
Key Required

--V2
workspace.FallenPartsDestroyHeight = 0/0
local OG_Kills = tonumber(game.Players.LocalPlayer.leaderstats.Kills.Value)
local currentkills = tonumber(game.Players.LocalPlayer.leaderstats.Kills.Value)
local SafeSpot = Instance.new("Part")
SafeSpot.Parent = workspace
SafeSpot.Name = "safety"
SafeSpot.Position = Vector3.new(0,-1000,0)
SafeSpot.Size = Vector3.new(500,1,500)
SafeSpot.Anchored = true
game.Players.LocalPlayer.Character:MoveTo(workspace.safety.Position)
local function GETOUT()
local Services = setmetatable({}, {
__index = function(self, name)
local success, cache = pcall(function()
return cloneref(game:GetService(name))
end)
if success then
rawset(self, name, cache)
return cache
else
error("Invalid Service: " .. tostring(name))
end
end
})
local PlaceId, JobId = game.PlaceId, game.JobId
local servers = {}
local req = game:HttpGet("https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true")
local body = Services.HttpService:JSONDecode(req)
if body and body.data then
for i, v in next, body.data do
if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then
table.insert(servers, 1, v.id)
end
end
end
if #servers >= 1 then
Services.TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1, #servers)], game.Players.LocalPlayer)
end
end
while true do
task.wait(0.09)
pcall(function()
local player = game.Players.LocalPlayer
currentkills = tonumber(game.Players.LocalPlayer.leaderstats.Kills.Value)
-- Auto punch setup
local punch = player.Backpack:FindFirstChild("Punch") or (player.Character and player.Character:FindFirstChild("Punch"))
if punch.Parent == player.Backpack then
punch.Parent = player.Character
else
-- Auto kill logic
for _, target in ipairs(game.Players:GetPlayers()) do
if (target ~= game.Players.LocalPlayer and target.Durability.Value <= player.leaderstats.Strength.Value * 2 and target.leaderstats.Rebirths.Value <= 200000) then
local root = target.Character and target.Character:FindFirstChild("HumanoidRootPart")
local rHand = player.Character and player.Character:FindFirstChild("RightHand")
local lHand = player.Character and player.Character:FindFirstChild("LeftHand")
game.Players.LocalPlayer.muscleEvent:FireServer("punch","rightHand")
if root and rHand and lHand then
firetouchinterest(rHand, root, 1)
firetouchinterest(lHand, root, 1)
firetouchinterest(rHand, root, 0)
firetouchinterest(lHand, root, 0)
end
end
end
if game.Players.LocalPlayer.Character.Humanoid.Health <= game.Players.LocalPlayer.Character.Humanoid.MaxHealth / 10 or game.Workspace.DistributedGameTime >= 120 then
GETOUT()
end
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
if #game.Players:GetPlayers() <= 9 then
wait(6)
GETOUT()
end
end)
end
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