
Key RequiredUniversal

if _G.AxonicCleanUP then
_G.AxonicCleanUP()
end
print("Enjoy Skids")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local AxonicRunning = true
local AxonicOld = {}
local AxonicShared
local AxonicFpShared
local AxonicAction
local AxonicOldRecoil
local spreadKeys = { "Spread", "BaseSpread", "AimSpread", "ScopeSpread", "Bloom", "SpreadIncrease", "MaxSpread" }
local recoilVectors = { "MinCamRecoil", "MaxCamRecoil", "MinRotRecoil", "MaxRotRecoil", "MinTransRecoil", "MaxTransRecoil" }
local recoilNumbers = { "CamRecoilConstant", "RotRecoilConstant", "TransRecoilConstant", "Recoil", "CameraRecoil" }
local function save(settings, key)
if not settings or settings[key] == nil then return end
AxonicOld[settings] = AxonicOld[settings] or {}
if AxonicOld[settings][key] == nil then
AxonicOld[settings][key] = settings[key]
end
end
local function patchSettings(settings)
if type(settings) ~= "table" then return 0 end
local touched = false
for _, key in ipairs(spreadKeys) do
if type(settings[key]) == "number" then
save(settings, key)
settings[key] = 0
touched = true
end
end
for _, key in ipairs(recoilVectors) do
if typeof(settings[key]) == "Vector3" then
save(settings, key)
settings[key] = Vector3.zero
touched = true
end
end
for _, key in ipairs(recoilNumbers) do
if type(settings[key]) == "number" then
save(settings, key)
settings[key] = 0
touched = true
end
end
print("A")
return touched and 1 or 0
end
local function refreshRefs()
local controller = ReplicatedStorage:FindFirstChild("ControllerStuff")
local main = controller and controller:FindFirstChild("NewMainLocal")
local shared = main and main:FindFirstChild("Shared")
if shared and not AxonicShared then
local ok, got = pcall(require, shared)
if ok then AxonicShared = got end
end
local gui = LocalPlayer:FindFirstChild("PlayerGui")
local fpGui = gui and gui:FindFirstChild("FirstPersonGUI")
local action = fpGui and fpGui:FindFirstChild("ActionHandler")
if action and not AxonicAction then
local ok, got = pcall(require, action)
if ok then AxonicAction = got end
end
print("X")
local fpShared = action and action:FindFirstChild("Shared")
if fpShared and not AxonicFpShared then
local ok, got = pcall(require, fpShared)
if ok then AxonicFpShared = got end
end
end
local function patchTools(shared)
if type(shared) ~= "table" then return 0 end
local count = 0
print("O")
local function patchTool(tool)
if type(tool) ~= "table" then return end
count += patchSettings(tool.WSettings)
count += patchSettings(tool.Settings)
end
patchTool(shared.CurrTool)
if type(shared.Tools) == "table" then
for _, tool in pairs(shared.Tools) do
patchTool(tool)
end
end
print("N")
return count
end
local function patchModules()
local weapons = ReplicatedStorage:FindFirstChild("Weapons")
local modules = weapons and weapons:FindFirstChild("Modules")
if not modules then return 0 end
local count = 0
print("I")
for _, module in ipairs(modules:GetDescendants()) do
if module:IsA("ModuleScript") then
local ok, settings = pcall(require, module)
if ok then
count += patchSettings(settings)
end
end
end
return count
end
local function hookRecoil()
if type(AxonicAction) ~= "table" or type(AxonicAction.WeaponRecoil) ~= "function" then return end
if AxonicAction.AxonicRawRecoilHooked then return end
AxonicOldRecoil = AxonicOldRecoil or AxonicAction.WeaponRecoil
AxonicAction.AxonicRawRecoilHooked = true
AxonicAction.WeaponRecoil = function() end
end
print("C")
local function patchAll()
refreshRefs()
hookRecoil()
return patchTools(AxonicShared)
+ patchTools(AxonicFpShared)
+ patchModules()
end
_G.AxonicCleanUP = function()
AxonicRunning = false
for settings, oldValues in pairs(AxonicOld) do
for key, value in pairs(oldValues) do
settings[key] = value
end
end
if AxonicAction and AxonicOldRecoil then
AxonicAction.WeaponRecoil = AxonicOldRecoil
AxonicAction.AxonicRawRecoilHooked = nil
end
end
task.spawn(function()
warn("[Axonic HyperShot] patched " .. tostring(patchAll()) .. " weapon tables.")
while AxonicRunning do
refreshRefs()
hookRecoil()
patchTools(AxonicShared)
patchTools(AxonicFpShared)
task.wait(0.5)
end
end)



It's just breaking your gun and you can't spawn normally try if you don't believe