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Project Stark | Free
Lua Scriptā¢8 lines (571 chars)
--[[
____ _ _ ____ _ _
| _ \ _ __ ___ (_) ___ ___ | |_ / ___| | |_ __ _ _ __ | | __
| |_) || '__|/ _ \ | | / _ \ / __|| __| \___ \ | __|/ _` || '__|| |/ /
| __/ | | | (_) || || __/| (__ | |_ ___) || |_| (_| || | | <
|_| |_| \___/_/ | \___| \___| \__| |____/ \__|\__,_||_| |_|\_\
|__/ ]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/Urbanstormm/Project-Stark/main/Main.lua"))()Features & Information
ā” PROJECT STARK ā 8 BALL DUELS ā”
šÆ AIM GUIDE
⢠Extended Guide ā exact shot preview running the game's own physics engine
⢠Cue Ball Path ā full predicted path to rest, rail bounces included
⢠Object Ball Path ā where the object ball will roll after contact
⢠Ghost Ball ā exact contact point with a live spin indicator dot
⢠Cut Angle ā live cut-angle readout while aiming
⢠Max Bounces slider ā cap the drawn path length (1-8)
⢠Pocket Lines ā clear-pot hints to every pocket
š SPIN & POWER
⢠Spin aware ā reads your spin widget: side spin changes cushion bounces, follow/draw bends the cue ball after contact
⢠Power aware ā while charging, the preview uses your real shot power
⢠Exact simulation ā runs the game's own PoolPhysics (Shoot + Step), not a fake raycast
šØ VISUALS
⢠Styled lines ā halo + glow + animated core, drawn clean over the game's lines
⢠Bounce Markers ā a dot at every rail contact
⢠Rest Rings ā shows exactly where the cue and object ball will stop
⢠Pocket Markers ā highlights when a ball is going in
⢠Animated Lines ā toggle for the moving light band
⢠Rest Dots ā toggle for the resting-position rings
š§° UTILITY
⢠Anti-AFK
šØ UI
⢠Clean menu with a built-in Config system ā save, load & delete configs per game
⢠Menu keybind (default: Home) and Unload button

Hello! Please remove the game name in the title. Thankyou!
Good simple UI and usefull
@Daydreaming Thanks for the reply