
Key Required
Esp / tp to obj (AI maded)
Lua Script•1333 lines (23472 chars)
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local POLAROID_ESP_NAME = "FixationPolaroidESP"
local SAFE_ESP_NAME = "FixationSafeESP"
local BONFIRE_ESP_NAME = "BonfireESP"
local WILLOW_ESP_NAME = "WillowESP"
local espEnabled = true
local safeEnabled = false
local bonfireEnabled = false
local willowEnabled = false
local espColor = Color3.fromRGB(255, 0, 0)
local destroyed = false
local descendantConnection
local removingConnection
local oldGui = playerGui:FindFirstChild("ESP_Teleport_Menu")
if oldGui then
oldGui:Destroy()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ESP_Teleport_Menu"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 280, 0, 400)
mainFrame.Position = UDim2.new(0, 20, 0.5, -200)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 10)
mainCorner.Parent = mainFrame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -45, 0, 40)
title.Position = UDim2.new(0, 10, 0, 0)
title.BackgroundTransparency = 1
title.Text = "ESP / Teleport"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 20
title.Font = Enum.Font.GothamBold
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = mainFrame
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 35, 0, 35)
closeButton.Position = UDim2.new(1, -40, 0, 3)
closeButton.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
closeButton.Text = "X"
closeButton.TextColor3 = Color3.new(1, 1, 1)
closeButton.TextSize = 18
closeButton.Font = Enum.Font.GothamBold
closeButton.Parent = mainFrame
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 8)
closeCorner.Parent = closeButton
local function createButton(text, y)
local button = Instance.new("TextButton")
button.Size = UDim2.new(1, -20, 0, 40)
button.Position = UDim2.new(0, 10, 0, y)
button.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
button.TextColor3 = Color3.new(1, 1, 1)
button.Text = text
button.TextSize = 16
button.Font = Enum.Font.GothamBold
button.Parent = mainFrame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 7)
corner.Parent = button
return button
end
local function removeHighlight(object, highlightName)
if not object then
return
end
local highlight = object:FindFirstChild(highlightName)
if highlight and highlight:IsA("Highlight") then
highlight:Destroy()
end
end
local function createHighlight(object, highlightName)
if not object then
return nil
end
if not (
object:IsA("Model")
or object:IsA("BasePart")
) then
return nil
end
local existing = object:FindFirstChild(highlightName)
if existing and existing:IsA("Highlight") then
existing.FillColor = espColor
return existing
end
local highlight = Instance.new("Highlight")
highlight.Name = highlightName
highlight.Adornee = object
highlight.FillColor = espColor
highlight.OutlineColor = Color3.new(1, 1, 1)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.DepthMode =
Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = object
return highlight
end
local polaroids = {}
local function addPolaroid(object)
if object.Name ~= "FixationPolaroid" then
return
end
if polaroids[object] then
return
end
polaroids[object] = true
if espEnabled then
createHighlight(
object,
POLAROID_ESP_NAME
)
end
end
local function removePolaroid(object)
if not polaroids[object] then
return
end
polaroids[object] = nil
removeHighlight(
object,
POLAROID_ESP_NAME
)
end
local function scanPolaroids()
for _, obj in ipairs(
Workspace:GetDescendants()
) do
if obj.Name == "FixationPolaroid" then
addPolaroid(obj)
end
end
end
local function updatePolaroidESP()
for object in pairs(polaroids) do
if object.Parent then
if espEnabled then
createHighlight(
object,
POLAROID_ESP_NAME
)
else
removeHighlight(
object,
POLAROID_ESP_NAME
)
end
else
polaroids[object] = nil
end
end
end
local function getSafeObject()
local fixationSafe =
Workspace:FindFirstChild("FixationSafe")
if not fixationSafe then
return nil
end
local sketchfab =
fixationSafe:FindFirstChild("Sketchfab_model")
if not sketchfab then
return nil
end
local material =
sketchfab:FindFirstChild(
"Safe.obj.cleaner.materialmerger.gles"
)
if not material then
return nil
end
local object2 =
