggle("Auto Claim Free Gift", false, function(t)
AutoclaimGif = t
end)
spawn(function()
while wait() do
if AutoclaimGif then
pcall(function()
game:GetService("ReplicatedStorage").Events.ClaimJuly4thGift:FireServer()
end)
end
wait(4)
end
end)
for i,v in pairs(game:GetService("Workspace").Teleports:GetChildren()) do
Teleport:Button(v.Name, function()
game:GetService("ReplicatedStorage").Events.Teleport:FireServer(v.Name)
end)
end
Credits:Label("Credits")
Credits:Button("Project Meow Dev Team", function()
setclipboard("https://discord.gg/97anmxFpkU")
end)
Credits:Button("Project Meow Discord Server", function()
setclipboard("https://discord.gg/97anmxFpkU")
local req = (syn and syn.request) or (http and http.request) or http_request
if req then
req({
Url = 'http://127.0.0.1:6463/rpc?v=1',
Method = 'POST',
Headers = {
['Content-Type'] = 'application/json',
Origin = 'https://discord.com'
},
Body = game:GetService('HttpService'):JSONEncode({
cmd = 'INVITE_BROWSER',
nonce = game:GetService('HttpService'):GenerateGUID(false),
args = {code = '97anmxFpkU'}
})
})
end
end)
Credits:line()
Credits:Button("Destroy Gui", function()
game.CoreGui:FindFirstChild("woof"):Destroy()
end)
Credits:Button("Rejoin", function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p)
end)
local function HttpGet(url)
return game:GetService("HttpService"):JSONDecode(htgetf(url))
end
Credits:Button("Server Hop",function()
local PlaceID = game.PlaceId
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
--[[
local File = pcall(function()
AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json"))
end)
if not File then
table.insert(AllIDs, actualHour)
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
end
]]
function TPReturner()
local Site;
if foundAnything == "" then
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
for i,v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
-- delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
-- writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
Teleport()
end)
Credits:line()
VLib:setTheme(Credits)Features & Information
just a fun little project fell free to take a look at it :DDD

Its buggy, works sorta. Nice job tho!