Undetected Open Source Kill All
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Undetected Open Source Kill All

MVSD | Murderers VS Sheriffs Duels35ui35ui 412 views 1.9K executesUpdated Aug 14, 2026
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Lua Script•443 lines (18325 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local CollectionService = game:GetService("CollectionService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")

local oldReady = PlayerGui:FindFirstChild("__MVS_READY_UI")
if oldReady then oldReady:Destroy() end
for _, name in ipairs({"__MVS_GAMESENSE_UI", "__MVS_ESP_KNIFE_UI"}) do
    local old = PlayerGui:FindFirstChild(name)
    if old then old.Enabled = false; old:Destroy() end
end
LocalPlayer:SetAttribute("__MVS_KNIFE_ENABLED", false)
LocalPlayer:SetAttribute("__MVS_REVOLVER_FAST", false)
LocalPlayer:SetAttribute("__MVS_REVOLVER_AIMKILL", false)

local colors = {
    background = Color3.fromRGB(30, 30, 30),
    tab = Color3.fromRGB(26, 26, 26),
    middle = Color3.fromRGB(40, 40, 40),
    inline = Color3.fromRGB(50, 50, 50),
    outline = Color3.fromRGB(20, 20, 20),
    accent = Color3.fromRGB(50, 119, 186),
    text = Color3.fromRGB(239, 239, 239),
    muted = Color3.fromRGB(145, 145, 145),
}

local alive = true
local ui = Instance.new("ScreenGui")
ui.Name = "__MVS_READY_UI"
ui.ResetOnSpawn = false
ui.IgnoreGuiInset = true
ui.DisplayOrder = 100000
ui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ui.Parent = PlayerGui
ui.Destroying:Connect(function() alive = false end)

local espState = Instance.new("BoolValue")
espState.Name = "ESPEnabled"
espState.Value = true
espState.Parent = ui
local knifeState = Instance.new("BoolValue")
knifeState.Name = "KnifeEnabled"
knifeState.Value = true
knifeState.Parent = ui
local revolverState = Instance.new("BoolValue")
revolverState.Name = "RevolverEnabled"
revolverState.Value = true
revolverState.Parent = ui

local function make(className, parent, properties)
    local object = Instance.new(className)
    for key, value in pairs(properties or {}) do object[key] = value end
    object.Parent = parent
    return object
end

local function makeText(parent, name, value, position, size, color)
    return make("TextLabel", parent, {
        Name = name,
        BackgroundTransparency = 1,
        Text = value,
        Position = position,
        Size = size,
        TextColor3 = color,
        TextSize = 10,
        Font = Enum.Font.Code,
        TextXAlignment = Enum.TextXAlignment.Left,
        TextYAlignment = Enum.TextYAlignment.Center,
    })
end

local window = make("Frame", ui, {
    Name = "Window",
    Position = UDim2.fromOffset(28, 110),
    Size = UDim2.fromOffset(360, 242),
    BackgroundColor3 = colors.outline,
    BorderSizePixel = 0,
    Active = true,
})
local inner = make("Frame", window, {
    Name = "Inner",
    Position = UDim2.fromOffset(2, 2),
    Size = UDim2.new(1, -4, 1, -4),
    BackgroundColor3 = colors.background,
    BorderSizePixel = 0,
})
local header = make("Frame", inner, {
    Name = "Header",
    Position = UDim2.fromOffset(0, 0),
    Size = UDim2.new(1, 0, 0, 31),
    BackgroundColor3 = colors.middle,
    BorderSizePixel = 0,
    Active = true,
})
make("Frame", header, {
    Name = "Accent",
    Position = UDim2.fromOffset(0, 30),
    Size = UDim2.new(1, 0, 0, 1),
    BackgroundColor3 = colors.accent,
    BorderSizePixel = 0,
})
makeText(header, "Title", "gamesense", UDim2.fromOffset(10, 0), UDim2.fromOffset(120, 30), colors.text)
local live = makeText(header, "Live", "MVS DUELS", UDim2.new(1, -110, 0, 0), UDim2.fromOffset(100, 30), colors.muted)
live.TextXAlignment = Enum.TextXAlignment.Right

local tabs = make("Frame", inner, {
    Name = "Tabs",
    Position = UDim2.fromOffset(0, 32),
    Size = UDim2.new(1, 0, 0, 28),
    BackgroundColor3 = colors.tab,
    BorderSizePixel = 0,
})
local pages = make("Frame", inner, {
    Name = "Pages",
    Position = UDim2.fromOffset(0, 60),
    Size = UDim2.new(1, 0, 1, -60),
    BackgroundColor3 = colors.background,
    BorderSizePixel = 0,
})
local ragePage = make("Frame", pages, {Name = "RAGE", Size = UDim2.fromScale(1, 1), BackgroundTransparency = 1})
local espPage = make("Frame", pages, {Name = "ESP", Size = UDim2.fromScale(1, 1), BackgroundTransparency = 1, Visible = false})
local configPage = make("Frame", pages, {Name = "CONFIG", Size = UDim2.fromScale(1, 1), BackgroundTransparency = 1, Visible = false})

