NPC kill script
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NPC kill script

[🥋NEW] Karate Kid Training SimulatorVensixVensix 5.9K views 181 executesUpdated May 4, 2025
1.7/ 5(3 votes)
1233% Positive
Lua Script•19 lines (956 chars)
--Make sure you put what zone you in example: if your at the Start you put Zone_1 
local Z = workspace:WaitForChild("ZoneContainer"):WaitForChild("Zone_2"):WaitForChild("DummyContainer")
local Player = game:GetService("Players").LocalPlayer          
local Char = Player.Character or Player.CharacterAdded:Wait()

_G.auto = true 

local Zx = Z:GetChildren()
if #Zx > 0 then
    local ran = Zx[(math.random(1, #Zx))]
    Char:MoveTo(ran.Dummy.HumanoidRootPart.Position)
    while _G.auto == true do
        task.wait(0.001)
        local At = ran:GetAttribute('RealHealth')
        if At == 0 then  print('dummy died') break end
        local args = {ran,"OneInchPunch"}
        game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.7.0"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("CombatService"):WaitForChild("RF"):WaitForChild("Attack"):InvokeServer(unpack(args))
    end
end

Features & Information

Its a prototype for like an event game it basically just picks a random NPC inside DummyContainer and the player moves to one of the NPC's and attacks it with a remoteevent

Community Comments (3)

3iotb3iotbMay 4, 2025

w script but you gotta keep injecting for it to work

StroasterStroasterMay 5, 2025(edited)

I wish it was looped so I wouldn't have to keep executing

VensixVensixMay 5, 2025

you gotta change the args to OneInchPunch to something in rspy

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