
Key Required VerifiedUniversal
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then
local args = {
[1] = 80373024,
[2] = Enum.NormalId.Front,
[3] = 99999999,
[4] = v,
[5] = CFrame.new(v.Position)
}
game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args))
end
end
game:GetService("Workspace"):FindFirstChild("Spray"):Destroy()
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then
local args = {
[1] = 80373024,
[2] = Enum.NormalId.Front,
[3] = 99999999,
[4] = v,
[5] = CFrame.new(v.Position)
}
game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args))
end
end
game:GetService("Workspace"):FindFirstChild("Spray"):Destroy()
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then
local args = {
[1] = 80373024,
[2] = Enum.NormalId.Front,
[3] = 99999999,
[4] = v,
[5] = CFrame.new(v.Position)
}
game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args))
end
end
game:GetService("Workspace"):FindFirstChild("Spray"):Destroy()
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then
local args = {
[1] = 80373024,
[2] = Enum.NormalId.Front,
[3] = 99999999,
[4] = v,
[5] = CFrame.new(v.Position)
}
game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args))
end
end
game:GetService("Workspace"):FindFirstChild("Spray"):Destroy()
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then
local args = {
[1] = 80373024,
[2] = Enum.NormalId.Front,
[3] = 99999999,
[4] = v,
[5] = CFrame.new(v.Position)
}
game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args))
end
end
game:GetService("Workspace"):FindFirstChild("Spray"):Destroy()
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then
local args = {
[1] = 80373024,
[2] = Enum.NormalId.Front,
[3] = 99999999,
[4] = v,
[5] = CFrame.new(v.Position)
}
game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args))
end
end
game:GetService("Workspace"):FindFirstChild("Spray"):Destroy()
end)
end)
end)
end)
end)
end)
end)
end)
end)
end)
end)


Fe?
yes but you need spray paint can @Nooby
Eu tenho que te seguir pra eu conseguir pega o script