local function setTab(name)
    ragePage.Visible = name == "RAGE"
    espPage.Visible = name == "ESP"
    configPage.Visible = name == "CONFIG"
    for _, button in ipairs(tabs:GetChildren()) do
        if button:IsA("TextButton") then
            local selected = button.Name == name
            button.BackgroundColor3 = selected and colors.inline or colors.tab
            button.TextColor3 = selected and colors.text or colors.muted
        end
    end
end

local function addTab(name, x)
    local button = make("TextButton", tabs, {
        Name = name,
        Position = UDim2.fromOffset(x, 4),
        Size = UDim2.fromOffset(78, 20),
        AutoButtonColor = false,
        Text = name,
        TextSize = 10,
        Font = Enum.Font.Code,
        BackgroundColor3 = colors.tab,
        TextColor3 = colors.muted,
        BorderSizePixel = 0,
    })
    button.Activated:Connect(function() setTab(name) end)
    return button
end
addTab("RAGE", 8)
addTab("ESP", 88)
addTab("CONFIG", 168)
setTab("RAGE")

local function addToggle(parent, name, y, value, callback)
    local row = make("Frame", parent, {
        Name = name,
        Position = UDim2.fromOffset(13, y),
        Size = UDim2.fromOffset(320, 31),
        BackgroundColor3 = colors.middle,
        BorderSizePixel = 0,
    })
    make("Frame", row, {
        Name = "Accent",
        Position = UDim2.fromOffset(0, 0),
        Size = UDim2.fromOffset(2, 31),
        BackgroundColor3 = colors.accent,
        BorderSizePixel = 0,
    })
    makeText(row, "Label", name, UDim2.fromOffset(11, 0), UDim2.fromOffset(220, 31), colors.text)
    local button = make("TextButton", row, {
        Name = "Toggle",
        Position = UDim2.new(1, -72, 0, 6),
        Size = UDim2.fromOffset(62, 19),
        AutoButtonColor = false,
        TextSize = 9,
        Font = Enum.Font.Code,
        BorderSizePixel = 0,
    })
    local function render(on)
        button.Text = on and "ON" or "OFF"
        button.TextColor3 = on and colors.text or colors.muted
        button.BackgroundColor3 = on and colors.accent or colors.inline
    end
    render(value)
    button.Activated:Connect(function()
        value = not value
        render(value)
        callback(value)
    end)
    return button
end

makeText(ragePage, "Caption", "PLAYER CONTROL", UDim2.fromOffset(14, 10), UDim2.fromOffset(200, 18), colors.text)
addToggle(ragePage, "KNIFE KILLER", 40, true, function(on)
    knifeState.Value = on
end)
addToggle(ragePage, "FAST AIM REVOLVER", 76, true, function(on)
    revolverState.Value = on
end)

makeText(espPage, "Caption", "PLAYER ESP", UDim2.fromOffset(14, 10), UDim2.fromOffset(200, 18), colors.text)
addToggle(espPage, "ESP", 40, true, function(on)
    espState.Value = on
end)



local dragging = false
local dragStart
local startPosition
local dragInput
header.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPosition = window.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then dragging = false end
        end)
    end
end)
header.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end
end)
UserInputService.InputChanged:Connect(function(input)
    if dragging and input == dragInput then
        local delta = input.Position - dragStart
        window.Position = UDim2.new(startPosition.X.Scale, startPosition.X.Offset + delta.X, startPosition.Y.Scale, startPosition.Y.Offset + delta.Y)
    end
end)
UserInputService.InputBegan:Connect(function(input, processed)
    if not processed and input.KeyCode == Enum.KeyCode.Insert then ui.Enabled = not ui.Enabled end
end)