material:FindFirstChild("Object_2")
if not object2 then
return nil
end
return object2:FindFirstChild("Object_0")
end
local function addSafeESP()
local safe = getSafeObject()
if not safe then
return
end
if safeEnabled then
createHighlight(
safe,
SAFE_ESP_NAME
)
else
removeHighlight(
safe,
SAFE_ESP_NAME
)
end
end
local function getBonfireObject()
local map =
Workspace:FindFirstChild("Map")
if not map then
return nil
end
local bonfires =
map:FindFirstChild("Bonfires")
if not bonfires then
return nil
end
local fire =
bonfires:FindFirstChild("Fire")
if not fire then
return nil
end
return fire:FindFirstChild(
"Meshes/meshPart"
)
end
local function addBonfireESP()
local bonfire =
getBonfireObject()
if not bonfire then
return
end
if bonfireEnabled then
createHighlight(
bonfire,
BONFIRE_ESP_NAME
)
else
removeHighlight(
bonfire,
BONFIRE_ESP_NAME
)
end
end
local willows = {}
local function addWillow(object)
if object.Name ~= "FixationWillowBox" then
return
end
if willows[object] then
return
end
willows[object] = true
if willowEnabled then
createHighlight(
object,
WILLOW_ESP_NAME
)
end
end
local function removeWillow(object)
if not willows[object] then
return
end
willows[object] = nil
removeHighlight(
object,
WILLOW_ESP_NAME
)
end
local function scanWillows()
for _, obj in ipairs(
Workspace:GetDescendants()
) do
if obj.Name == "FixationWillowBox" then
addWillow(obj)
end
end
end
local function updateWillowESP()
for object in pairs(willows) do
if object.Parent then
if willowEnabled then
createHighlight(
object,
WILLOW_ESP_NAME
)
else
removeHighlight(
object,
WILLOW_ESP_NAME
)
end
else
willows[object] = nil
end
end
end
local function teleportTo(object)
if not object then
return
end
local character =
player.Character
if not character then
return
end
local root =
character:FindFirstChild(
"HumanoidRootPart"
)
if not root then
return
end
local targetPart = nil
if object:IsA("BasePart") then
targetPart = object
elseif object:IsA("Model") then
if object.PrimaryPart then
targetPart =
object.PrimaryPart
else
targetPart =
object:FindFirstChildWhichIsA(
"BasePart",
true
)
end
end
if targetPart then
root.CFrame =
targetPart.CFrame
+ Vector3.new(0, 4, 0)
end
end
local polaroidButton =
createButton(
"Polaroid: ON",
50
)
local safeButton =
createButton(
"Safe: OFF",
95
)
local bonfireButton =
createButton(
"Bonfire: OFF",
140
)
local willowButton =
createButton(
"Willow: OFF",
185
)
local listButton =
createButton(
"Obj Hightlit",
230
)
--==================================================
-- COLOR PALETTE
--==================================================
local colorLabel =
Instance.new("TextLabel")
colorLabel.Size =
UDim2.new(1, -20, 0, 25)
colorLabel.Position =
UDim2.new(0, 10, 0, 280)
colorLabel.BackgroundTransparency = 1
colorLabel.Text =
"Цвет подсветки"
colorLabel.TextColor3 =
Color3.new(1, 1, 1)
colorLabel.TextSize = 15
colorLabel.Font =
Enum.Font.GothamBold
colorLabel.Parent =
mainFrame
local colors = {
{"Красный", Color3.fromRGB(255, 0, 0)},
{"Зелёный", Color3.fromRGB(0, 255, 0)},
{"Синий", Color3.fromRGB(0, 100, 255)},
{"Жёлтый", Color3.fromRGB(255, 255, 0)},
{"Фиолетовый", Color3.fromRGB(170, 0, 255)},
{"Голубой", Color3.fromRGB(0, 255, 255)},
{"Белый", Color3.fromRGB(255, 255, 255)},
{"Оранжевый", Color3.fromRGB(255, 120, 0)},
{"Розовый", Color3.fromRGB(255, 0, 150)},
{"Салатовый", Color3.fromRGB(120, 255, 0)}
}
for i, data in ipairs(colors) do
local color = data[2]
local row =
math.floor((i - 1) / 5)
local column =
(i - 1) % 5
local colorButton =
Instance.new("TextButton")
colorButton.Size =
UDim2.new(0, 45, 0, 25)
colorButton.Position =
UDim2.new(
0,
10 + column * 52,
0,
305 + row * 30
)
colorButton.BackgroundColor3 =
color
colorButton.Text = ""
colorButton.Parent =
mainFrame
local corner =
Instance.new("UICorner")
corner.CornerRadius =
UDim.new(0, 5)
corner.Parent =
colorButton
colorButton.MouseButton1Click:Connect(function()
espColor = color
for object in pairs(polaroids) do
local h =
object:FindFirstChild(
POLAROID_ESP_NAME
)
if h and h:IsA("Highlight") then
h.FillColor = espColor
end
end
for object in pairs(willows) do
local h =
object:FindFirstChild(
