
Key Required Verified

_G.test = true
local LP = game:GetService("Players").LocalPlayer
task.spawn(function()
while _G.test do
task.wait(0.1)
pcall(function()
sethiddenproperty(LP, "SimulationRadius", math.huge)
local entities = workspace.World:FindFirstChild("Entities")
if entities then
for _, v in pairs(entities:GetChildren()) do
if v:IsA("Model") and v.Name ~= LP.Name then
local hum = v:FindFirstChildOfClass("Humanoid")
local hrp = v:FindFirstChild("HumanoidRootPart")
if hum and hum.Health > 0 then
hum.Health = 0
if hrp then
hrp.CanCollide = false
hrp.CFrame = CFrame.new(hrp.Position.X, -500, hrp.Position.Z)
end
print("Targeted: " .. v.Name)
end
end
end
end
end)
end
end)



W, it worked. perhaps can you make it with gui
@coolboyer1 yeah maybe 🙌
does it increase mastery
@CEO_ No it only void mobs
What benefit does one gain by voiding mobs?
It's good for saving a lot of time in raids.