local espLayer = make("Frame", ui, {Name = "ESP_LAYER", BackgroundTransparency = 1, Size = UDim2.fromScale(1, 1), ZIndex = 10})
local visuals = {}
local function createVisual(index)
    local outline = make("Frame", espLayer, {Name = "Outline" .. index, BackgroundTransparency = 1, BorderColor3 = colors.outline, BorderSizePixel = 3, Visible = false, ZIndex = 10})
    local box = make("Frame", espLayer, {Name = "Box" .. index, BackgroundTransparency = 1, BorderColor3 = colors.accent, BorderSizePixel = 1, Visible = false, ZIndex = 11})
    local healthBack = make("Frame", espLayer, {Name = "HealthBack" .. index, BackgroundColor3 = colors.outline, BorderSizePixel = 0, Visible = false, ZIndex = 10})
    local health = make("Frame", espLayer, {Name = "Health" .. index, BackgroundColor3 = colors.accent, BorderSizePixel = 0, Visible = false, ZIndex = 11})
    local name = makeText(espLayer, "Name" .. index, "", UDim2.fromOffset(0, 0), UDim2.fromOffset(0, 0), colors.text)
    name.TextSize = 9
    name.ZIndex = 12
    return {outline = outline, box = box, healthBack = healthBack, health = health, name = name}
end
for i = 1, 16 do visuals[i] = createVisual(i) end

local function hideVisual(v)
    v.outline.Visible = false; v.box.Visible = false; v.healthBack.Visible = false; v.health.Visible = false; v.name.Visible = false
end

local function isCurrentEnemy(player)
    if player == LocalPlayer then return false end
    local mine, theirs = LocalPlayer:GetAttribute("Match"), player:GetAttribute("Match")
    if mine == nil or theirs == nil or tostring(mine) ~= tostring(theirs) then return false end
    return LocalPlayer.Team ~= nil and player.Team ~= nil and LocalPlayer.Team ~= player.Team
end

local function projectBounds(character, camera)
    local ok, cf, size = pcall(function() return character:GetBoundingBox() end)
    if not ok or not cf or not size then return end
    local hx, hy, hz = size.X / 2, size.Y / 2, size.Z / 2
    local minX, minY, maxX, maxY = math.huge, math.huge, -math.huge, -math.huge
    local onScreen = false
    for sx = -1, 1, 2 do for sy = -1, 1, 2 do for sz = -1, 1, 2 do
        local worldPoint = cf:PointToWorldSpace(Vector3.new(hx * sx, hy * sy, hz * sz))
        local screen, visible = camera:WorldToViewportPoint(worldPoint)
        if screen.Z > 0 then
            onScreen = onScreen or visible
            minX = math.min(minX, screen.X); minY = math.min(minY, screen.Y)
            maxX = math.max(maxX, screen.X); maxY = math.max(maxY, screen.Y)
        end
    end end end
    if not onScreen or minX == math.huge then return end
    local viewport = camera.ViewportSize
    if maxX < 0 or minX > viewport.X or maxY < 0 or minY > viewport.Y then return end
    return math.floor(minX), math.floor(minY), math.max(12, math.floor(maxX - minX)), math.max(24, math.floor(maxY - minY))
end

local function drawVisual(v, x, y, width, height, health, maxHealth, displayName)
    local ratio = maxHealth and maxHealth > 0 and math.clamp(health / maxHealth, 0, 1) or 0
    v.outline.Position = UDim2.fromOffset(x - 1, y - 1); v.outline.Size = UDim2.fromOffset(width + 2, height + 2); v.outline.Visible = true
    v.box.Position = UDim2.fromOffset(x, y); v.box.Size = UDim2.fromOffset(width, height); v.box.Visible = true
    v.healthBack.Position = UDim2.fromOffset(x - 6, y); v.healthBack.Size = UDim2.fromOffset(3, height); v.healthBack.Visible = true
    v.health.Position = UDim2.fromOffset(x - 6, y + height * (1 - ratio)); v.health.Size = UDim2.fromOffset(3, math.max(1, height * ratio)); v.health.BackgroundColor3 = Color3.fromHSV(ratio * 0.33, 0.85, 0.95); v.health.Visible = true
    v.name.Text = string.upper(displayName); v.name.Position = UDim2.fromOffset(x, y - 15); v.name.Size = UDim2.fromOffset(width, 14); v.name.Visible = true
end

local espClock = 0
local visibleEnemies = 0
RunService.RenderStepped:Connect(function(delta)
    if not alive then return end
    espClock = espClock + delta
    if espClock < 0.033 then return end
    espClock = 0
    local used = 0
    if espState.Value and LocalPlayer.Team and LocalPlayer:GetAttribute("Match") ~= nil then
        local camera = workspace.CurrentCamera
        if camera then
            for _, player in ipairs(Players:GetPlayers()) do
                if used < #visuals and isCurrentEnemy(player) then
                    local character = player.Character
                    local humanoid = character and character:FindFirstChildOfClass("Humanoid")
                    if character and character:IsDescendantOf(workspace) and humanoid and humanoid.Health > 0 then
                        local x, y, width, height = projectBounds(character, camera)
                        if x then
                            used = used + 1
                            drawVisual(visuals[used], x, y, width, height, humanoid.Health, humanoid.MaxHealth, player.DisplayName or player.Name)
                        end
                    end
                end
            end
        end
    end
    visibleEnemies = used
    for index = used + 1, #visuals do hideVisual(visuals[index]) end
end)

local knifeRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Stab")
local gunRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("ShootGun")
local knifeBusy = false
local gunBusy = false
local knifeLast = {}
local gunLast = {}
local gunNextShot = 0

local function hasKnife()
    local character = LocalPlayer.Character
    if not character then return false end
    for _, tool in ipairs(character:GetChildren()) do
        if tool:IsA("Tool") then
            local tagged = false
            pcall(function() tagged = CollectionService:HasTag(tool, "KnifeTool") end)
            if tagged or string.find(tostring(tool:GetAttribute("ActivatedAnimation") or ""), "Stab", 1, true) or string.find(tostring(tool:GetAttribute("PulloutAnimation") or ""), "Knife", 1, true) then return true end
        end
    end
    return false
end

local function getGun()
    local character = LocalPlayer.Character
    if not character then return end
    for _, tool in ipairs(character:GetChildren()) do
        if tool:IsA("Tool") then
            local tagged = false
            pcall(function() tagged = CollectionService:HasTag(tool, "GunTool") end)
            if tagged or string.find(tostring(tool:GetAttribute("ActivatedAnimation") or ""), "Shoot", 1, true) then return tool end
        end
    end
end

local function targetList()
    local list = {}
    local myRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
    for _, player in ipairs(Players:GetPlayers()) do
        if isCurrentEnemy(player) then
            local character = player.Character
            local humanoid = character and character:FindFirstChildOfClass("Humanoid")
            local part = character and (character:FindFirstChild("Head") or character:FindFirstChild("UpperTorso") or character:FindFirstChild("HumanoidRootPart"))
            local root = character and (character:FindFirstChild("HumanoidRootPart") or part)
            if character and humanoid and humanoid.Health > 0 and part and root then
                local distance = myRoot and (root.Position - myRoot.Position).Magnitude or 0
                table.insert(list, {character = character, humanoid = humanoid, part = part, root = root, distance = distance})
            end
        end
    end
    table.sort(list, function(a, b) return a.distance < b.distance end)
    return list
end

local function knifeHit(target)
    if knifeBusy then return end
    knifeBusy = true
    local mine = LocalPlayer.Character
    local myRoot = mine and mine:FindFirstChild("HumanoidRootPart")
    if myRoot then
        local original = myRoot.CFrame
        pcall(function()
            myRoot.CFrame = CFrame.lookAt(target.root.Position - target.root.CFrame.LookVector * 2.25 + Vector3.new(0, 0.4, 0), target.root.Position)
            RunService.Heartbeat:Wait()
            knifeRemote:FireServer(target.part)
            task.wait(0.025)
        end)
        if myRoot.Parent then myRoot.CFrame = original end
    end
    knifeBusy = false
end

local function gunHit(target)
    if gunBusy then return end
    gunBusy = true
    local mine = LocalPlayer.Character
    local myRoot = mine and mine:FindFirstChild("HumanoidRootPart")
    if myRoot then
        local original = myRoot.CFrame
        pcall(function()
            myRoot.CFrame = CFrame.lookAt(target.root.Position - target.root.CFrame.LookVector * 4 + Vector3.new(0, 0.4, 0), target.root.Position)
            RunService.Heartbeat:Wait()
            local head = mine:FindFirstChild("Head")
            local origin = head and (head.CFrame * CFrame.new(0, head.Size.Y / 2, head.Size.Z / 2)).Position or myRoot.Position
            local hitPosition = target.part.Position
            gunRemote:FireServer(origin, hitPosition, target.part, hitPosition)
            task.wait(0.025)
        end)
        if myRoot.Parent then myRoot.CFrame = original end
    end
    gunBusy = false
end

RunService.Heartbeat:Connect(function()
    if not alive then return end
    local now = os.clock()
    local targets = targetList()
    if knifeState.Value and not knifeBusy and hasKnife() then
        for _, target in ipairs(targets) do
            if not knifeLast[target.character] or now - knifeLast[target.character] > 0.45 then
                knifeLast[target.character] = now
                task.spawn(knifeHit, target)
                break
            end
        end
    end
    local gun = getGun()
    if revolverState.Value and not gunBusy and gun and now >= gunNextShot then
        for _, target in ipairs(targets) do
            if not gunLast[target.character] or now - gunLast[target.character] > 2.55 then
                gunLast[target.character] = now
                gunNextShot = now + math.max(tonumber(gun:GetAttribute("Cooldown")) or 2.5, 0.05)
                task.spawn(gunHit, target)
                break
            end
        end
    end
end)

Features & Information

kill aura (knife) revolver instant kill hold gun in ur hands
#free#open source#undetected

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