WILLOW_ESP_NAME
)
if h and h:IsA("Highlight") then
h.FillColor = espColor
end
end
local safe =
getSafeObject()
if safe then
local h =
safe:FindFirstChild(
SAFE_ESP_NAME
)
if h and h:IsA("Highlight") then
h.FillColor = espColor
end
end
local bonfire =
getBonfireObject()
if bonfire then
local h =
bonfire:FindFirstChild(
BONFIRE_ESP_NAME
)
if h and h:IsA("Highlight") then
h.FillColor = espColor
end
end
end)
end
local listFrame =
Instance.new("Frame")
listFrame.Size =
UDim2.new(0, 350, 0, 450)
listFrame.Position =
UDim2.new(0, 310, 0.5, -225)
listFrame.BackgroundColor3 =
Color3.fromRGB(25, 25, 25)
listFrame.BorderSizePixel = 0
listFrame.Visible = false
listFrame.Parent =
screenGui
local listCorner =
Instance.new("UICorner")
listCorner.CornerRadius =
UDim.new(0, 10)
listCorner.Parent =
listFrame
local listTitle =
Instance.new("TextLabel")
listTitle.Size =
UDim2.new(1, -50, 0, 40)
listTitle.Position =
UDim2.new(0, 10, 0, 0)
listTitle.BackgroundTransparency = 1
listTitle.Text =
"Подсвечиваемые объекты"
listTitle.TextColor3 =
Color3.new(1, 1, 1)
listTitle.TextSize = 18
listTitle.Font =
Enum.Font.GothamBold
listTitle.TextXAlignment =
Enum.TextXAlignment.Left
listTitle.Parent =
listFrame
local listClose =
Instance.new("TextButton")
listClose.Size =
UDim2.new(0, 35, 0, 35)
listClose.Position =
UDim2.new(1, -40, 0, 3)
listClose.BackgroundColor3 =
Color3.fromRGB(180, 50, 50)
listClose.Text = "X"
listClose.TextColor3 =
Color3.new(1, 1, 1)
listClose.TextSize = 18
listClose.Font =
Enum.Font.GothamBold
listClose.Parent =
listFrame
local listCloseCorner =
Instance.new("UICorner")
listCloseCorner.CornerRadius =
UDim.new(0, 8)
listCloseCorner.Parent =
listClose
local scroll =
Instance.new("ScrollingFrame")
scroll.Size =
UDim2.new(1, -20, 1, -50)
scroll.Position =
UDim2.new(0, 10, 0, 45)
scroll.BackgroundTransparency = 1
scroll.BorderSizePixel = 0
scroll.ScrollBarThickness = 6
scroll.CanvasSize =
UDim2.new(0, 0, 0, 0)
scroll.Parent =
listFrame
local layout =
Instance.new("UIListLayout")
layout.Padding =
UDim.new(0, 5)
layout.SortOrder =
Enum.SortOrder.LayoutOrder
layout.Parent =
scroll
local function createSection(text, order)
local label =
Instance.new("TextLabel")
label.Size =
UDim2.new(1, -5, 0, 30)
label.BackgroundTransparency = 1
label.Text = text
label.TextColor3 =
Color3.new(1, 1, 1)
label.TextSize = 16
label.Font =
Enum.Font.GothamBold
label.TextXAlignment =
Enum.TextXAlignment.Left
label.LayoutOrder =
order
label.Parent =
scroll
return label
end
local function createObjectButton(
text,
object,
order
)
local button =
Instance.new("TextButton")
button.Size =
UDim2.new(1, -5, 0, 35)
button.BackgroundColor3 =
Color3.fromRGB(45, 45, 45)
button.Text = text
button.TextColor3 =
Color3.new(1, 1, 1)
button.TextSize = 14
button.Font =
Enum.Font.Gotham
button.LayoutOrder =
order
button.Parent =
scroll
local corner =
Instance.new("UICorner")
corner.CornerRadius =
UDim.new(0, 6)
corner.Parent =
button
button.MouseButton1Click:Connect(function()
if object and object.Parent then
teleportTo(object)
end
end)
return button
end
local function updateObjectList()
for _, child in ipairs(
scroll:GetChildren()
) do
if child:IsA("TextButton")
or child:IsA("TextLabel") then
child:Destroy()
end
end
local order = 0
createSection(
"POLAROID",
order
)
order += 1
local polaroidIndex = 0
for object in pairs(polaroids) do
if object.Parent then
polaroidIndex += 1
createObjectButton(
"Polaroid " .. polaroidIndex,
object,
order
)
order += 1
end
end
--==================================================
-- SAFE
--==================================================
local safe =
getSafeObject()
if safe then
createSection(
"SAFE",
order
)
order += 1
createObjectButton(
"Safe",
safe,
order
)
order += 1
end
local bonfire =
getBonfireObject()
if bonfire then
createSection(
"BONFIRE",
order
)
order += 1
createObjectButton(
"Bonfire",
bonfire,
order
)
order += 1
end
local willowCount = 0
for object in pairs(willows) do
if object.Parent then
willowCount += 1
end
end
if willowCount > 0 then
createSection(
"WILLOW",
order
)
order += 1
local willowIndex = 0
for object in pairs(willows) do
if object.Parent then
