Keyless

Key Required
Auto Spin Open Source
Lua Script•38 lines (1127 chars)
local replicated_storage = game:GetService("ReplicatedStorage")
local local_player = game:GetService("Players").LocalPlayer
local rarites = {
["Common"] = Color3.fromRGB(255, 255, 255),
["Rare"] = Color3.fromRGB(137, 255, 111),
["Epic"] = Color3.fromRGB(119, 0, 255),
["Legendary"] = Color3.fromRGB(255, 255, 0),
["Godly"] = Color3.fromRGB(255, 0, 127)
}
local stop_at = "Legendary"
local args = {
[1] = "SpinsService/Spin",
[2] = {
[1] = "1"
}
}
replicated_storage:WaitForChild("Libraries"):WaitForChild("net"):WaitForChild("RE/UICommunication"):FireServer(unpack(args))
repeat task.wait(0.05)
if local_player.PlayerGui.SpinsGui.Main.ClassNameLabel.TextColor3 == rarites[stop_at] then
break
end
local args = {
[1] = "SpinsService/Spin",
[2] = {
[1] = "1"
}
}
replicated_storage:WaitForChild("Libraries"):WaitForChild("net"):WaitForChild("RE/UICommunication"):FireServer(unpack(args))
until local_player.PlayerGui.SpinsGui.Main.ClassNameLabel.TextColor3 == rarites[stop_at]
print("Got " .. stop_at .. " Class!")Features & Information
Spins to choosen class
Use this together with my inf bolts script (if it still works): https://scriptblox.com/script/NEW-E.R.P.O.-Inf-Bolts-have-fun-before-patched-33888
Made by @kylosilly add me to report bugs!



Is there a chance you can do inf lucky spins
It works and it works great.