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Lua Script•218 lines (6556 chars)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local LOCAL_PLAYER = Players.LocalPlayer
local STAGE_COUNT = 16
local STAGE_PREFIX = "Stage"
local STAGE_PAD = 2
local TARGET_SUBPATH = {"Sign", "TouchInterest"}
local KEY_TOGGLE = Enum.KeyCode.F
local REFRESH_INTERVAL = 5 -- seconds
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "AutofarmUI"
ScreenGui.IgnoreGuiInset = true
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = CoreGui
task.spawn(function()
while task.wait(2) do
if ScreenGui.Parent ~= CoreGui then
ScreenGui.Parent = CoreGui
end
end
end)
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 220, 0, 85)
MainFrame.Position = UDim2.new(0.5, -110, 0.2, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = ScreenGui
local UICorner = Instance.new("UICorner", MainFrame)
UICorner.CornerRadius = UDim.new(0, 12)
local TitleBar = Instance.new("TextLabel")
TitleBar.Size = UDim2.new(1, 0, 0, 25)
TitleBar.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
TitleBar.BorderSizePixel = 0
TitleBar.Font = Enum.Font.GothamBold
TitleBar.Text = "Autofarm"
TitleBar.TextSize = 14
TitleBar.TextColor3 = Color3.fromRGB(255, 255, 255)
TitleBar.Parent = MainFrame
Instance.new("UICorner", TitleBar).CornerRadius = UDim.new(0, 12)
local StatusLabel = Instance.new("TextLabel")
StatusLabel.Size = UDim2.new(1, 0, 1, -40)
StatusLabel.Position = UDim2.new(0, 0, 0, 25)
StatusLabel.BackgroundTransparency = 1
StatusLabel.Font = Enum.Font.GothamBold
StatusLabel.Text = "Status: OFF"
StatusLabel.TextSize = 20
StatusLabel.TextColor3 = Color3.fromRGB(255, 75, 75)
StatusLabel.Parent = MainFrame
local ToggleNote = Instance.new("TextLabel")
ToggleNote.Size = UDim2.new(1, 0, 0, 15)
ToggleNote.Position = UDim2.new(0, 0, 1, -15)
ToggleNote.BackgroundTransparency = 1
ToggleNote.Font = Enum.Font.Gotham
ToggleNote.Text = "Toggle: F"
ToggleNote.TextSize = 12
ToggleNote.TextColor3 = Color3.fromRGB(200, 200, 200)
ToggleNote.TextStrokeTransparency = 0.7
ToggleNote.Parent = MainFrame
local function updateUI(isOn)
if isOn then
StatusLabel.Text = "Status: ON"
StatusLabel.TextColor3 = Color3.fromRGB(75, 255, 100)
else
StatusLabel.Text = "Status: OFF"
StatusLabel.TextColor3 = Color3.fromRGB(255, 75, 75)
end
end
do
local ok, pg = pcall(function() return LOCAL_PLAYER and LOCAL_PLAYER:WaitForChild("PlayerGui", 2) end)
if ok and pg then
local confetti = pg:FindFirstChild("ConfettiGui")
if confetti then pcall(function() confetti:Destroy() end) end
end
end
task.spawn(function()
local pg = LOCAL_PLAYER:WaitForChild("PlayerGui", 5)
if not pg then return end
local mainUI = pg:WaitForChild("MainUI", 5)
if not mainUI then return end
mainUI.ChildAdded:Connect(function(child)
if child.Name == "WinsPopup" then
task.defer(function()
if child.Parent then pcall(function() child:Destroy() end) end
end)
end
end)
local existing = mainUI:FindFirstChild("WinsPopup")
if existing then pcall(function() existing:Destroy() end) end
end)
local enabled = false
local lastRefresh = 0
local cachedTargets = {}
local conn
local function stageName(idx)
return STAGE_PREFIX .. string.format("%0" .. tostring(STAGE_PAD) .. "d", idx)
end
local function resolvePathNonYield(base, pathArr)
if not base then return nil end
local cur = base
for i = 1, #pathArr do
cur = cur and cur:FindFirstChild(pathArr[i])
if not cur then return nil end
end
return cur
end
local function resolveToBasePart(inst)
if not inst then return nil end
if inst:IsA("BasePart") then return inst end
if inst.Parent and inst.Parent:IsA("BasePart") then return inst.Parent end
local node = inst
for i = 1, 6 do
node = node.Parent
if not node then break end
if node:IsA("BasePart") then return node end
end
return nil
end
local function refreshTargets()
local track = Workspace:FindFirstChild("Track")
local found = {}
if not track then
cachedTargets = {}
lastRefresh = tick()
return
end
for i = 1, STAGE_COUNT do
local st = track:FindFirstChild(stageName(i))
if st then
local resolved = resolvePathNonYield(st, TARGET_SUBPATH)
local part = resolveToBasePart(resolved)
found[i] = part
else
found[i] = nil
end
end
cachedTargets = found
lastRefresh = tick()
end
local function fireTouchSafe(rootPart, targetPart)
if not rootPart or not targetPart then return end
if type(firetouchinterest) == "function" then
firetouchinterest(rootPart, targetPart, 0)
firetouchinterest(rootPart, targetPart, 1)
elseif type(firetouch) == "function" then
firetouch(rootPart, targetPart)
elseif type(__firetouchinterest) == "function" then
__firetouchinterest(rootPart, targetPart, 0)
__firetouchinterest(rootPart, targetPart, 1)
end
end
local function getRootPart()
local char = LOCAL_PLAYER and LOCAL_PLAYER.Character
if not char then return nil end
return char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
end
local function startHeartbeatLoop()
if conn then conn:Disconnect() end
conn = RunService.Heartbeat:Connect(function()
if not enabled then return end
local root = getRootPart()
if not root then return end
if tick() - lastRefresh >= REFRESH_INTERVAL then
refreshTargets()
end
for i = 1, STAGE_COUNT do
local part = cachedTargets[i]
if part and part.Parent then
fireTouchSafe(root, part)
end
end
end)
end
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == KEY_TOGGLE then
enabled = not enabled
updateUI(enabled)
if enabled then
refreshTargets()
startHeartbeatLoop()
else
if conn then conn:Disconnect() conn = nil end
end
end
end)
refreshTargets()
updateUI(false)Features & Information
Since my post gets taken down every time due to a easy ad-wall for small income because scriptblox has trust issues, decided to give the RAW script.
It is not compatible with mobile yet.

the script does not work on delta
@vittelle Read the desc, It's not compatible with mobile