Anti Recoil Anti Spread Open Sourced
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Anti Recoil Anti Spread Open Sourced

[🔥NEW MYTHIC] HypershotAxonicHubAxonicHub 2.4K views 8.2K executesUpdated Aug 10, 2026
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Lua Script•174 lines (4892 chars)
if _G.AxonicCleanUP then
    _G.AxonicCleanUP()
end

print("Enjoy Skids")

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer

local AxonicRunning = true
local AxonicOld = {}
local AxonicShared
local AxonicFpShared
local AxonicAction
local AxonicOldRecoil

local spreadKeys = { "Spread", "BaseSpread", "AimSpread", "ScopeSpread", "Bloom", "SpreadIncrease", "MaxSpread" }
local recoilVectors = { "MinCamRecoil", "MaxCamRecoil", "MinRotRecoil", "MaxRotRecoil", "MinTransRecoil", "MaxTransRecoil" }
local recoilNumbers = { "CamRecoilConstant", "RotRecoilConstant", "TransRecoilConstant", "Recoil", "CameraRecoil" }

local function save(settings, key)
    if not settings or settings[key] == nil then return end
    AxonicOld[settings] = AxonicOld[settings] or {}
    if AxonicOld[settings][key] == nil then
        AxonicOld[settings][key] = settings[key]
    end
end

local function patchSettings(settings)
    if type(settings) ~= "table" then return 0 end
    local touched = false

    for _, key in ipairs(spreadKeys) do
        if type(settings[key]) == "number" then
            save(settings, key)
            settings[key] = 0
            touched = true
        end
    end

    for _, key in ipairs(recoilVectors) do
        if typeof(settings[key]) == "Vector3" then
            save(settings, key)
            settings[key] = Vector3.zero
            touched = true
        end
    end

    for _, key in ipairs(recoilNumbers) do
        if type(settings[key]) == "number" then
            save(settings, key)
            settings[key] = 0
            touched = true
        end
    end
    print("A")
    return touched and 1 or 0
end

local function refreshRefs()
    local controller = ReplicatedStorage:FindFirstChild("ControllerStuff")
    local main = controller and controller:FindFirstChild("NewMainLocal")
    local shared = main and main:FindFirstChild("Shared")

    if shared and not AxonicShared then
        local ok, got = pcall(require, shared)
        if ok then AxonicShared = got end
    end

    local gui = LocalPlayer:FindFirstChild("PlayerGui")
    local fpGui = gui and gui:FindFirstChild("FirstPersonGUI")
    local action = fpGui and fpGui:FindFirstChild("ActionHandler")

    if action and not AxonicAction then
        local ok, got = pcall(require, action)
        if ok then AxonicAction = got end
    end
        print("X")

    local fpShared = action and action:FindFirstChild("Shared")

    if fpShared and not AxonicFpShared then
        local ok, got = pcall(require, fpShared)
        if ok then AxonicFpShared = got end
    end
end

local function patchTools(shared)
    if type(shared) ~= "table" then return 0 end
    local count = 0
        print("O")

    local function patchTool(tool)
        if type(tool) ~= "table" then return end
        count += patchSettings(tool.WSettings)
        count += patchSettings(tool.Settings)
    end

    patchTool(shared.CurrTool)

    if type(shared.Tools) == "table" then
        for _, tool in pairs(shared.Tools) do
            patchTool(tool)
        end
    end
    print("N")
    return count
end

local function patchModules()
    local weapons = ReplicatedStorage:FindFirstChild("Weapons")
    local modules = weapons and weapons:FindFirstChild("Modules")
    if not modules then return 0 end

    local count = 0
    print("I")
    for _, module in ipairs(modules:GetDescendants()) do
        if module:IsA("ModuleScript") then
            local ok, settings = pcall(require, module)

            if ok then
                count += patchSettings(settings)
            end
        end
    end

    return count
end

local function hookRecoil()
    if type(AxonicAction) ~= "table" or type(AxonicAction.WeaponRecoil) ~= "function" then return end
    if AxonicAction.AxonicRawRecoilHooked then return end

    AxonicOldRecoil = AxonicOldRecoil or AxonicAction.WeaponRecoil
    AxonicAction.AxonicRawRecoilHooked = true
    AxonicAction.WeaponRecoil = function() end
end
    print("C")
local function patchAll()
    refreshRefs()
    hookRecoil()

    return patchTools(AxonicShared)
        + patchTools(AxonicFpShared)
        + patchModules()
end

_G.AxonicCleanUP = function()
    AxonicRunning = false

    for settings, oldValues in pairs(AxonicOld) do
        for key, value in pairs(oldValues) do
            settings[key] = value
        end
    end

    if AxonicAction and AxonicOldRecoil then
        AxonicAction.WeaponRecoil = AxonicOldRecoil
        AxonicAction.AxonicRawRecoilHooked = nil
    end
end

task.spawn(function()
    warn("[Axonic HyperShot] patched " .. tostring(patchAll()) .. " weapon tables.")

    while AxonicRunning do
        refreshRefs()
        hookRecoil()
        patchTools(AxonicShared)
        patchTools(AxonicFpShared)
        task.wait(0.5)
    end
end)

Features & Information

Anti Spread Anti Recoil

Community Comments (1)

Red256Red256Aug 12, 2026

It's just breaking your gun and you can't spawn normally try if you don't believe

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