
Keyless

local player = game:GetService("Players").LocalPlayer
local backpack = player:WaitForChild("Backpack")
local tool = backpack:WaitForChild("Leviathan Breaker")
local handle = tool:WaitForChild("Handle")
local damageRemote = handle:WaitForChild("Damage")
local workspace = game:GetService("Workspace")
local chesterHead = workspace:WaitForChild("base"):WaitForChild("boss room"):WaitForChild("chester"):WaitForChild("head")
local function fireDamage()
if chesterHead and chesterHead:IsA("BasePart") then
local args = {
chesterHead,
chesterHead.CFrame
}
damageRemote:FireServer(unpack(args))
else
return false
end
return true
end
local spamEnabled = true
local delayBetweenCalls = 0.1
while spamEnabled do
if player and tool and handle and damageRemote then
if not fireDamage() then
break
end
else
break
end
wait(delayBetweenCalls)
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