willowIndex += 1
createObjectButton(
"Willow " .. willowIndex,
object,
order
)
order += 1
end
end
end
scroll.CanvasSize =
UDim2.new(
0,
0,
0,
layout.AbsoluteContentSize.Y + 10
)
end
polaroidButton.MouseButton1Click:Connect(function()
espEnabled =
not espEnabled
if espEnabled then
polaroidButton.Text =
"Polaroid: ON"
else
polaroidButton.Text =
"Polaroid: OFF"
end
updatePolaroidESP()
if listFrame.Visible then
updateObjectList()
end
end)
safeButton.MouseButton1Click:Connect(function()
safeEnabled =
not safeEnabled
if safeEnabled then
safeButton.Text =
"Safe: ON"
else
safeButton.Text =
"Safe: OFF"
end
addSafeESP()
if listFrame.Visible then
updateObjectList()
end
end)
bonfireButton.MouseButton1Click:Connect(function()
bonfireEnabled =
not bonfireEnabled
if bonfireEnabled then
bonfireButton.Text =
"Bonfire: ON"
else
bonfireButton.Text =
"Bonfire: OFF"
end
addBonfireESP()
if listFrame.Visible then
updateObjectList()
end
end)
willowButton.MouseButton1Click:Connect(function()
willowEnabled =
not willowEnabled
if willowEnabled then
willowButton.Text =
"Willow: ON"
else
willowButton.Text =
"Willow: OFF"
end
updateWillowESP()
if listFrame.Visible then
updateObjectList()
end
end)
listButton.MouseButton1Click:Connect(function()
listFrame.Visible =
not listFrame.Visible
if listFrame.Visible then
-- Полностью обновляем список
updateObjectList()
end
end)
listClose.MouseButton1Click:Connect(function()
listFrame.Visible = false
end)
descendantConnection =
Workspace.DescendantAdded:Connect(function(obj)
if destroyed then
return
end
if obj.Name == "FixationPolaroid" then
addPolaroid(obj)
if listFrame.Visible then
task.defer(function()
if not destroyed
and listFrame.Visible then
updateObjectList()
end
end)
end
return
end
if obj.Name == "FixationWillowBox" then
addWillow(obj)
if listFrame.Visible then
task.defer(function()
if not destroyed
and listFrame.Visible then
updateObjectList()
end
end)
end
return
end
if obj.Name == "Object_0" then
task.defer(function()
if destroyed then
return
end
if safeEnabled then
addSafeESP()
end
if listFrame.Visible then
updateObjectList()
end
end)
return
end
if obj.Name == "Meshes/meshPart" then
task.defer(function()
if destroyed then
return
end
if bonfireEnabled then
addBonfireESP()
end
if listFrame.Visible then
updateObjectList()
end
end)
return
end
end)
removingConnection =
Workspace.DescendantRemoving:Connect(function(obj)
if destroyed then
return
end
local changed = false
if polaroids[obj] then
removePolaroid(obj)
changed = true
end
if willows[obj] then
removeWillow(obj)
changed = true
end
if changed
and listFrame.Visible then
task.defer(function()
if not destroyed
and listFrame.Visible then
updateObjectList()
end
end)
end
end)
scanPolaroids()
scanWillows()
addSafeESP()
addBonfireESP()
local function makeDraggable(frame)
local dragging = false
local dragStart
local startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
dragging = true
dragStart =
input.Position
startPos =
frame.Position
input.Changed:Connect(function()
if input.UserInputState ==
Enum.UserInputState.End then
dragging = false
end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if not dragging then
return
end
if input.UserInputType ==
Enum.UserInputType.MouseMovement then
local delta =
input.Position -
dragStart
frame.Position =
UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
end
makeDraggable(mainFrame)
makeDraggable(listFrame)
closeButton.MouseButton1Click:Connect(function()
destroyed = true
if descendantConnection then
descendantConnection:Disconnect()
descendantConnection = nil
end
if removingConnection then
removingConnection:Disconnect()
removingConnection = nil
end
for object in pairs(polaroids) do
removeHighlight(
object,
POLAROID_ESP_NAME
)
end
for object in pairs(willows) do
removeHighlight(
object,
WILLOW_ESP_NAME
)
end
-- Safe
local safe =
getSafeObject()
if safe then
removeHighlight(
safe,
SAFE_ESP_NAME
)
end
-- Bonfire
local bonfire =
getBonfireObject()
if bonfire then
removeHighlight(
bonfire,
BONFIRE_ESP_NAME
)
end
screenGui:Destroy()
end)Features & Information
esp / tp to obj and bla bla bla
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